Career difficulty options. (to keep everyone happy)

sorry mate but if its so realistic, why can you fly on mouse and keyboard + controller? you can do the same in war thunder, you telling me that is realistic too?

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There’s a lot simpler solution to this, vote, to fix this nonsense, for all the people who have a real career and don’t want to spend frustrating hours with an unrealistic buggy boring career mode:

or this

sounds like you are a candidate for “free flight”

please tell me where in free flight i can buy a plane, earn XP and build a company and i will happily delete this post.

In all these discussions, I keep asking the same question: why the hell should other people care how I should get pleasure from the single player mode?

I don’t really care how geeks fly. Well, if you want to fly for 12 hours, fly. I’m not bothering you. Why are you bothering me?

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im about to go and post on the minecraft forums calling for creative mode to be removed because i like to farm my materials instead of getting them for free…:wink:

jokes aside i agree with you, if there was a leader-board of biggest company then sure but even then you could make a different leader-board for styles of play, for example the mobile game shipping simulator, it has easy and realism mode both of which have separate leader-board so those captains that like the long way round can enjoy the competition in their own league.

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This is an ingenious comparison! And I would also add to those who want realism, give the addresses of flight schools where they can become real pilots. And not to play this “cheat” simulator.

Yeah, where exactly in free flight can I spray a field, put out fires, or do sling load jobs with a helicopter? You know, the features advertised in the trailers, the big selling point of 2024.

You find career mode, unrealistic, buggy, and boring. I was only suggesting the msfs2024 has other modes that you might enjoy. So unrealistic spray of fields, putting out fires, and helicopter jobs clearly doesnt appeal to you. The features advertised are present, the execution is just poor.

Unfortunately not, they are locked behind many hours of grinding. Can’t remember the part advertising you need to do many hours of boring flights from A to B or circles with characters talking like idiots in C172 to be able to do helicopter sling load jobs.

Nearly 100% of all games have content locked behind some type of leveling. Are you new to gaming? If you think the game is boring, then the game not for you. You cannot say, because you think the game is boring, that the content doesn’t exist.

Off topic here, check out this discussion to find about 200 posts about how and why you are wrong: https://forums.flightsimulator.com/t/career-mode-sandbox-option-make-missions-available-as-option-in-free-fly

I partially agree. The new FS2024 has lowered the level requirements to accommodate players without level. For those of us who have experience in simulation or real flight, the career mode seems ridiculous and insulting. But I don’t see anything wrong with opening the door to new players. The point is that it should have been done differently. Experience points should be earned with higher requirements and the money you earn per mission should be independent of a difficulty setting. Whoever wants to use it as a game, do so, enjoy it, but you would receive less experience points or other types of evaluations with the low difficulty level. Those of us who have experience and can do the real procedures should be recognized in another way.

It should not be independent of the difficulty setting. This should be the definition of the difficulty. A “1 star” mission is a “game” like mission and a “4 star” mission, should be full procedures. In the “1 star” mission, everything is there for you, flight path, altitude, plane with proper fuel loading, etc. In the “4 star” mission, all you have is that you are flying from Point A to Point B. You would have to determine, aircraft loading (fuel, passenger, cargo), flight plan and departure and approach procedures, etc.

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Microsoft Flight Simulator offers an incredible experience, but adding adjustable difficulty levels to its career mode could elevate the challenge for players of all skill levels. With three distinct settings—Easy, Medium, and Hard—players could enjoy a more tailored experience, from casual exploration to professional-grade challenges.
Easy Mode: A Relaxed Introduction like it is at the moment.

In Easy Mode, players can enjoy a gentle start with basic maneuvers, clear skies, and more time to complete tasks. Checkrides would involve simple exercises like simple pattern which we do as of now, and mission success thresholds would be forgiving, allowing beginners to learn without pressure. Failures would be rare, and assistance would guide players along the way.
Medium Mode: Balanced Challenge

For intermediate players, Medium Mode offers a mix of realism and accessibility. Checkrides would require more detailed maneuvers, while missions introduce changing weather and time constraints. Weather conditions like light turbulence and crosswinds would test the player’s skills, with moderate failure thresholds and a focus on precision.
Hard Mode: Realistic Challenges

Hard Mode would cater to experienced players looking for a true test. Checkrides would demand flawless performance, including emergency procedures and difficult maneuvers. Missions would involve complex weather, tight deadlines, and advanced navigation, with strict failure thresholds. Mistakes could lead to mission failure, simulating the pressures of real-world aviation.
Dynamic Difficulty Adjustments

The game could also adapt difficulty based on player performance. Success in Hard Mode could unlock more challenging tasks, while players struggling could get assistance or easier missions.
Conclusion

Adding difficulty levels to career mode would enhance the experience for everyone, from beginners to seasoned pilots. Whether learning the basics or tackling professional challenges, adjustable settings would make Microsoft Flight Simulator even more immersive and rewarding.

The OP post is great and I’m hoping the devs can pick up on some of those ideas. I have already started a wish for difficulty settings. Please feel free to vote and add your ideas.

What’s with all the gatekeeping? It’s a game, and you can change the settings in free flight to make it as hard or as difficult as you want. Nothing wrong with doing the same in career - and “purists” can just set everything to max and have your fun.

I never got the mentality of “you’re not doing it how I like it, so you’re doing it WRONG!” It’s a single player game, play how you want, and let others do the same.

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Reading several posts about the career mode and playing the game, I’ve come to the conclusion that Microsoft didn’t really understand what players are looking for at an arcade level.

For beginners, they want steady progression. Starting with the basics—like a tutorial for the Cessna 172—and working their way up to completing a full flight with the Beluga.

But that doesn’t exist. The training mode feels incomplete, and the progression is slow and incredibly boring.

For experienced players, they want to be challenged. I already know how to complete a flight with the A320, from cold and dark to parking. I want to be evaluated on how precise I am.

Did I plan my flight properly? Did I arrive on time? Did I ensure passenger comfort? Did I communicate the phases to the flight attendants at the right moments? And so on.

The interesting thing is that these modes don’t seem hard to implement in such an advanced game.

It doesn’t feel like a technical issue—it seems more like poor decisions in game design.

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