[BLOG] June 30th, 2022 Development Update

Screenshot by MihamaBlend (Twitter)

Regarding the ongoing Xbox Stability Testing - we’ve received a lot of data on out of memory crashes on Xbox and are now analyzing the information and investigating a few different cases. The information we’ve received so far has been hugely beneficial to the team. Thank you very much for those who are participating!

Yesterday, our Community Team had a lot of fun hosting the preliminary Reno Air Race Series: Presented by Tobii. If you missed it, you can watch a replay of the race here, and if you’d like to compete against others in the community for the chance to win some great custom merch and products from Tobii and Thrustmaster, sign up here!

MSFS Team

DEVELOPMENT ROADMAP

Click here for the web-friendly version of the most recent Development Roadmap.

Development Roadmap

FEEDBACK SNAPSHOT

Click here for the web-friendly version of the most recent Feedback Snapshot.

SDK UPDATE

Roadmap:

  • Sim Update 10:
    • For Premium & Deluxe aircraft, the config files (.cfg) will no longer be encrypted. You’ll be able to access them!
    • Terrain & Weather Radar Drawing APIs
    • NavData API
    • Aircraft Editor V2
    • Game rendered in a window in the DevMode

General

  • We added support for Visual Studio 2022 to the MSFS Platform Toolset (WASM compilation).

  • We disabled the Auto-Hide option when using the Smart Docking System (which is, for now, limited to the game being rendered in its own window, allowing you to re-arrange your editors around it. More features to come!).

  • We fixed a crash when launching flight or returning to menu while offscreen rendering is activated.

  • For XML gauges rendered through NanoVG, we fixed the text that was rendered on several lines when it should have been a single line. We also fixed incorrect scaling on text height.

    • We have decided to put some efforts on the Material Editor. It’s needed when you create Sceneries or Visual Effects, and we’ve been wanting to revamp/fix it for a long time now.

    • On the Material Editor

      • We fixed the reloading of libraries in the Material Manager
    • On the Aircraft Editor

      • We included “aircraft data” debug window in the DevMode menu and in the Aircraft Editor.
    • On the Visual Effects Editor

      • We fixed a bug on the ribbon construction.
    • On the Scenery Editor

      • We fixed the trafficScalar xml serialization.
      • We fixed the car parking updates & optimized vehicle rendering.

DevMode:

  • The console is now dockable in DevMode, and can be made opaque/transparent just like any other window.

  • Scenery Editor:

    • We fixed the TIN color correction that was not correctly applied during editing.
    • We fixed an issue with third parties airports without runways.

THIRD PARTY UPDATE

  • As of 06/25, we have now approved 251 (+0) third parties into the in-sim marketplace and – so far 153 (+0) have released 1,198 products on PC (+22) and 908 on Xbox (+19).

  • In total, 2,250 products (+18) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 582 products (+7) from 3rd party developers are in production (310 announced, 272 unannounced). In total, over 2,832 3rd party products (+25) have either been released or are in development.

  • Airports:

    • 1,573 airports (+13) are either released or are in various stages of development.

      • 1,337 airports (+9) have been released on the platform so far in various stores.
      • 787 airports (+11) have been released in the in-sim marketplace.
      • 124 airports (+3) beyond the released airports have been announced.
      • 112 airports (+1) are not announced, but the dev let us know that an airport is in production.
  • Aircraft:

    • 399 aircraft (+1) are either released or are in various stages of development.

      • 143 aircraft (+2) have been released on the platform so far in various stores.
      • 102 aircraft (+1) have been released in the in-sim PC marketplace.
      • 72 aircraft (+1) have been released in the in-sim Xbox marketplace.
      • 167 aircraft (-1) beyond the released aircraft have been announced.
      • 89 aircraft (+0) are not announced, but the dev let us know that an aircraft is in production.
  • Scenery:

    • 769 scenery packs (+9) are either released or are in various stages of development.

      • 679 scenery packs (+5) have been released on the platform so far in various stores.
      • 182 scenery packs (+5) have been released in the in-sim marketplace.
      • 19 scenery packs (+4) beyond the released scenery have been announced.
      • 71 scenery packs (+0) are not announced, but the dev let us know that scenery is in production.
  • Mission Packs:

    • 91 mission packs (+2) are either released or are in various stages of development.

      • 91 mission packs (+2) have been released on the platform so far in various stores.
      • 28 mission packs (+2) have been released in the in-sim marketplace.
      • 0 mission packs (+0) beyond the released missions have been announced.
      • 0 mission packs (-0) are not announced, but the dev let us know that they are in production.

MARKETPLACE UPDATE

Click here for the web-friendly version.

There are 53 new and 27 updated products in the Marketplace today. Marketplace updates generally go live on Thursdays between the release of this blog post and 5pm PT.






TWITCH UPDATE

We stream weekly on Twitch.tv/MSFSOfficial! Friday, July 1st is Canada Day :canada:, and Monday, July 4th is Independence Day :us:. In recognition of the national holidays of these two countries, this week we will be flying a route around Lake Ontario on the Canada-USA border, including flying over the majestic Niagara Falls! Click here for event details! All are welcome to participate!

COMMUNITY VIDEO

When Storm Eunice hit the UK back in February, plane spotter Jerry Dyer, known online as “BIG JET TV”, became an internet phenomenon with more than 200,000 simultaneous viewers tuning in to listen to his often hilarious commentary of airline pilots attempting to make very difficult landings at London Heathrow in high wind conditions. We recently sent Jerry a special Top Gun Maverick edition Xbox and a copy of Microsoft Flight Simulator. Jerry was kind enough to record his reaction to receiving the package and his first experiences as an MSFS pilot in the video below:

SCREENSHOT CHALLENGE

You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post ! This week’s screenshot challenge: Movie Magic II

This past week our Screenshot Challenge was “Ecosystems - Deserts”. Here are this week’s runner ups:

Screenshot by Mifaman701 (Forum)

Screenshot by jienbacktory2 (Twitter)

Screenshot by TorturousTulip (Forum)

Screenshot by TitanicPoet7410 (Forum)

Screenshot by ZILLNIAZI17 (Forum)

Screenshot by tsujiKa_air (Twitter)

Screenshot by YusufWardana (Forum)

Screenshot by Hugothester (Forum)

Screenshot by AlphaSierra5534 (Forum)

Screenshot by Baracus250 (Forum)

Our winner this week, MihamaBlend, also submitted an alternative dessert photo that we thought was worth showcasing:

NEXT DEVELOPMENT BLOG UPDATE – July 7th, 2022

Sincerely,

Microsoft Flight Simulator Team

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