FPS performance - VRAM bug?

With all due respect, if you have to reduce some settings with a 4080Super, thats totally plausible.
Whats your resolution? Ultra texture resolution is just a Vram hog with no visible difference, TloD setting? Whats your cpu? Ram? Ray tracing another hastily included setting…

No, you cant run EVERYTHING on Ultra even with a 4080Super.

No. Let’s not forget what is actually advertised and also confirmed in a developer stream.

Minimum spec: GTX970 with 4GB of VRAM at 1080p, low preset, with 70% render scale should give you 30fps.

Recommended spec, RTX2080 with 8GB of VRAM at 1440p, high-end preset, with 100% render scale should give you 30fps.

Ideal specs, RTX4080 with 12GB of VRAM at 4K, ultra preset, with 100% render scale should give you 30fps (devs commented on this saying that they are consistently getting 40-50fps which is even better than the 30fps target).

Good luck to anyone with a RTX2080 8GB at 1440p being able to play at the high end preset. Or someone with a RTX4080 12GB being able to play at 4K ultra without running out of VRAM. So before you say to lower your settings or that it is a hardware limitation, please refer to this. If this isn’t fixed it’s grounds for false advertisement. I am one of many who cannot use the sim in its current condition.

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Yeah. Thats strange.
Have you tried resetting all to Low, then increase settings?
I too ‘hope’ there is a Vram bug. But as of now I dont see it. But ppl who ran 2020 in dx11 is up for a surprise. I ran 2020 in dx12 and got used to tweak settings, and 2024 behaves much the same way as dx12-2020, although better…

I have always taken the Recommended etc specs in a game with a grain of salt. Actually never looked at it.
It doesn’t even specify resolution. 4k vs 1080 is a totally different ball-game.

I guess min spec you could run the game at 1080p on minimum settings. Thats all I can get out of it.

I know much better what my system is capable of than some generic recommendation…

4080 got 16gb vram. And you xan run it in 4k. But you have to reduce different settings for optimal performance.

You folks are missing the point.
The point is that FS2024 is filling-up the shared RAM with unused garbage, and isn’t purging it, even if you quit the mission to the world map!
Those with a 24GB GPU can maybe not be affected by having this garbage in their VRAM or shared RAM. But that doesn’t mean that shouldn’t be fixed!

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Did you not read what I wrote? The resolutions and frame rate targets where confirmed in the developer stream by Asobo themselves. Enjoy your low settings all you want but don’t reduce this to a non-existing problem. There are people like myself who can’t even enjoy the sim with low settings because of this issue. We consistently run out of vram which grinds fps to a halt.

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Yeah, I read it. And Recommended specs etc is some BS Ive never bothered with.
If there is a Vram bug, great! And I too hope they fix it.
But I dont see it. It was same in dx12 2020, although worse. So 2024 behaves much like I expected it to.

But if there is a bug - thats not good.

Also remember Asobo tests are with a clean Win installation with just msfs2024.
A 5yr old 2080 with tons of BS on it, might behave differently.

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As I’ve posted before. Going to specific scenarios where the VRAM gets maxed cannot be relieved by changing any settings.

In my post above where I posted a video, you can see that once I encountered the bug at KJFK. I attempted changing the settings to alleviate the problem. None of it worked. Even demonstrating that TLOD @400 vs 10 did not change the VRAM that being utilized.

**What we ALL need to do is find the areas where it occurs. The aircraft, share your settings , specs and post your findings. **

**I am trying to get everyone to reproduce the area where I get the same VRAM usage which is KJFK with the Inibuilds A320. **

Then switch to the Cessna 172 and see if there’s a significant change.

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this is, in fact, the point

now… leaving assets loaded can be a sound practice, eg, if you expect the user will need those again shrotly, so, leaving an aircraft loaded after quitting a flight does make sense in case the user starts another flight with the same a/c
but if the user then loads a different a/c. then you need a sound garbage collecting strategy with a well-thought out plan to unload the assets that are no longer a priority

i get the impression that the sim just loads and loads and loads and loads disregarding how much actual vram is available, so, the sim’s usability suffers

maybe not a bug per se.. more like sloppy coding practice.. and the old answer “just add hardware, and it’ll run good”

with 8gb, this combo is guaranteed to kill it, no matter the settings, even if you pull everything down

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Hello Guys! I have a RTX 3070, combined with Ryzen 7 5800x and 32GB of RAM. I have a M.2 SSD just for MSFS 2024 and my version is from XBOX Gamepass.

I think that I may have found a workaround for the strange VRAM usage, and it was (or is) related to cache. I already did this in MSFS 2020, but didn’t think that would help in 2024 too.

First, you have to go to Nvidia Control Panel, disable your Shader Cache Size and restart your PC.
After restarting, go to LocalLow folder inside of AppData.


Search for the NVIDIA folder, PerDriveVersion, DXCache and delete everything is INSIDE DXCache. DO NOT DELETE DXCACHE FOLDER, ONLY ITS CONTENT!

then, return to Local folder inside of AppData and search again for NVIDIA folder.
In this folder, search for GLCACHE folder and delete everything that is inside it. Again, do not delete the GLCACHE folder, only its content.

Then, go again to Nvidia Control Panel and return the Shader Cache Size to Driver Standard.

Just restart your PC and open MSFS2024.
I like to do some flushdns too, but this just cleans the network cache. it may help you with loading times, so…
Open CMD and just


Restart your PC after all this.

My results are… good, I guess. No FPS difference, but my VRAM isn’t in extreme use anymore. I’m using the Optimized Settings from dwindlingfps on Youtube, but I have Displacement Mapping ON, Terrain Pre-Cache in ULTRA and Volumetric Clouds in ULTRA.
I play in 1440p with the setup already mentioned. Here are my results flying over NYC.


It’s painfull doing this everytime I’ll open the SIM, but… It worked.
Hope helps you guys too!
Cheers!

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The problem is that it’s doing it even on 4090’s with 24GB of VRAM. I’m also confused on why you believe it’s guaranteed? Many users in 2020 with DX12 have used a 3070 with AI traffic and add on scenery and managed to get it with medium settings. I have most of my settings optimized in 2024 at medium and I’m still getting VRAM overused.

Can you try your findings with a complex airliner over NYC?

sorry poor choice of words on my part
i mean, in my testing, i found that combo makes the bug manifest itself consistently, with pretty much all settings, the ini a320 and the jfk airport are lethal to vram use
in fact, with low settings, its only sitting on the runway that’s a problem, i can overfly jfk (in the a320v2) with no problems, but if i land, then its 5fps

I regularly clean install Windows 11- Just did last week. That has nothing at all to do with the problem.

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That was a reply to to Recommended specs:
“Why doen’t my 2080 run 2024…its within Recommended specs…etc”.

Asobo tests with clean Win install with just 2024 might run differently than a similar specced 6yr old 2080 with all kind of BS on it.

Otherwise I can also easily reproduce Vram exceedance on my 4080 in 5120x1440: just push TloD everything to Ultra…boom - Vram exceeded - stutters and low fps.

But those changing to low settings etc, and dont have any difference in Vram usage - that more weird and might be a ‘bug’.
Keep digging :wink:

It works on my laptop,thanks for help

For me my FPS and VRAM usage is better after I turned off ray tracing shadows 8gb vram usage and around 40fps everything high LODS 65. 4070

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Using the A320 V2 in JFK in medium settings res is in 1440P
CPU:17600KF
RAM:32GB 3200MHZ
GPU: RTX 3070 TI
SSD: M.2 500GB


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Holy brightnes:D but feels weird that you only have around 50fps on medium

because of hdr screenshot so that is so bright

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I don’t want to jinx anything, but I made a few changes and have been able to avoid the issue since making the changes, including recreating some of the scenarios that previous caused the issue. Here’s what I changed:

  • TAA to DLSS quality
  • Texture quality from ultra to high
  • Disabled ray tracing shadows.

This is in 4K with an RTX4080.

I just departed Heathrow in the A330 with live traffic and heavy weather and FPS (with FG on) never dropped below 40. Once I got above the clouds I was seeing 70-80. Once I got away from the city a bit I was seeing around 110. While on the ground at Heathrow VRAM peaked around 13.5/16.

I have a 10 hour flight to Orlando ahead of me so who knows, this might all come crashing down once I approach that airport, but so far so good. I’ll report back.

I still don’t doubt there’s some bug present here, but wanted to share this in case it helps others.

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