Correct livery with AI traffic (real-time online ) with a320neo

That didn’t work, because all my live traffic spawns as single-prop engines. I got like 5 active Live traffic flights with proper numbers, but they’re all spawned as single-prop planes. So I had to disable everything else to force the sim to always use the A320 for any type of traffic.

Even I had to disable the Gerneric Quad Engine models as well, because a CTV flight spawned as the generic A380, which is impossible, CTV airlines doesn’t have quad-engines in their fleet. I don’t know if there’s an issue with my hierarchy or something. But without disabling all the generic models, it keeps using the wrong model for me.

I wonder if the sound issue is an A32NX thing. I’ll try to copy the soundai folder from the default A320 to the A32NX folder, and made the Layout.json file to read the new soundai folder. If this works, I might have to request an enhancement to the A32NX github page to include this folder permanently. Because editing this every day for every time I download an update to the custom fbw version is a pain. As if I’m not already in pain enough to manually add the copilot model everytime I update the mod.

That’s a weird problem. I use the 747 as quad generic, the 320 as twin generic and the only generic’s i turned off are the quad and twin engine jet airliner. I have no issues with smaller generic’s.

Can you point 747 for quad_icao_generic : 1 ? Or is it allways just icao_generic : 1

My advice for system stability is:

  • disable multiplayer (wont show multiplayers on the world, gain some fps from that)
  • dont use slider “Ground aircraft density”, if you want to use it, use max 20%
  • Decrease airport life density
  • Dont use busy airports, but if you must, dont make a sightseeing with drone. Can cause CTD if there is AI traffic on ground and coming to the airport. Yesterday i was in Turkey and there was aircraft lights of 6 A330+A359 landing to the airport. Didnt judder or freeze, but it may even in busier airport.
  • Lower you graphic settings for better AI Traffic experience.

I think that it isnt so much diffrent, if i have 3-5 diffrent 3rd party Aircraft for AI traffic. All of them use CPU, even that there is only a320neo´s around.

Is there way to mod these 3rd party aircraft afterwards? Can i disable for example cockpits from them? That would be best solution for better system stability!

Well, I tried adding the soundai folder to the A32NX mod. While I thought it was working, because I saw one Live Traffic at the gate, and once it finished the departure, it pushes back and when it starts the engine.. Voila, Engine sounds…

Then I saw other live traffic spawns, both in the air, and at the gate. Once they started taxiing. No sound, then the one in the air.. no sound. Looks like all my Live traffic has no sound, except for that first one. I don’t understand what’s wrong.. Why is it so random? And why only one has the sound but not the others? This doesn’t happen with the generic airtraffic. Nor if the sim uses the default A320 airtraffic livery (the one that doesn’t have a matching ICAO code).

Is it livery problem? Should livery cfg point
model=
panel=
sound= FOLDER NAME HERE?
texture=emirates

Yeah, I tend to avoid using the 747 for quad icao_generic. The reason being, the last time I turn this on, I was approaching KDEN, and all the Live Traffic there is a 747… All of them… And since 747 doesn’t have a dedicated AirTraffic model, it renders the entire model, with cockpit interior, etc.. which turned my landing approach into a slideshow. Lol…

Even on multiplayer I’m not seeing other players anyway. I play on SEA server.. nobody in this region plays this sim anyway. So I never see anyone in multiplayer (I always fly on Live Mode, though).
I have no issues with system stability, though. I still get a stable 30 FPS, on full 100 ground aircraft density, and airport life. And I am using busy airport because I need all the data I can get to test which liveries are properly loaded.

It could be, but I’m just following the default A320 aircraft.cfg file. It never fills in the sound folder. And even so, doesn’t that mean I have to Copy paste the soundai folder from the A320 and paste it on every livery I have and make the reference in the aircraft.cfg.

I dunno.. I think I’ll have to live with a silent Air Traffic.

there is only few 747 flying on the world atm. So no need to disable it, just put designators B741, B741,B742,B742,B742,B743,B743,B744,B744,B744 and you may see sometime 747 if you are lucky.

Yeah, but I think it’s not that important for me to look at 747. Since I don’t have any 747 liveries installed at the moment. I don’t know if I mentioned it in this topic. But I don’t really care about the aircraft type. I just care about the livery. So even if the real flight is flying a 747, or A380, or A350, it doesn’t matter to me that much that I need to have it use the exact same model, all I want is for them to render using the livery I have in my collection. In my case, I only have A320 liveries in my collection so I’m happy with it being rendered as A320 regardless of what the actual aircraft is.

I CAN CONFIRM, MY SOLUTION FOR THE SOUNDS IS WORKING! So, copu “sounds” folder from the aircraft folder, paste it to every livery folder where is also “texture” folder and aircraft.cfg. Now open that cfg file and put here line “sound = sound ; sound folder” . Now livery is using that sound folder that you just copied from aircraft folder. You have to do that manually for every livery.

Do you have to edit the layout.json file as well?

Also, do I have to use the “sound” folder or can I use the “soundai” folder?

I don’t mind doing this. Since I’ve always been doing this livery edit everytime I download a new livery anyway. A lot of the times, they always have the wrong callsign, wrong ICAO airline code, and just weird structure. I had to edit them so I can standardise the structure to make it more manageable.

I think yon need to use auto_json app after that. So it basicly makes new json´s after folder structure changes, see my video here: https://www.youtube-nocookie.com/embed/R2qA7TZHmYw

DL auto_json here: https://drive.google.com/file/d/1yCbqvhSmO-ErVYEXCSTAq66utfox1EWi/view?usp=sharing

OMG Yes!! Thank youu!! All my airtraffic now is using the right livery and they all have sounds. I’ve tested with about 5 different airtraffic, each of them have their own liveries and all the sounds are working.

Finally, after months of painstakingly figuring out how this works we can now rest easy knowing that we can add proper liveries to airtraffic. Thank you so much for the assistance.

But for the sake of optimisation, can’t we apply the same logic as we do for the model and texture folders with their cfg files? So that we can use an, I dunno.. sound.cfg inside a sound folder. That way the cfg file can just refer to the sound pack file in the defaul folder instead of having duplicates of the same file over and over again.

Can Someone who has these working provide exact instructions, particularly on the designators in cfg?

I followed instructions in youtube video and am still seeing generic liveries?

Thanks

You have to wait a little bit, im on this. Lots of bugs still i need to resolve. I am gonna make how to -instructions and share my edited aircraft.cfg files… when they are finished and tested 100% working.

I guess it depends on which approach you want.

For me, I don’t have Ai Traffic models, so I’m relying on the default A320neo that already has an AirTraffic model available. And since I only fly on the A320NX mod, My livery collection are all on the A320. So I’m just using that same collection to be used for my AirTraffic. So my method below is basically to force the sim to Not use the default generic model, and force it to use the A320neo model “everytime” as the generic model. So here’s my steps:

  1. Go to the Packages\Official Folder and look for the generic aircraft folders. Go to each one of these, and look for the aircraft.cfg files. Inside that aircraft.cfg files, look for the icao_generic=1. And set this to 0. Do this for all the aircraft.cfg files in all the generic aircraft folders.
  2. Still inside the Packages\Official folder, Go to the Asobo-a320neo folder and navigate to the aircraft.cfg file. Open this and under the [General] grouping (similar to the location in the generic aircraft that you updated in step 1) and add the line icao_generic=1 (you can just copy paste this from the generic file if you’re worried about the proper format). If you are using A32NX folder, you have to do the same to the aircraft.cfg file in the the A32NX mod folder. This is to prevent you from getting CTD.
  3. From inside that a320neo folder, Copy the soundai folder. And paste this into your livery mods in the community folder.
  4. In your livery folder, make sure you have an AI model ready, this is to make sure the sim doesn’t render a full model with working cockpit which will bring your CPU to its knees.
  5. Open the aircraft.cfg files in your livery folder and make sure you have a separate [FLTSIM.X] line that’s dedicated to use as airtraffic. Make sure the model is using the AI model and the ICAO_airline code is populated with the correct one. You also need to assign to add “soundai” into the sound field as well.
  6. Update your Layout.json file using an autoJson tool. And that’s it.

Now all airtraffic regardless of their actual aircraft type will now render as the A320 and will use your collection of liveries with matching ICAO code.

As a bonus, I replaced the textures in the official a320 airtraffic folder to use the livery of the three major airline alliances, Skyteam, Star, and OneWorld. That way, whenever the Live traffic is spawning a flight that doesn’t have a matching ICAO code to your livery collection. It will randomly pick up one of these liveries. It’ll also get rid of the ugly default green and yellow liveries being populated in the aircraft gates and use these alliances liveries instead.

Would it be possible to modify 3rd party aircraft? I mean Would it work as AI if i delete interior files for better fps? Or does some modifying of cfg files the Job?

I did find that disabling 787 and 747 makes 3rd party Airbus aircraft working 100% correct. My plan is use only airbusses for AI traffic.

If it is ok to you all, i will make a mod package with instuctions and cfg files. I just need to Copyright your instructions because my native language isnt english.

I think it is possible. If I’m looking at the default A320 aircraft. There’s two different models folder.
The “model” folder has all the 3D model files, both exterior and interior and the XML file to manage them. This is used for the playable aircraft.

Then there’s “model.AirTraffic” which only has exterior model and the XML file to manage it.

Every other folder only has the model.cfg file which refers to the XML file in the main “model.AirTraffic” using:

[model.options]
withExterior_showInterior=FALSE
withExterior_showInterior_hideFirstLod=FALSE
withInterior_forceFirstLod=FALSE
withInterior_showExterior=FALSE

[models]
normal=../../Asobo_A320_NEO/model.AirTraffic/A320_NEO_AIRTRAFFIC.xml

So technically, you can do the same. Modify 3rd party aircraft so that it only has exterior model without interior model. And just store that as a single model folder.

Then when you apply an airtraffic livery, you can use an AIModel with a model.cfg file that refers to your modded 3rd party model.

I want to try and see if I can apply the same method with the sounds.

Sound good! It would be a great if it works. I have problems with my A330, cant get i anymore showing in game. yesterday it worked.

I just tried this…

■■■■, a330 is working without a320neos but with 320neos, 320neos are overtaking. Hmm, i just have yo find a way to 320neo not to overtaking 330. 350 is working with 320neos.