I’ll want to know when changes are coming that actually make a difference.
- When exactly can we download all the aircraft to unload servers
- When does the marketplace open up
- What are the top things in terms of bugs and on the wishlist
I’ll want to know when changes are coming that actually make a difference.
This is a huge one for me. In 2020, at least you have a physical tangible copy of the Marketplace item to show you got one. In 2024, with everything streaming, if you suddenly lost access to one of your Marketplace items, you have absolutely nothing physical tangible to prove that you bought it.
I’ve never gotten a physical copy of anything related to MSFS 2020. I know they sold a DVD edition but this didn’t include any Marketplace materials.
Since there is so much ground to cover in a limited amount of time during the dev stream, we need to limit questions to the most urgent issues with the sim as it is now. Blabbing on about what went wrong can wait. We need information and answers now.
I’d say generally we need to know why some, if not most, people are seeing degraded textures and sharpness in the sim, both in 2D and VR.
How does the streaming interact with the client and the cache? Is this the reason for lower visuals as stated above? How quickly can any issues be fixed? Can there be an option to download more for PC owners who have terabytes to spare?
Some aspects of the sim are currently so buggy they hinder progress and scoring, i.e. Careers. Likely timescale for fixes to critical bugs in these.
Why is performance so badly degraded in VR compared to FS2020, despite better CPU core utilisation and promises of a better experience?
When can critical VR bugs be fixed, such as disappearing Toolbar, unusable EFB and the mouse interaction that stops working.
Sorry, “tangible” might have been a better word. What I meant was, there was a download of something. It’s still weak evidence that you own something, but if your 2020 Content Manager somehow got corrupted, you could at least screenshot your files for Zendesk.
With due respect, I don’t think that talking about what went wrong is “blabbing.” Seb gave a good answer as to what was going on at launch, and then Jörg came in with a statement that looked like it was throwing some other group under the bus, and right now, I am in a state where I don’t trust them. A lot of people in these forums have asked for answers, and there are people in some of these threads that seem to be having lingering problems.
“Blabbing” could be construed as a poor word to use or even belittling the topic of what went wrong. That was certainly not my intention, so in hindsight, a poor word to use. I also would like to know why it was such a mess on release.
As you allude to in the quote above, what I meant was just that though, Jorg blabbing on with marketing gaslighting and or dodging the questions, which would not be illuminating and waste time. I no longer trust a word he says and would rather he not be there to be honest. We need factual information, not weasel words and we need devs who know what’s going on and what it will take to fix things.
I do not care what went wrong. I care why things are not working properly and when they’ll work. You’re just going to waste precious time that we’ll never get back. Next dev Q&A will be in Jan(prob not)/Febr(possible)/March(most likely)
Focus on what you’d like to be fixed, you have 5 years to figure it out what went wrong.
I want to know what are their top 10 priorities right now, what bugs(not how they’ll fix them), what they consider are easy wins and what’s the next 6 months commitment.
Jorg is there because he can sell, I don’t want him to sell me again the game, I want to know what I should expect 2024 to be in 6 months. Why your trust in anything is relevant? Jorg will tell you a good story and move on.
People wanting the streaming to be optional don’t know what they are talking and how game development works. This game was DESIGNED to be streamed, it can’t be made optional, and simply converted to be installed on a PC…
I think you’re mostly right. And that’s pretty concerning.
It does appear, however that some elements will be downloadable, such as aircraft. Terrain textures will always be streamed. The big question for me is how the new Rolling Cache works to improve that aspect. Does it even work at all? If it does, how big can (should) I make it? I have plenty of fast drive space.
As someone who has put considerable effort into bug reporting, beta testing and beta bug fix verification, I want to know what concrete changes are going to be implemented in the user-to-developer bug reporting method.
I’m sick to death of spending the time to:
• quit the sim and reload with no add-ons
• verify the bug still exists and is repeatable
• take screen shots and annotate them
• record video clips, edit and upload them
• quit to menu to find an aircraft’s version number
• locate the sim’s version number
• list my hardware/peripherals
• write a carefully worded description along with steps to replicate the bug
Totally agree, thats an itch that desperately need scratching
Let me answer for them…
“Be assured that our team reads all user bug reports, and that we are actively investigating and prioritizing them so that we can fine-tune the amazing flight simulator we’ve given to the world. Know that our internal communication lines are wide open. We just need you to trust us.”
Trust comes with positive experiences.
Which for most right now are few and far between.
Transparency and communication of what, when and how bugs are confirmed and rectified would give reassurance and indeed hope for those dissatisfied enough to report bugs/issues
And It gets worse. I can’t count the amount of times when Asobo fixed one thing while breaking another (for example sensitivity controller setting constantly reseting on Xbox).
Weasel words, overseen by marketing suits.
We may trust the coders, who are no doubt working extremely hard in what must be trying times, but we no longer trust your gaslighting overlords.
Since I just did my first night flight in 2024, I will keep it related to that:
Why is the sepia mask back to such a small radius around aircraft after fixing the very same issue in 2020? It used to be tied more to the Terrain LOD.
Why are the blue and green taxiway lights so bright and visible from so far out? This was done well in 2020. Airports are mostly pretty dark at night IRL and hard to see unless lined up with a runway. There are also no visible beacons in the sim.
Why did overall ground night lighting regress to look like FSX? It is now a bunch of orange and yellow dots with no variation at all. It does not look good at all nor is it realistic. 2020 finally was looking really nice at night, only some small improvements were needed if any.
Why does the ground night lighting not come on when it is dark (ie a low overcast 30 minutes before sunset). They should be on a bit earlier.
Why do nearly all aircraft not have external lights? Some reflections are visible on some but no actual lights are seen. Such a basic thing..how was this missed??
They claimed to have hired 4 or 5 real-world pilots…was any feedback taken from them??
From what I’ve read, the rolling cache doesn’t work, no matter how big you make it, it reverts back to default 16GB. In 2020 I used to make it around 300GB and was very good for my use case
The single most important question is why did they not do extensive beta testing for extensive periods of time like they did with 2020
I wish for a bug tracker - at least I would know what is working and what not - sick of the dicussions.