Cockpit Size and World Scale in VR

Cockpits are not life like scale on VR. Several people have reported this. I’m sure this is an easy fix for the devs. Just wanted to create a threat for it.

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Feels like msfs (in some configurations?) can’t handle hardware settings correct and use some predifined IPD value instead, for some part of humanity this value is fine. Or kind of that. VIVE cosmos user: Cessna yoke is in size of smartphone (~15 x10cm|~2/3 of real one) for me. All other VR software get it right, so it is not faulty tuned settings.

MODERATOR EDIT:
Buy the cs b777 and the cockpit looks huge in VR it would be nice to be able to adjust it.
There are cabins that look normal ej b747 other exaggeratedly large ej b787 and others too small in afs2 the same thing happens but you can adjust them to your view

Aerofly afs2 has the possibility to increase or decrease the scale of each aircraft and this is what

Compre el cs b777 y la cabina se ve enorme en VR seria bueno poder ajustarla.
Hay cabinas que se ven normales ej b747 otras exageradamente grandes ej b787 y otras demasiado chicas en afs2 pasa lo mismo pero puedes ajustarlas a tu vista

Aerofly afs2 tiene posibilidad de aumentar o disminuir la escala de cada avión y esto es lo

Yes indedd, a fix is needed soon .

Cessna 152 cockpit is impossibly small. Two people could not fit in that.

I’m on Oculus Quest.

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IMHO - an independent scale for outside the cockpit (world) and an independent cockpit scale would be ideal

That would be ideal as part of the problem is that some models are in different scale as the rest of the world is.

Ie. for some planes one meter is different than what one meter is for other planes.

Yes this is sorely needed. My body appears to take up about 2/3rd of the 172.

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Just voted for this after posting the following in another thread.

“I’ve had MSFS from the very beginning and VR for many months now but so far I’ve only flown GA aircraft and small jets. Never even tried any of the airliners. For the first time I loaded the default A320 Neo in VR and was quite taken aback and somewhat bemused by the giant cockpit. The pilot seating position, the distance of the panels and instruments, and the general size of the cockpit seemed patently wrong. I thought it must have been something to do with my setup and tinkered with the settings for quite some. However, when testing out the cockpits of a number of planes in VR it became obvious that the default pilot position and the default general size settings of the cockpits are quite inconsistent. Often changing the height, zoom, and cockpit view settings makes no difference whatsoever in VR mode. Just compare the default C172 G1000 and A320 Neo cockpits in VR mode to their equivalents in PC mode. Asobo really need to address this.”

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Same here, the C152 appears too small, the A320 appears way too big. So yes, @CptLucky8 100% agreed this would be a very helpful feature for us VR pilots!
Another example of how this can be implemented in great, user-friendly way is “IL-2 Sturmovik - Battle of Stalingrad”. In this sim you can adjust the ICD (and thereby the world-scale) even while flying in the sim. The key bindings are LSHIFT+keypad+ / LSHIFT+keypadENTER. This increases / decreases the ICD in 3% steps in real-time in the game.
Thereby, it’s great and very useful to watch the plane around you grow bigger or shrink in real-time and to find the sweet-spot where everything looks exactly “right-sized”.
Hopefully Asobo will implement this feature for us VR simmers at all - and if yes - being able to adjust and test it while in the cockpit would be certainly the cherry on the cake. :wink:

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Probably 2023, when WFoV support is planned. Because here one thing is related to the other.

Happy birthday, topic! :birthday_cake:

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Good news I hope - I finished integrating the custom ICD option in my (unreleased) OpenXR toolkit, and I could confirm with my HP Reverb that it did in fact allow to change the world scale - and I can see the cockpit getting bigger when reducing ICD and smaller when raising it! Looking forward to my release in the coming weeks!

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You are legend!

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Respect to your talent, enthusiasm and free contribution to the community!

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Let’s wait until a few people try it to declare victory :slight_smile: but it looks promising!

Thank you, good luck and have an eye on DX12. It would be sad to have to go back to DX11.

I’m really looking forward to mbucchia’s OpenXR-Toolkit release. Been super happy with the NIS scale/sharpen mod, thanks!!! I too have been struggling with the wonky virtual cockpit (VC) scaling in MSFS. What I find most confounding is that the scaling for some VCs seem fine, while others definitely seem too small. Anyone really know what that means, as in does a VC cause the whole VR world to shrink or is it only something to do specifically with that VC’s perception by its VR occupant?

BTW, I’m still pretty new to VR, having recently purchased a G2 as my first HMD.

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Hey there,

Be sure to check out the OpenXR Toolkit, which adds a custom world scale option:

Note we currently are having issues with AMD users - working hard on it now.

But otherwise folks seem to have been able to use the custom world scale and showing good results!

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Very good results indeed, much thanks mbucchia! Between the world scale and FSR, for me it is a true game changer for MSFS. Now back to flying, using a G2 driven by a 3080 ti.

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