Title says it all, breaking down the issues as follows:
Approach and REIL lights are way too visible (bright) and visible from too far way. In real life, it’s very difficult to find an airport, especially in cityscapes where there are a lot of lights. In the picture attached, the distance to that airport is over 20nm away (look just below the wing, can see the approach and REILs). You would never be able to see these lights at that distance.
Conversely, have noticed that the airport beacons only become visible once you’re within 3nm of the airport. This is completely backwards. The beacons should be the first thing you see, maybe at the same distance that you currently see the approach and REILs from. The approach and REILs in return should only be visible from 3nm or under.
The blue taxi lights are too visible. You should really only see these once you get much closer, almost landing.
This one is a little more subjective, and varies from airport to airport, but in my opinion, the runway edge lights are also too visible. This is especially true when viewed from the sides. Again, in real life, it is extremely difficult to pickup the runway lights, especially when you are approaching at an angle. If the airport is completely surrounded by lights, it’s easier to find it by looking for the “void” in the city lights, not the other way around.
FSX and Prepar3d had values in the CFG you could adjust for all the brightness and size of these lights, maybe something like that could be implemented here. It would be better however to have the “real” look as the base.