Developer stream Dec 4. What do you want to know from the devs? (unofficial)

The next developer stream is happening on 2024-12-04T18:30:00Z. No question form was sent out ahead of time*, so this is a thread to discuss what you would like to have answered.

(* Schedule was changed. Maybe now there will be a form and maybe this thread is moot? I don’t know.)

There is no guarantee that anything you ask here would be asked on the stream (which is also true of the form). But it may be helpful to the powers that be.

I have a few questions, but I invite others to give their own questions. There are lots of questions that could be asked that I haven’t written here.

Server issues

Could we please have some clarity on what system(s) failed?

The current banner in the forums, apparently a direct quote from Jörg Neumann, says, “The capacity issues we encountered at launch were tied to overwhelming interest and access to the online servers – completely separate from the simulator itself.” This seems to contradict to Seb’s earlier message, “We’ve been struggling for a few hours with one of our services. So in Flight Sim 2024, there are a few new systems in the sim. People have maybe noticed there’s career mode, there’s all sorts of missions…” Personally, I was pretty satisfied with Seb’s answer. As a technical person, I could have used even more detail, but I think the point was to say, “We understand the problem and we’re fixing it right now.”

This new statement, “completely separate from the simulator itself,” is confusing. Are we saying that the services were not the problem? Are we splitting hairs and saying that services built on Azure cloud aren’t really part of the simulator? Are we saying that Azure is to blame and not Flight Simulator? I don’t know what to make of this. Every time I read this, my instinct is to believe that the team is trying to escape responsibility for the problem, and I don’t want to think that. But clearly something failed, and the buck has to stop somewhere.
 

Where did the number of “200,000” test users come from?

Seb said that they did load tests with 200,000 simulated users. I’m curious to know where that number came from. I’m sure that all of these tests were conducted according to a plan. Would you have caught the problems in testing if the actual number of day one users were simulated?
 

Why does sitting in the queue stress your GPU?

There have been numerous reports in the forums about sitting in the queue causing your GPU to run at a very high percentage:

The team is aware that GPU usage in the menus was a big problem in 2020, and in fact, introduced an option to reduce GPU usage in the menus in 2020 because of user feedback. So why was a decision taken to utilize the GPU at such a high rate in 2024? (Note: There is a new MSFS 2024 wish to supplement the MSFS 2020 wish that’s still active.)

Testing

To what extent were real-world pilots involved in testing?

There are many videos about the launch, but here is a video that was extremely telling to me, as the new 737 MAX was supposed to have an unprecedented level of systems depth, and this former 737 pilot encounters numerous issues simply trying to start the aircraft under normal conditions. He’s not even sure if they’ve modeled the correct engines. Ultimately, he crashes his plane at takeoff because the aircraft wouldn’t rotate. (Again, this is a real-world former 737 pilot.)

It goes beyond aircraft, too. Here is a screenshot showing an airport as seen from the sky at night, captured in a bug report:

Did any real-world pilots weigh in on what airports actually look like from the air?

(Edit: I’ll add a bonus. I’m reading various reports that this 410-vote bug report from 2020 wasn’t fixed in 2024, where you can see taxiway lights and runway approach lighting from Mars, but the airport beacon doesn’t show up until 3 nm out. If anything, it looks like this situation has gotten worse. In real life, you usually see the beacon from far away in a sea of blackness, just as the OP of that bug report has depicted.)

Why were the alphas so late, and why was there no beta?

In October, end users were invited to a one-weekend tech alpha for a product going live in November. Afterwards, Marketplace developer partners were then invited to a dev alpha. Why did this happen only weeks before the launch of the product, and why was there not a more extensive beta period, as you had for MSFS [2020]? Did the team feel that the community’s involvement wouldn’t help?

Did you incorporate any tech alpha community feedback before launch?

Although the primary purpose of the tech alpha was to test the new services launching with the sim, users were invited to give feedback in a forum subcategory that is now closed. What ever came of that feedback? Was any of it incorporated into the sim before it launched?

Bugs and fixes

What bugs are prioritized to be fixed in the near future?

I think most of us understand that CTDs [crashes to desktop] are always a top priority for fixing, as is ensuring that server capacity is right-sized, going forward. Beyond that, what immediate bugs are you hoping to squash?

Will anybody be looking at all MSFS 2024 bugs logged in the forums?

Currently, there are over 1262 MSFS 2024 bugs logged in the forums (updated December 3, 2024). Of those bugs, only 50 are marked #feedback-logged and 43 are marked #bug-logged. That means only 7.4% of the bugs reported in the forums have been sent up. Some of those may be duplicates, user error or something else, but leaves potentially a thousand forum bugs that are not in your bug tracker. Will anybody be systematically looking through those bug reports and logging them?

What will your bug fixing cadence look like?

When Microsoft Flight Simulator [2020] launched, bug fixes came every two weeks for several months until the sim stabilized. Will there be a regular cadence, or will we continue to receive fixes every few days, as bug fixes come in?
 

If this is a “sim for simmers,” why were nearly 100 MSFS bugs closed leading up to the 2024 launch?

There is a thread discussing the closure of bug reports marked as “won’t fix.” I went and found almost 100 such “won’t fix” bugs. There are some “greatest hits” bugs in there like gigantic hangars, the drone camera rolling on its own, contrails not appearing on other aircraft until you’re at altitude, and home cockpit mode not disabling the virtual cockpit. Why did the team decide to close so many of these? In some cases, they were very simple things like, the DA62 used the wrong kind of fuel and therefore its fuel burn was incorrect, or the wrong seats were being illuminated on the DA40, or the landing gear indicator lights being wrong on several Reno aircraft.

If they’re building a sim for simmers, I would think that the developers would take pride in their sim and want to fix bugs such as the inner speedbrakes on the 747 not deploying or the Meigs rotating beacon not working, or a simple typo on the Cessna 208. I’m not looking for the team to give a reason why each one was closed (although it would have been helpful if this information were provided by the developers so the Community Managers could communicate it), but a general overview of why the bulk of these are closed, especially simple ones that probably required a negligible amount of time to fix.

Marketplace

Why aren’t users allowed to disable Marketplace content?

As people’s Marketplace content comes online, it appears that it’s impossible to disable owned Marketplace content, and apparently that’s by design (see the marked solution). Unfortunately, it looks like this is causing a lot of problems for people. What’s going on? Why is this limitation in place, and in what timeframe can we expect to see it lifted (days, weeks, months, years)? (Question removed: The answer is December 9.)
 

Why was the Marketplace deactivated for launch?

In a recent developer stream, Jörg said, “We can’t affect what you already have… But we’re not going to turn on the Marketplace because we’re trying to avoid that people buy things that are not quite ready.” (Full context here.) Why not just keep the Marketplace open for the handful of developers who do have their products ready? It’s not like products can show up on the Marketplace against people’s will: Developers have to sign off before they get listed. Why is the team waiting on this? I just hope that the real reason isn’t because nothing was signed off by launch time and the team wanted a few items in the Marketplace to make it look good.

Will you be able to gift an item you own to someone else?

I think we know that the new Marketplace will let you buy something as a gift. But what about giving something away that you own? Say, you accidentally bought the same airport from two different developers or you accidently bought something on Simmarket and the Marketplace and you want to give the Marketplace version away. Or maybe you’ve grown tired of an addon but you have a friend who might want it.

Limited Collectors Edition

If the LCE is a “love letter” to flight simulation fans, why did Microsoft never acknowledge or apologize to US users, whose shipments were also delayed?

By this point, I think it is well known that the LCE was delayed for people outside the US. In fact, Microsoft even issued a message to people who ordered the Limited Collector’s Edition outside the US. Users outside the US were given* 1-month Game Pass codes in order to enjoy the sim on day one. However, there was also a shipping problem in the US. In the thread I just linked, you won’t find any official statements acknowledging the problem stateside. You also will not find any statement on flightsimulator.com, and US orders did not receive a complimentary Game Pass subscription. If this is truly a love letter, where is the love? Why did US users get slighted in this deal?

* Note: I have seen reports of users outside the US not even receiving their codes, either.
 

LCE orders that shipped after launch were shipped by ground, not air. There have been calls for a shipping refund. Will you consider that?

If something is late, you make up for it and you get it there as fast as reasonably possible. That didn’t happen. I’m not going to link to the people talking about a shipping refund because I don’t want to put them on the spot, but there are many who are calling for one, including myself. Would you consider it?
 

Why did Aerosoft and Microsoft never update their FAQ or issue an apology to US users?

Here is Aerosoft’s FAQ and here is Microsoft’s FAQ. They appear to be identical, but I linked to both just in case. A search of the words “apology,” “apologize,” “apologise,” and “sorry” never appear on the page. Why is that?

This is what the FAQ says for US users:

Why was this not updated to address US users after orders did not ship on the 19th? You cannot say that there was no issue on the US side. This is from an Aerosoft representative about my order: “It was a chain of unfortunate circumstances that caused the product to arrive so late.” Clearly there was a problem.
 

Why was the plan to ship the Limited Collectors Editions on launch day instead of many days before launch?

If you look at the above FAQs, it says that the “LCE is expected to ship out for US customers as originally planned on November 19th”, i.e., on launch day. So at best, the people who spent the most money on the sim, the people to whom the love letter was addressed, were originally scheduled to be playing the sim a few days after launch. Why?

In Conclusion

Will you make good on anyone requesting a refund?

Many users have been rejected in their requests for a refund. I read one story of a person who waited in a queue for hours and finally quit, and then got their refund rejected by a bot because they “played” the game too long. It seems that some people have had more luck talking to a human, but there seems to be quite a bit of angst and confusion in this. Will you make good on people’s refund requests, and could you please provide some official advice for people who want refunds?

There is an overwhelmingly large Wishlist request to make streaming optional. Is the streaming model a failure, or should users give it a chance?

Here is the wish. It’s not even a week old and it has almost 1000 votes. The OP of that wish talked about 30 minutes to load into the sim. As someone whose MSFS [2020] sim takes the better part of an hour to start up with just a fraction of my addons installed, who wishes it only took 30 minutes to load the sim, I’ve been looking forward to this cloud-based model for a long time. With all of this public backlash, do you still think that streaming is the way to go?

What have you learned from this experience?

MSFS users went through a rough launch of 2020. Sim Update 5 (AKA the Xbox launch) was nearly equally as difficult. And I hope that nobody would call this launch smooth. What lessons have you learned so that something of this scale won’t happen again?

Why should we trust you, going forward?

The team had two limited alphas before launch and no beta. Microsoft and Aerosoft have not owned its problems with the US Limited Collectors Edition. The team has logged a total of 54 bugs out of potentially thousands of MSFS 2024 bugs on the forums. It closed nearly 100 bugs before launch, some of which were probably pretty easy to fix. People took days off work to play this sim on launch week. Others, including myself, have invested thousands into this ecosystem. We now have a gigantic Wishlist request that serves as a strong indictment on this cloud-based streaming model.

Flight Simulator 2024 on the Microsoft Store currently has a rating hovering at 1.7 and 1.8:

I don’t have Steam, but one screenshot I saw had FS2024 with an “overwhelmingly negative” overall review:

Could you please articulate why we should put our trust in this team, going forward?


These are my questions, and I’m sure that there are many more out there. This post may come across as harsh, but it is not my intention to cause trouble. Many of us would just like some answers.

Thank you.

62 Likes

I want to know literally anything of substance. These people talk a lot but say next to nothing.

27 Likes

This covers most of my questions. I’m not sure I could articulate my own thoughts in the form of a question that’s easily digested on stream.

I just want the simulator I was told I was getting when I paid for it. Is that too much to ask?

8 Likes

Well written post and well said.

I’m disappointed with the launch but I imagine that the team must be under immense pressure both pre and post launch. I agree I would like more communication, but I will say that compared to 2020 this is still a huge achievement in terms of content, complexity, graphics fidelity, QoL services like charts, etc. So I do thank the team for their hard work and it is a shame that there was not more time available prior to launch. I want to and do believe with time this release will be everything it should be.

That said I do have questions -

This bug seems to be fixed in 2024 but is still broken in 2020.

Would like to know if they will do fixes for stuff like this in 2020, considering its game breaking if you try to do a polar route. How much difference is there between 2020 and 2024 in terms of this, can they just apply the same bugfix?

Why are there so many camera issues in both 2020 and 2024? Is there a fundamental issue with the world and camera coordinate systems?
This seems to have been broken by SU5 of 2020, that update seemed to introduce many issues.

Is the local cache in 2024 working correctly? Why do textures seem to be redownloading often?

Why did having the cache enabled cause lower performance or stutters in 2020?

Why does the installer only download and decompress one file at a time, leaving the network idle while doing so, and meaning the network never reaches full speed, rather than downloading an archive then decompressing it all at once?

Why was that behavior not changed between 2020 and 2024, when apparently that is the major issue causing slow update times?

Why was so much emphasis given to cloud storage when storage space was never a primary issue, slow update speed was, which goes back to the installer behavior?

The 2024 UI design does raise some questions also.

Edit: I’d forgotten this one, but just encountered it again -

Why does 2020 auto disable streaming data when a connection is lost, but not auto re-enable it when the connection is restored?

And also why did ATC get patched so that they clear you 2000ft ahead if your climbing, but not if you’re descending?

Both of those particularly leave me with a “job half done” experience, even though they are minor. Like the dev doing the work didn’t have time to finish the fix properly.

Another question, why is the DLSS version in 2024 so old? Is the team aware that users are swapping this file to newer versions with good results?

3 Likes

I would like to get honest information about when the servers will work in a way that we get high quality forogeomtria?

I would like to know when the spotty, blurry textures will stop?

The visuals of the simulator are currently very disappointing. The LOD setting is also not appropriate.

The visuals of MSFS 2024 are nowhere near the visuals of the MSFS 2020 simulator.

11 Likes

For me i just wanna know why they destroyed the “my hangar” feature, to be replaced with mini low quality static pictures for aircraft, removing any descriptions and background info about planes, and considering the new feature of inspecting the aircraft for preflight is the real replacement, so now no one can showcase their collection of aircraft anymore, nor have a value of a “collection”.

12 Likes

i would like to know as well
A. how is it supposed to work
B. is it indeed working

because going with this streaming model, and not having a solid iron-clad cache strategy, would be… a bit crazy

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I’d like to hear how they plan to address the worst and blurry textures, slow loadings from world map, ready to fly, and the crashes with big airplanes.

I’d also like confirmation about the new aerials, both if they are present (some users still see old imagery from 2020) and what year imagery is from.

I’d also like a roadmap so users aren’t left wondering if well wait days, weeks or months for fixes. especially xbox X

finally, market place availability, disable/enable, more filters and local saving of items would be great

7 Likes

What an excellent post. Bravo!

I would like to know what happened to the “about 91% complete” coverage of liveries and models for AI traffic promised by Jorg? Was it just a totally made up statement just like “native support for all cloud types” was in 2020. Sadly, I don’t believe a single thing he says now.

9 Likes

I would like to ask question about…

When we will get full release instead of some sort of early access proof of concept ?

and

Why we have been lied to about release date of fully functional MSFS24?

10 Likes

Nice set of questions. I think the Queue ones can be omitted though, since my understanding is that the Queue is no longer in use. Hopefully to never return.

5 Likes

Nice post. This devstream is bound to be interesting either way :sweat_smile:

  1. Why is VR in such a dismal state, when so much work was apparently put into it? Paraphrasing Martial in a past stream: “VR now treated as its own platform”, “it’s mindblowing”. Are there plans to fix the VR bugs (especially broken VR Toolbar, cockpit mouse bug that doesn’tet you click anything in the cockpit, broken EFB, etc.) and performance issues?

  2. What will be the priority order of the planed fixes (in general)?

  3. When will we be able to download planes (and possibly more)?

  4. What made them confident that the game was in a releasable state? What was their QA process like? Because it doesn’t seem to be working too well. Are they planning to improve it?

9 Likes

I want to know 4 things:

  1. If they could do it over again would they do it differently? Would they allow a beta test, and allow the developers time get things to a much more complete state, and dictate the launch - instead of letting Marketing set the date?
  2. Will they now properly fund and commission the developers to focus entirely on fixing as many issues as possible?
  3. Will they consider re-doing the UI, especially for control settings?
  4. When are the long-promised memory optimizations coming for Xbox?
6 Likes

I would really like to get an understanding of exactly how this new simulator was tested prior to release… There are just so, so many basic “bugs” that impact a users ability to fly that I feel absolutely should have been caught during even the most basic testing.

This includes all the issues around streaming, peripherals not working, peripherals not being able to calibrate, planes not being able to move from the gate, characters sticking out of the plane/sitting on the wing, cockpit lights being insanely bright, bloom brightness, landing challenges marker on the wrong end of runway, and about 10k more…

3 Likes

What a great post! It asks a lot of questions I would like a answer on, and only answers, no excuses, because they knew exactly what went out the door.

3 Likes

I honestly dont care about how we got here and hearing a post mortem of the dev process right now; that can wait (and I doubt we’d get a satisfying answer). We are in the ER and need to triage problems right now. I want them to spend the livestream time telling us how and when the sim is getting fixed.

What are the top bugs they are aware of and working on?

When do they expect each of these to be addressed, and what pace of updates should we expect?

Be specific. This will allow us to manage expectations.

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To what extent were real-world pilots involved in testing?

There are many videos about the launch, but this video below was extremely telling, as the new 737 MAX was supposed to have an unprecedented level of systems depth, and this former 737 pilot encounters numerous issues simply trying to start the aircraft under normal conditions. He’s not even sure if they’ve modeled the correct engines. Ultimately, he crashes his plane at takeoff because the aircraft wouldn’t rotate. (Again, this is a real-world former 737 pilot.)

I’m glad this guy is a former 737 pilot. He didn’t even have the trim set right for it to get off the ground.

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I want comments about this issue: Activating Packages takes 20+ mins on every start of the sim - #89 by Jeffsim6956

How did things, as simple as this, pass QA?

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IMO, no disrespect to the topic author, I think questions focused on “what went wrong” are a waste of our time for this kind of update, as players - that stuff is for the team to debrief on internally.

I want them to spend time talking about the present and future - the items they’re focused on, maybe the root causes and any workarounds, what they think the biggest issues are. And while I recognize exact timelines are really tough to give in this kind of troubleshooting because it’s impossible to know exactly, I think a rough idea of the order of priority they’re looking tackle things and how soon they hope to resolve some would be helpful.

For me, I want to know the following things

-Why the sim still takes 20+ minutes to start up for many of us (are there still network issues or is this something else)
-Updated timeline for the marketplace going live, and when we can disable or install addons from 2020 as these are causing massive functional issues
-Fixing the mouse look issues which make it unusable for many of us (the axis crosstalk) Mouse freelook axis crosstalk - overly sensitive - Bug Reporting Hub / Hardware & Peripherals - Microsoft Flight Simulator Forums
-Acknowledgement of the sheer amount of critical and gamebreaking problems with a lot of aircraft, everything from lighting making glass cockpit screens unreadable at times, to the electrical issues on the 172, keybindings not working like the Autopilot Master Toggle, walkarounds are basically completely broken, the broken airport lighting especially at night

Really I don’t need them to grovel and apologize to me, it’s just a video game and they’re doing their best. I just want a good roadmap and what their vision is for the next couple months and to know that they truly understate the state things are in

13 Likes