After enjoying my ultra-low-budget 2DOF Motion Simulator for 3 years I decided to build a budget 6DOF Motion Simulator. The jump from a static VR cockpit to a moving motion rig was as much of an immersion leap as from flatscreen to VR, if not more. Upgrading from 2DOF to 6DOF will be awesome!
EDIT: Here’s the progress so far
The hexapod geometry with 6 motors allows for 6 degrees of freedom with rotation and translation in any direction.
I’m also reworking the encoder/button/switch boxes. If it works out, it will be the next level of immersion, at least for me. The build will be an ultra-low budget, just like my 2DOF. The cheapest available off-the-shelf 6DOF motion platform costs around $8000 with shipping and some necessary options, and that is too much. I intend to build one for the cost of around $1000 in parts. Let’s hope I’m successful. I’m very happy with how the wooden frame held on, so I will build the 6DOF frame from wood as well. The top platform will be cut from a thick plywood I have lying around.
This is the project sketch in the FlightSim yoke configuration. I’ll be using my DIY pendular yoke. The frame will be painted black, but I’m showing a natural wood colour for illustration purposes, so the wooden parts can be easily seen.
FlightSim Joystick/HOTAS Configuration
Racing/trucking configuration.
Note that this is a second priority for me, so it’s not designed to be a low-sitting-position F1 racing rig with a limited range but fast movement. As I’m a Flight Simulation fan, I’m aiming for a smooth and precise motion with a reasonably large range to the limit of what a compact design with inexpensive motors can pull off. Racing can be fan, as is Euro Truck Simulator (and ATS), but those are not as important, so as long as the speed of motion is reasonable, I’ll be OK.
I’m using 6 x 250W Motors, a total of 1500W power supply, 4 Arduino boards, 6 Motor drivers etc.
The Sky is Calling!