DLSS 4.5 - Reduced ghosting & 6x Frame Generation?

Yes, similar, but in both the DLAA and DLSS Quality tests, Preset M used more resources than K. And because I was really trying to push the limits (3 screens, 4K, Ultra settings…) It was just possible with Preset K with some minor stutters, but with Preset M, it was really struggling - a subjective observation hinted at in the numbers:

  • Frame time worse (the 2nd number, under FPS)
  • GPU and CPU memory was higher
  • TLOD and LOD Factors (where the sim dynamically reduces TLOD to try to maintain minimum FPS set in settings) were lower
  • On screen stutters were worse

Preset M does show slightly more detail in distant objects (which I probably won’t notice), but to use it I would have to reduce other settings (TLOD, LOD, shadows, etc). I’ve opted to try K for now, which does line up with what NVIDIA’s FAQ suggests, that M is really for DLSS Performance (50% render scale).

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I also had a few crashes yesterday. Very frustrating. Only change was the DLSS and driver update. But it’s MSFS, you can never be sure it is NOT the cause.

Completed a 10 hour EHAM-KMIA real time with no issues today with the 777

After yesterdays crash i removed the shader cache.

Not sure if it helped or coincidence :person_shrugging:

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Have been doing a lot of testing and finally have this running nicely on my 5080.

In 2D runs very nicely 4K at 36 FPRS run up to 72 or 144 with 2X and 4X FG.

In VR also runs well with nice clarity of instruments on the B-787. Like TAA.

One issue in VR is that the colors seem a bit washed out/under saturated. Maybe a setting but wonder if other have noticed this. Did not see in 2D.

Nvidia’s optimize has never been good. Your brain will do a better job.

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That’s great to hear :+1:

Did two flights myself today with no issues. Not that long though, the longest just under 3 hours.

About clearing the the shader cache, is that done by deleting some files under the Nvidia folder somewhere IIRC?

What I did was to make a clean install of the new driver after running DDU and I also cleared everything found by the built-in Disk Clean in Windows.

That’s interesting because over here, I’ve seen the opposite, how I find both the clarity as well as the colors improved both in 2D and VR.

Watched a Utube by VRFlightsimguy on this subject and he seemed to think preset L was the better choice as although visuals were slightly better with M, L had a better performance.

Haven’t had a chance, yet, to try it for myself as away from my sim for a bit.

I used a shader cache remover tool from flightsim.to

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I have a feeling it maybe some setting relating to color calibration. If I am the only person noticing this, must be my rig. Overall it is an improvement.

I had great success using the new driver with the M preset in VR on my machine but….I switched out of VR to get some dinner and when I went back into it later, there was noticeable stuttering. I have noticed this behavior before where making major changes during a flight can result in a very different experience when you go back to your defaults. Generally it settles back down if you leave it alone. This has also happened to me when I changed sim rate and then went back.

Are you sure? The general consensus has been that M performs better. Which makes sense since M is optimized for the Performance quality level and L is for Ultra Performance.

It could very well be caused by problems on the Asobo server side. Yesterday folks were complaning of large FPS drops during sessions for no apparent reason. Today everything was fine.

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Is it a must that you need to download, install and use the very latest NVIDIA driver?

RTX 3060 12gb settings that I have found that work very well for 4K.

Use image scaling in Nvidia control panel in global settings set to 1440p on a 2160p screen.

Set for MSFS24 DLSS Override Super Resolution to Performance (50%) in Nvidia App.

Set Model Pre sets to Model M in Nvidia App.

Set Nvidia VSYNC ON in Nvidia App

Set Negative LOD Bias to CLAMP in Nvidia App.

Set MSFS24 to new resolution of 2731x1440 so Nvidia App upscales to 4K resolution.

Then set MSFS24 to maximum frame rate of 60 for a 60hz screen.

Set Target Frame Rate in MSFS24 to 30 in Dynamic settings.

Use 2x Frame Generation.

Nvidia DLSS Mode in MSFS set to PERFORMANCE.

I use High pre set in MSFS24 with TLOD at 250-300, OLOD 200, Ultra Clouds, High everything else except Motion Blur OFF.

I also use Active Sky in passive mode with Realturb CAT for winds, AIG Traffic controller set at 99%, and FSRealistic, and smoothtrack on my phone for head tracking.

The sim is smooth as butter.

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Yes it is, the latest driver supports the new transformer models and you also need the beta version of the Nvidia App to use those new models.

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following all instructions, word for word, launching the sim ready to fly i have this

This was caused by DX11

Can you check some settings for me on my graphics card? I want show you pictures.

YES … had exactly the same error after an 4 hour nonstop flight ( 4090 DX12 )
(Temp never above 63 Celsius … not overclocked )

Happened when i switched from full screen to windowed ( alt enter )

The thread you posted in is about MSFS 2024.

@Majorlag9496 @AppliedPython94
If you’re having problems after installing a new driver, it would be more appropriate to post about it here:
https://forums.flightsimulator.com/t/nvidia-geforce-game-ready-driver-591-74-discussion/753486