Do you have the same issue if you follow the OP’s steps to reproduce it?
Yes
Provide extra information to complete the original description of the issue:
It looks like an issue on reading/writing the graphics cards memory after some time. I flew from LOWI to (Aerosoft) EDDK from the Marketplace. The issue occured as I was getting closer to EDDK at ~FL230 and a layer of clouds blended in. Performance degenerated steadily from ~25 to ~15. After some time the issue temporarily fixed itself and performance went back to normal until it was off again.
System Information:
Operating System: Windows 11 Pro 64-bit (10.0, Build 22000) (22000.co_release.210604-1628)
System Manufacturer: Micro-Star International Co., Ltd.
System Model: MS-7B17
BIOS: 1.B0 (type: UEFI)
Processor: Intel(R) Core™ i9-9900K CPU @ 3.60GHz (16 CPUs), ~3.6GHz
Memory: 65536MB RAM
Available OS Memory: 65414MB RAM
Page File: 39522MB used, 26914MB available
Chip type: NVIDIA GeForce RTX 2080 Ti
Current Mode: 3440 x 1440 (32 bit) (100Hz)
Driver File Version: 31.00.0015.1659 (English)
Are you using DX12?
Yes
Are you using DLSS?
Yes, Quality mode
If relevant, provide additional screenshots/video:
Then lines of ghosting from the light poles has been there since day one and is one of my biggest disappointments in this sim. I was hoping this would finally be fixed with DX12 and DLSS… hopes dashed. The big tree thing that is strange… I have been seeing some other screens of this, strange glitch. I wonder if NVIDA needs to up date drivers for MSFS.
Do you have the same issue if you follow the OP’s steps to reproduce it?
This occurred the first time I tried flying with the Beta version, and I have not yet discovered a means of preventing it. Will update later if/when corrective action discovered.
Provide extra information to complete the original description of the issue:
Massive neon trees popping in and out. Some trees just floating in mid-air.
Are you using DX12?
YES
Are you using DLSS?
YES
If relevant, provide additional screenshots/video: