The problem is that the current menu doesn’t actually allow to tune sensitivity… the 2 " sensitivity " sliders actually allow to adjust the curves LINEARITY. To adjust the actual sensitivity, those sliders would need to actually multiply the Y values by a given factor, all across the extent of the X axis, such that the curve’s end doesn’t always end at the maximal Y value. DCS calls it " saturation ".
And how many IRL hours do you have? You wanted a simulator, right? As real as it gets? Then why settle for an imprecise control system that gives you an unrealistic sense of control?
Yes! This is what I’ve been hoping sensitivity would do since day one. I just want to dull the entire input, not change the curve steepness. Unfortunately my controller doesn’t seem to even have this as an external option. These sensitivity settings seem very controller specific.
While this makes flying easier, it limits the designed maximum flight control surface deflections, which is totally unrealistic. The new sensitivity settings are far superior, as they allow a similar slope near the center of the control throws (where you’re normally flying if using proper trim technique), yet retaining the maximum control surface deflections (which may be needed).
Here’s what I’m using, and for me it’s the best yet. It’s gentle when near neutral (which is most of the time, if using proper trim technique, unless you’re flying aerobatics or other aggressive maneuvering), but it still allows full control-surface throw when needed. The squiggly non-linearity of the center section is irrelevant.
You can see that 60% control throw results in 20% surface deflection. Venturing outside of that region is inviting the dreaded PIO. But for everyday GA/airliner flying, if you’re outside of that region, I suggest that poor trim technique is to blame.
Feeling exactly the same. It wasn’t broken, no one asked to change it and they improved in the way that flying now sucks. I tweaked whole day the sensitivity settings and it’s better and now I’m trying to pretend that I fly different plane that has just different way of handling… but to be honest it sucks now for me.
Controls shouldn’t be compared to irl feeling or sensitivity. In a real airplane you always have 1 to 1 linear control input. The feeling is different on every plane and every planes control surfaces react differently due to aerodynamics. The aerodynamic part is what’s simulated. The controls are impossible to get close to real life becauae everyone has different controllers.
Not everyone has a high end expensive yoke.
What you’re saying makes no sense at all. Try setting al axis to 0 and fly with a cheap thrustmaster joystick. Yeah sure that’s close to real life…
hundreds of different joysticks, controllers, yokes pedals out there.
people with experience in sim, in real plane, no experience.
everyone setting their own version of curves.
ability to trim.
the list goes on and on…
One says that the plane now tries to kill him. I am sure that is how he experience it. After 30+ years simming mine have stopped doing that years ago. To digress, even the graphics that should be fairly factual are up for debate.
I have my sensitivities set pretty much linear across the bord and it works well for me, however I have expensive yoke/pedals.
If I have any regrets then I miss the lively planes with lots of turbulence reaction even in calm wind of yesteryear (well only 2 months at launch).
Now everything is smooth and stable, even on runway and grass. Like on “happy pills”. Was a great fan of exdok software back in fsx. Really liked that.
That was kind of the thrust of my argument in another thread where I argued that the resolution on a given axis could be important, and those with a lower resolution controller/axis would feel more twitchy. With mine set to a linear curve, and no dead zones, minute adjustments lead to small changes in the sim, but it does not feel twitchy. When trimmed, controlling my vertical speed by the slightest forward/backward pressure on the yoke is entirely possible.
My first few flights after Update 5 was released, I didn’t check the sensitivity sliders, and the default settings felt sluggish. On flare, I was having to pull back quite hard on the yoke, and felt like I was flying a wet blanket! Setting them to 0 across the board feels so much better.
Exactly my observations. Flew just now in the C152 with Honeycomb yoke/thrustmaster tpr pedals at linear settings. Precise and enjoyable controls.
I have a xbox controller lying on the desk for showcase camera control. Newer flew with that before.
Thought, what the heck…and tried that with my linear settings. Talking about plane trying to kill you (see my post above). Up and down like a yoyo, left and right all over the place. After some time when you get the hang of it and learn to use nanometer inputs you can control the thing and there is a arcade like enjoyment in trying to control the uncontrollable and i managed to land and take off, not pretty but I got there…but… it have absolutely nothing to do with flight simming.
Did not try and mess with sensitivity at all.
If this is is what some people experience even with a low end joystick I somewhat understand the amount of comments about control/sensitivity/twitchyness.
Current problem though is that good joysticks have become rarer than plutonium. Hopefully this is only short term.
Hmmm… i see alot of statements from people having high end yokes/flightsticks like the honeycomb (if it’s in the high end section? only hear good about it so must be) the yoko and warthog. saying that they can get precise control with a linear setting (or close to linear). And i have no doubt about it.
But i’m on a t16000m. And it might not be the top of the flightsticks. It’s still prety ■■■■ accurate.
However. I’m now unable to fly without a deadzone and i have to put the sensitivity to - 50 to not get a very twitchy control at the initial inputs of the stick.
Before this patch, my sensitivity was also around -50. BUT, the initial input was smooth and the curve was also smooth. Also i didn’t need to set any deadzones.
So what i’m saying is: I believe that these new settings are great if you have a very precise high end yoke with almost 1 to 1 movement as a real yoke. But for me, with the t16000… And i can only imagine it get worse with like a t flight X or a logitech extreme… something isn’t as enjoyable as it was before.
So it is not just me.
Controls are not usable now. X-axis (airleons control) could be used somehow, but Y-axis (pitch control) it is not usable, at least not comfortably. Rudder is almost like it was before.
Worst case is in Y-axis, I need concretation more on input than on fly not to be jumping like idiot.
Before changes it was just great, I set sens to -50-60% all axis.
Like usual, devs must change something, doesn’t matter is it work good or not, just to change something. Asobo devs, you have tons of other stuff that need to be imrpoved, don’t wreck stuff that works.
I use an old Sidewinder stick. I can tell you that, other than precision of movement and resolution, Windows doesn’t give a ■■■■ how much you paid for your controller.
You are 100% right when you say every plane feels different. Except for fly-by-wire, REAL pilots control the aircraft using pressure on the controls. The sensitivities that were built into the sim at conception were WAY out of whack. One of the most rampant complaints was “fix the sensitivities”. Why do you think every one was running with -50% or more? They HAVE fixed the problem and now we can go back to nearly 1-1 controller settings which IS better for all controls. Now you only need to make minor adjustments to get a much “closer to reality” feel. With huge curves set in your controller, precision control of large deflections is IMPOSSIBLE to achieve due to the loss of resolution.
Don’t like it. Fine. Personal preference.
Got my PPL almost 50 years ago. Have time on J3 thru 737. Have landed at both poles in the same Twin Otter. After many thousands of hours and more than 20 different aircraft through a lifetime in aviation, I am telling you, this IS an improvement.
There are a couple things I think Asobo should do here:
Make the curve introduced by sensitivity slightly more smoothed. No matter the controller you have, if you want negative % sensitivity, you now have to deal with this very unintuitive point in the curve that snaps you from very insensitive to uncontrollably sensitive. If not to make the curve smoothed, introduce another slider which controls “saturation”, allowing people to manage how wide the transition from horizontal to vertical is.
Add a custom mode: whereby the user can draw exactly the curve they like. This will help loads for owners of throttles with detents to match the detents up with the game detents for various aircraft better. (Ahem-tca-airbus-ahem)
Communicate changes better. I think that making a change like this warrants some helpful info for everyone who had their controllers set with more extreme sensitivity levels.
There are too many people complaining about controls not feeling like they used to. Tough luck. If changes need to be made in order to achieve a more realistic flying feel, then those changes must be made with no exception. I came here to learn how to fly and if I know I’m getting a more realistic feel after getting an update, then I’ll put in the effort to rewire my muscle memory.
I think you nailed the point here. If everyone needed to have sensitivity dropped to -50% or even in some -85%, don’t you think the BASE sensitivity built into the simulator was a bit high to start with. If you now need +/- 5% to get the same response then the BASE must be closer to where it needs to be. The closer your stick is calibrated to 0 the more control you have over its full travel, not just in the first third. It may take you a bit to get used to but it is an improvement.
I was struggling with these settings after the update until I realized I was using the legacy flight model, which I had been using from the start for an unclear reason. (I’m new at this) When I switched to modern everything started working and these sensitivity adjustments made the small tweaks they are supposed to.