It’s important to remember there are actually two problems here.
One is the way the glass is too opaque (or reflective), which is the one you seem to consider. This is open to discussion as to how strong this effect should be.
The other is the fact that looking ahead the glass is actually reflecting the ground, which is physically impossible as the body of the plane is obviously in the way. The reflection should be the top of the dashboard, or the interior of the plane. This is a very basic error which needs no discussion and should be fixed. There is obviously a simulator design flaw common to the many aircraft affected, perhaps because the same team worked on them. @Flak99 has discussed the probable cause in another thread:
What is very annoying is that neither of these problems were present in FS2020. How can the team claim FS2024 is a step forward when, rather than learn from experience, various problems like this have been introduced and still not solved in the new sim?