Thanks for your feedback! It’s nice that you don’t have any issues and everything works better for you. But as always this sim seems to work different for everyone so keep saying that everything is extremely well isn’t gonna help us unfortunately.
I feel as it there’s definately something wrong as the screenshots myself and others have provided are showing an obvious difference in curves between - and + values. And the overal shape of the curve isn’t looking as any sensitivity curve should look like. Never seen it like this, in any sim.. Racing or flying.
So for me, it’s just weird, makes no sense and it doesnt make the sim better.
It does go crazy at the higher sensitivity settings. But I don’t think you need the -90% settings any more. There are basically two linear sections with a smooth transition between them. To me, this works better than the old single exponential curve. It offers a lot more control of the response curve. For most flying, you’re in the flatter central portion of the curve, which reduces the risk of PIO. And if you need more control surface deflection for more aggressive flying, you’ll be in the steeper part of the curve. I’m not sure why they made the response asymmetric, especially for the ailerons.
I agree.. They should start by changing the overal sensitivities of the aircraft in general. Because they’re way to sensitive (maybe true in real life, but we use yosticks and yoke with smaller deflection and no feedback)
Then it will be easier to get close to a linear line instead of a curve. But for this update, it makes things worse for me and also others. And i’m using -50% and it was good enough before.
Sorry only read the second part of your comment just now. And it does make sense.. Only i feel the average joystick isn’t precise enough for these kind of curves. Because in the steeper part of the curve it’s just not flyable at all. And the shallow part is not sensitive enough. (Apart from the first mm of movement somehow😒)
Yes the output is linear only at 0%, and there’s no way to adjust sensitivity linearly(min/max points), only exponentially.
Have a look at this screenshot and you might see what’s wrong in this version. First of all, curves are different on each side of neutral point (less apparent at lower sensitivity settings) Plus, high settings gives inverted output, plus some settings give very sharp curves.
Marked in green is how exponential curves should look, and used to look, up until update 5.
Looks like something got messed up in the exponential curve formula.
I can’t even believe we’re actually discussing this😂 i mean.. It’s so bad that it’s the first time i closed the sim and nit want to use it anymore till it’s fixed. And that’s the first time since the begining of it all.
It’s a shame.. Because other aspects of the update look promising. Also i’m not so sure about the sharpening thing they did.. Looks like it’s just a filter to compensate the blurry mess in the distance.
Well luckily i don’t have any issues regarding fps. Sim looks alot nicer and fps seems to be the same. I have motion blur off anyway because i don’t like it in these kind of games.
Anyway. I found that increasing the deadzone to 5 makes it a bit better in the initial input of the joystick/yoke. I’m using a sensitivity of -30 noe for x and y axis and it’s kinda allright now.
It seems like -30% is a pretty good tradeoff. Its a bit too sensitive for my taste but the transition of the curve is not so pronounced. Used to fly with -50% but with the latest patch the transition on the axis is way too sudden and noticable. Im using a gladiator MKII joystick, what about you?
EDIT: After a lot of testing with all kinds of settings i found that 25% gave me the best overall handling on the Pitch and roll. I have a Gladiator MKII. Maybe somone else wants to try this setting.
I am using the logitec wingman extreme 3rd pro, what setting should I use for calibration for this joystick I have been trying to get the controls to be like FSX.
As the sensitivity settings are controller- and aircraft-specific, they are all affected differently. For me, my controllers are much better than before. It would be nice to have specific controller profiles for each aircraft.
This exactly. I’ve been messing around with the deadzones and curves as the post you marked as ‘solution’ told. Flown around in the robin, making changes to the curves to make it feel good. Was satisfied after a while. Changed aircraft and it was horrible again.
Especially in the aircraft were flaps have alot of influence on the climb rate like the 208.
When i go flaps up i either have to respond with elevator trim at the same time (wich is not correct flying) or pull back on the yoke to the point that i get in to the steep curve. At this point the pitch is jumping around untill i get the aircraft trimmed correctly again.
That’s why it would be nice to have a specific profile for each aircraft. And if there were profiles that combined specific controllers with specific aircraft, the developers could actually get the sim to react more like the aircraft.
My controllers are working better than ever now. It does take a little time to tweak the profiles, but I find there is much more control than with the previous simple exponential curves.