aekkii
December 16, 2025, 12:07pm
1
Can we please have a more subtle flare effect on runway and taxiway lights, either just a point or a very subtle flare effect, the current lights are still too huge compared to what you would see if you were actually sitting in a cockpit. Atleast consider the ability give user some options to tweak or disable the sprite texture
@aekkii
There are 3 similar wishes to yours:
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THERE SHOULD BE NO HUGE BLOBS OF LIGHT MASS!
Yes, there has been improvement on a few things, and thanks a lot to the devs for listening and getting it done quickly. Light blobs aren’t quite as gigantic from 30 miles away anymore, and the worst of the early bloom has been dialed down a bit. That’s appreciated. But the core problems with night lighting are still there, and MSFS really lags behind in this area compared to other sims like X-Plane 12. Directionality is mi…
I’m sorry, for me the runway lights are simply horrible. If you look at them up close, they have the correct slits for the exit of the light from the metal canopy. But the light is simply modelled with a luminous ball resting on it (as it was 20 years ago). It doesn’t even seem to be positioned in the middle. And they are always lit during the day. Seen in perspective, with the runway following the ground, they completely ruin the immersion.
I really hope this will be fixed, for the moment I pr…
Hi,
Can we dim / make smaller the taxiway edge lights and perhaps the runway lights too? Currenly they are massive, especially the rwy edge lights. The white lights on the runway feel also a bit big (not too bright!) but it’s difficult to give a reference since a video/picture works differently than eye and I hope the simulation is trying to give representation of what the eye sees.
Does your wish fit into any of these? If so, I’ll merge your post to prevent vote-splitting.