It’s not really useful comparing to MSFS2020 due to all the underlying DX12 pipeline changes they implemented in 2024. You’re also rendering at 3840x2160, which eats up VRAM like no tomorrow. Try lowering your render resolution, reduce texture size, and lower shadow texture size. Some people also mentioned turning off raytraced shadows helped quite a bit.
They’re not adjusting the right things. Many of the people complaining about maxed out VRAM usage are rendering in 4K, which is the easiest way to crank up VRAM usage.
Just my experience using AMD 7800XT with 7800XDS at 3440x1440p on TAA max ultra settings.. depending on city and altitude… VRAM runs between 12-15gb at 25-40fps… Gpu utilization is 99% and cpu is 50%. System ram is about 30-33gb (I have 64gb). It’s very playable and looks good to me and open track head tracking works great too. Still trying to dial in PSVR2 settings but it’s about 25fps and playable on “high end” settings.
I have the preset set to ultra and using frame gen after a couple minutes it starts to stutter like crazy and I need to alt enter and back to get it back to normal. It happens mostly when changing the view to outside the plane and back into the cockpit.
I understand your perspective, but I find it unacceptable that even after lowering the texture settings to HIGH instead of ULTRA, the performance still falls short.
With default settings and a default aircraft, MAX/INI’s ETC at a standard airport, the optimization is clearly lacking.
Compared to MSFS 2020, I never faced a VRAM issue with my old system, even when using payware scenery, AI traffic, and everything maxed out.
While I acknowledge that VRAM will run out with more demanding settings, it should not be consumed so quickly. When I spawn into the world, half the area isn’t loaded, I have turned off AI traffic, and I’m using default aircraft at a default airport, yet I’m still running out of VRAM. This situation is unacceptable and needs to be addressed.
Seriously?? When the sim is advertised as needing only 8GB for recommended vanilla settings. This user has 16GB, which is actually listed on the “Recommended” requirements.
I’m in no way excusing it, but did anyone actually think the 8GB VRAM spec was anything BUT a ‘Recommended’ spec for a 1080p system running ‘Medium’ settings?’
I’ve always believed that ‘Miminum,’ ‘Recommended,’ and ‘Ideal’ specs are (intentionally or unintentionally) deceptive and also unnecessary. If you plan on using a PC for a complex and resources-intensive game, you’d be better served doing your own research.
Which I’d be happy to agree with if not for @flynn7788978 and other posts above. There’s folk rocking 4080s having issues. On the other side of the coin, some are having no issues. How’s your new system coping btw?
Until this things stable, it would be unwise for anyone to upgrade just yet. It might not make much difference. I think we’ve just got to wait for the dev stream in December.
I get it. There’s a lot going on here, and many variables to consider when trying to troubleshoot issues in high-end PC’s.
As for my system, I finally got it booting up again, and had planned to take yesterday off to do some serious testing. Unfortunately, the boss called at 7:00am and asked me to come in to work.
This is a 4080 (16GB VRAM) and 32GB RAM on turboprop engine certification test. The game is using all the VRAM and 35,6GB of my 32GB of RAM. The game is running at 15fps with FG ON (7,5 real FPS) because of this problem. 16GB VRAM and 32GB RAM is not enought for this game.
In the current state, 16GB VRAM and 32GB RAM isn’t enough. BUt that’s bonkers ofcourse. They really really need to optimize this game. It can’t be true that the second best GPU (4080) at the moment isn’t “enough” to run this game properly.
This is all due to poor optimization and not because of low spec hardware.