I have noticed recently that runway white marking are starting to get blurry but the rest of the airport is fine is this getting fixed ?
Maybe the anisotropic filtering, try to set x16
thanks will try that.
If you scan through the following thread TboltP47 also found the runway lines at a certain airport pretty blurry. In the end for the location that he was flying, it seemed that the relative blurriness of the runway as compared to nearby objects was probably because the runway texture was a raster (pixel) based object whereas the nearby buildings were probably generated as vector-based drawings with vector-based textures that still appear sharp as the runway texture gets ever more pixelated upon zooming in. Even fiddling with anisotropic filtering didn’t help the blurriness much at his airport.
This worked perfectly for me changing AA to 16x16 thank you all
Changing the anisotropic filtering makes no difference what so ever
edit… If nvidia you must change the anisotropic filtering in nvidia control panel to “let the application decide” and restart your computer
Then set anisotropic filtering in msfs to 16x16
Now it works thanks all
sorry you are wrong but i simply went into my sim settings change the Anti filter to 16x16 saved it and it worked perfectly.
Chris, If you look closely at my post you will notice that I edited it with further stipulations. If it worked for you it was because your graphics settings were already set to alow MFSF AF to control the settings. I elobourate on this for anyone else having the same problem. If in Nvidia contole pannel AF is set to manual the AF in MSFS will not function and thus has no effect. Switching AF in nvidia control pannel to AF “let the application control” and in MSFS to AF to 16x16 worked perfectly
Kindest Regards