Famous Flyer III: Beechcraft Bonanza V35

No. You can get selectable source RMI’s for ADF and VOR. The bearing pointers on a modern HSI perform the same function.

The V35 modelled doesn’t have an RMI, only a basic ADF, as such there is no way to use it with a VOR signal.

Maybe a stupid question, but the POH for this plane, has been released? I’ve tried to look into the Carenado directory, but nothing… Thanks in advance

Sorry, I just could not help myself :grinning:

These MSFS-distributed aircraft are unfortunately released without essential documentation. That’s perhaps a part of the low-cost policy. Who knows.

But there are checklists on flightsim.to and if you go through this thread, there is also a link to a real-life POH if you want to learn about this iconic aircraft.

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:smile: yes POH is funny

ok thanks, I’ll have a look at the real plane documentation, I also found the BRSimdesign H35 pdf manual, I think could help.

http://www.fsd-international.com/Hangar/V35B/Pilot%20Operating%20Handbook.pdf

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Wish all where like that one :nerd_face:

cant get this thing to cruise over like 120 ias not sure what im doing wrong
also EGT gauge not working

Hi all, just got this pretty plane, about to take her out for her maiden (to me) flight. Is there a way to remove the copilot? On planes with accessible .cfg’s I know a workaround, but this one is locked. Setting the weight to 0 doesn’t seem to have any effect. Any help would be appreciated.

Hey, nope, there is unfortunately no easy way to do so - the copilot is always there on the exterior model. The files are encrypted as you already said :wink:

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Okay, thanks.

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Really nice plane with a beautiful interior. A bit of a handful to take-off, especially with a crosswind, but - surprisingly - an easy lander. The problems seem to happen when the wheels are on the ground and that could be be attributed to the tire model - or lack thereof - of the sim.
Fly it in VR in combination with Sky4Sim NG pad, and you have this steam-gauge-plus-tablet style that you see all over YouTube.
Steam gauges are easy to read and interpret, a bonus in VR.
I have a couple of Carenado planes and they are all quite good quality for a decent price. They won’t win a study-level award, but they are certainly modeled enough to get a feel for the actual plane.

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Indeed. The ground friction model in this sim is so bad when combined with a cross wind. It affects every aircraft and needs fixing big time.

I just recorded a Little Navmap performance yesterday and this shouldn’t be the case. For example, at 8k ft. when cruising with full throttle, 2500 RPM and leaned 25 deg. below peak, I get around 150 kts indicated. Do you have your gear down? :wink:

Been simming for just a couple months now (exclusively in VR) and this was the first aircraft I bought. I’ve since bought some of the more high fidelity aircraft, but so far I have kept coming back to this. It’s relatively quick to hop into and fly and I think it’s in a sweet spot for my speed, size & handling preferences. I have appreciated adapting to its quirky AP which took me out of my Garmin comfort zone and made me learn some things. It’s also actually the first time I’ve read a POH and AP instruction manual. It’s kinda been my training plane. Most of all I love looking at the cockpit. The plane makes me feel like I’m flying an old Bentley or something. Yeah, it would be nice if it were perfectly modeled and had stuff like state tracking and full wear modeling like the 414, but it’s not a $40 plane. I’m really enjoying flying what’s here.

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Older question but for those who might be searching later, this is one of the few 3rd party airplanes I’ve tried that don’t have any issues with full VR implementation. It’s common in 3rd party planes (and even some Asobo ones) to not be able to grab the yoke with a VR motion controller, but it works fine in this plane. I actually emailed Carenado about this and they said they support yoke grabbing in all their planes.

This would probably be the airplane I’d try hand controllers on. The cockpit’s design is good for it.

The mesh issues over the instrument cluster still drive me a little crazy but it’s just me. :rofl: It might not be an issue with controllers like it is with a mouse.

It should be a $40/$50 airplane. Just because it’s small I guess the market probably wouldn’t go for it.

Yeah I would pay more for a V-tail with more features like state saving, wear & failure modeling and native 750 compatibility, but without extra features like that the plane doesn’t really have $40 worth of systems to model. lol. I think there’s a market though, since the Arrows have done so well and they are very similar planes.

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Maybe you or someone can tell me if I’m missing something here, but buy my main annoyance with VS in the KAS is you can’t escape this 500 ft rate default whenever you press ARM to enable altitude target mode. I can’t pre-set the rate that I want to climb to target at, or simply just set the target. I will be climbing by hand, with the basic AP pitch hold or with un-targeted VS in the unit at 1000 ft rate, but as soon as I tell the system that I want a target, it jolts me down to a 500 ft climb rate and I have to put it back to the rate that I wanted to climb or was already climbing. I have tried a few different procedures to do this without luck. Is this possible? I read the manual linked earlier in the thread, and it seems like the in-sim device doesn’t function like the IRL device which doesn’t have this default 500 thing. Maybe I’m doing something wrong or missing something.

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