Famous Flyer 12: Piper PA-28-236 Dakota

Regarding the no start issue, I believe we have had this issue before, possibly with another Carenado plane.

I don’t currently have my hardware set up so my first two flights were M&KB only. The plane started first time, dragging the mixture lever with the mouse.

When we had this last time, interacting with the mixture lever with the mouse did something that external hardware interacting with an axis doesn’t. It opened certain hidden fuel valves.

You could see this when using SPAD to watch simvars. Moving the physical mixture lever changes the axis, but dragging with the mouse showed fuel valves changing state.

It might also explain some failed restarts. If the mixture lever was pulled all the way back, with hardware, it would close a valve that could not be opened with hardware. Kill the engine via magnetos, and the engine would restart.

EDIT: It was the Carenado 182Q with the same issue.

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They just keep pushing out aircraft, I think the main issue will be to keep all of them working. Not many of the planes have received updates, some are not even useable (cough ATR cough). Carenado’s C90 is still burning 50% too much fuel and flying 20% too slow.

MSobo simply released too many planes to keep up with. For planes sold directly on the market place there would at least be an incentive for the developer to deliver a good product and keep that product up-to-date over time I assume.

Not saying that this is a bad product, I haven’t tried and never will, just another prop-thingy. A few sim updates from now it will probably break and end up in the hangar just like the rest of them with no hope of ever receiving an update.

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You would think (reading this thread) that this aircraft was some kind of terrible product.
Except it’s not? It looks great, flies fine, sounds reasonable. Compared to some other FF and LL planes this one stacks up quite well I would think.
Only encountered one problem so far and that was getting the door open, not the end of the world.

Things like this. It’s a flight simulator, what did you expect to get? Spaceships and trucks? :joy:
No matter what, people always find a way to complain. I’m going to go enjoy flying :small_airplane:

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I didn’t expect to get anything, a bug free experience when it comes to the core flight simulator is what I’m expecting with a couple of planes working reasonably well, one of each category maybe. Not a list of hangar queens as long as my arm.

Maybe the money and resources for another “make good” plane could have gone to making the ATR, Saab 340 and C90 work (and I’m sure there are more planes in need of attention).

Enjoy while it still works.

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Second this

The door opens, after both locks, you need to push on the armrest / handle , worked for me. My autopilot works, and the volume increased with the ventilator 2000 opened.

Judging by the amount of updates or (more importantly) fixes for the FFs and LLs that we have seen so far I’m not holding my breath to ever see any updates for this aircraft. I really like some of the FFs and LLs and I like this one, too. It’s a shame they hardly ever get any fixes.
And I’d love to see some kind of manual for this one, too. Yes, it’s not a highly complicated aircraft but I love manuals.

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That seems to be the case with most of these FF/LL addons.

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A low end addon, not worth flying in my opinion. It very well reflects the general condition the sim is in.

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Not really in my opinion. There are a number of really good addons that you can use in MSFS 2024. The Aerostar from A2A is releasing into early access next month which I am super excited about, Black Square just released their Starship, FlightFX is releasing their Citation X on the 20th, and COWS is releasing their DA40 NG soon (free for owners of the DA40-XLS). This is just another Carenado product. Their products have been more or less the same for ages.

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Created a bug report for the non-functional binding of the “0-100% mixture lever” - see link below.
The lever moves, but is not functional with the binding, as partly discussed above.
It only has an effect when moving it with my mouse.

Also created a report for the weird reverb sound, when you look from an external front angle. Sounds very unpleasant on my machine.

Apart from that, I kind of like the plane. Nothing to stand out, but I can see me flying in occasionally.
The visuals are nice, the sound a bit underwhelming, with little character.

Carenado Piper PA-28: mixture axis (binding) not working - Bug Reporting Hub / Aircraft & Systems - Microsoft Flight Simulator Forums

Carenado Piper PA28 sound reverb in external view - Bug Reporting Hub / Aircraft & Systems - Microsoft Flight Simulator Forums

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I have to appreciate you created these bug reports and keep my fingers crossed they’ll not just collect dust :crossed_fingers:

As for the flight model, I can add that this rendition of Dakota is very slippery and does not want to bleed the speed when trying to configure it for traffic pattern and landing. Also, it seems to be really agile in the turns as the turn radius is very tight.

Neve flown a Dakota IRL but did a number of other models of the P28A family.

I will not be creating bug reports for the two issues above. I think for a gifted mod, it is all OK. Also, of all the bug reports I have ever submitted I let you make a guess how many of them were ever addressed :grinning_face:

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Can confirm the binding issue with mixture in cold & dark. It seems you have to use automatic engine start once (CRTL-E) to get the bindings to work. After that the bindings work and you can cut the engine and start it as usual.

One other thing that seems to be off is the lift with full flaps. It is too much as it seems. You can fly 5 Knots below official stall speed and you float at landing, because it will just not settle down.

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As convoluted as it sounds, you are right! :grinning_face:

Actually you know what, I agree with you on that. I’d much rather have that too. And I like this plane!

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Flew this last night. Really like the way it handles, decent, simple cruiser for an SE prop. And it’s free.

I didn’t have as much time to stream last night as I usually do, but I did my standard checkout - steep turns, slow flight, stalls, and spins. All were pretty easy to accomplish within standards. The power-off stall broke very cleanly. A banked power-off stall broke with a wing drop as expected, recoverable with opposite rudder before the incipient spin became fully developed. The first power-on stall broke cleanly (remained coordinated), and for the second one, I let it get uncoordinated and with some pro-spin input, it eventually got into a spin, which was easily recoverable after two turns.

Then some pattern work - soft-field takeoffs, short field landings, power-off 180’s, all pretty believable except that the nose “unsticked” too harshly and too suddenly due the soft-field takeoff. This is one of those things that’s hard to properly replicate in the sim - you don’t have force feedback to feel when the controls are becoming effective and a “butt-o-meter” to get the first indications of the gear coming off the ground. So, meh on that.

Some negatives:

  • Engine was hard to hear.

  • Circuit breakers were non-interactable.

  • I could take the fuel caps off during preflight, but couldn’t peer in to the tanks to visually assess fuel levels.

  • Rudder had too much play during preflight (this is a Piper - don’t swing the rudder by hand on the ground).

  • The HSI is missing a slave/free remote switch and similar accoutrements.

  • I was told by a viewer that the mixture knob didn’t bind unless you used the mouse - may have avoided that one.

  • The mags dropped about 200rpm each during the runup. That seems excessive and I don’t think this plane simulates fouled plugs (I’d love to be proven wrong).

  • Biggest negative is that the turn coordinator is showing about 38% of the actual rate of turn. To get the TC to indicate a standard rate (2 minute or 3°/sec) turn, I had to crank it into a 50° bank and do about an 8°/sec (or a 45 second) turn. That’s going to get someone “killed” in IMC. Will file a bug report for that.

Also would like to see integration of the TDS GTN and/or have a fully analog (no GPS) panel option. Diversity in avionics is one of the biggest reasons I’ll keep coming back to a plane to practice different scenarios.

But seriously, fix the turn coordinator.

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I don’t talk about independent 3rd party devs. I just talk about what comes from MS, regardless whom they contract.

By the way, their C185F is not bad at all.

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Is is not available in career mode? Is it THAT difficult to certify the plane for it or they just don’t care?

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Excellent and comprehensive overview, thanks very much!

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Are you able to bind Fuel Pump switch? and if yes, can i know how to do it on Honeycombo