DLSS is the way. TAA is a wrong approach

I have the Valve Index package with two base stations and two controllers. It is perfection, and it’s super simple. I had the G2 and the Pimax Crystal before this, so I can say you should look at it. PM me if you want help.

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Saying someone doesn’t understand something is hardly defamatory. That person may be discomforted or even offended but so what? That’s the great thing about being offended. It’s like having a bad dream. It’s a deeply personal
experience and can be very unpleasant. But nothing actually happens to you and no one else really cares.

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If you are in 2D, you need to upscale the image with DSR factors. I’m not going to show you how to do it but you can Google it. Island sim pilot ( a really nice YouTuber that understand what he is saying has many videos about that).

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You removed the name but he re-posted it in his comments. The irony is delicious!

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It’s just the truth. Sometimes it hurts. I will keep saying that some guys just have good luck and get there without showing any knowledge.

I remember when some youtubers went to the pre release event in the Grand Canyon… Jeez… nobody had any real knowledge about VR. They didn’t even bother to ask what resolution they were using, frame rate, nothing… Just videos stating ‘it looks nice’…

I don’t know who he is and I don’t care if he is the owner of Asobo or a regular guy eating Cheetos. If any mod wants to remove my post, go ahead and keep using TAA mode LOL.

I will try that, thanks!

I guess people differ in their perception using DLSS. For me the Garmin 1000 screens look fine and are easily readable with DLSS. Others see a blurry mess (although I don’t fly airliners, where the issue is likely more obvious). My main focus is outside the aircraft though, as I usually fly low and slow and prioritise the scenery detail.

Whatever floats your canoe I suppose.

For sure TAA mode with a Crystal at native or higher resolution gives me terrible framerates, even with a 4090. Also, I don’t know if it makes any difference, but I set cockpit refresh rates to low, maybe that reduces the smearing?

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I don’t really understand what you’re trying to tell me.

Would have agreed with you until this weekend…

I’ve been stable for months, running triple 55”” HDTVs in 4K with a motion platform, Brunner FFB yoke and rudder pedals and more other components than I can even go into. i7 13700 32MB RAM and a 4080 with 16GB VRAM, 300Mbps hardwired internet.

Spent the whole weekend troubleshooting starting with the outage Saturday AM. System has been ■■■■ ever since. Went through all NVIDIA and game settings all weekend chasing a VRAM memory leak. Only way I got rid of the memory leak was to move from DX12 DLSS (which I’ve been stable on forever) back to DX11 TAA and now have all the drawbacks associated with that config.

Something changes starting Saturday. This platform is as maddening as it is enjoyable, probably more.

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I wonder if there is any hope for a DLSS trained just for MSFS or at least for flight sims and maybe even specialized for airliner cockpits - as opposed to training for “games” in general

Not gonna happen. If someone is getting a blurry mess in Dlss you have 2 options: Low resolution as native /// Low resolution as native.

If you’re talking about 2020 in 2D… Dlss in dx11 should be Ok. The key in 2d is to use DSR.factors (supersampling). Dlss without supersampling (except dlaa) is a wrong approach in my opinion.
If you experienced online issues then don’t change anything when it’s working. Just wait for Asobo to fix it.

For VR GPU is critical due to massive resolutions which must be handled. Consider 4090 (or wait for 5090) instead of 4080. If your budget is limited: You can save on CPU and buy 7800x3D. You can save on RAM and buy 32GB. You can save on water cooling and buy good air cooling like Noctua (Ryzen CPUs are more power efficient compared to Intel). Two big or 3 smaller fans on the front of chassis and one on the back are enough (plus the fan in the power source unit - if you create enough pressure inside the chassis by the front fans, the air has no choice but must go outside by the back chassis wents).

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So I took a quick dive into the DSR settings this morning and I have to say it looks very promising. The ghosting is reduced a lot, the Image appears to be sharper although I should do some A/B comparison (just not much motivation tbh).
Interesting: when setting the resolution to a higher value according to DSR the FPS shown via Dev menu Drops quite dramatically, BUT it doesn’t feel as much.

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I have a Quest 3 running VD with a 4080 on 2024.
I find TAA marginally sharper. However, I cannot reach my target 40 FPS so change to quality DLSS for super smooth display with SSW, when I fly into built-up areas I increase the DLSS to performance to maintain smoothness.

I am happy and grateful we have various rendering options to suit our individual needs and PCs.

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I told you… same applies to DLSS in VR. WITHOUT supersampling of course it looks like ■■■■. This is what some people don’t understand.

What is preset “F”?

I use a G2 v2 Reverb for VR. I have tried DLSS, and will continue to do so when there is an upgrade. I have an i7 9700 CPU, GForce 4070s, and 64 Gb of DDR 4 ram. When I can actually read the instruments in my cockpit, I will switch over to DLSS. For now, I can read the instruments with TAA and not with DLSS. I fly primarily VFR, sometimes without GPS, and seeing the instruments is crucial for me.

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I can’t use DLSS until they fix the blurry displays. Im gaming in 2K (2560 x 1440) and that specific resolution seem to be no good. It’s like its not a standard (it is!), but… so much flickering going on in both Full HD and 2K etc… DLSS-DLAA helps a bit, but still…the digital gauges and MDF’s etc are way (way!) to blurry to give the immension of realism.