Forget about the ILS frequency not being filled, this is NOT working at all add-on airports (also payware like FlyTampa Copenhagen and freeware Aerosoft Paderborn). Should be fixed by Asobo.
Good to know.
In that case, i should soon be able to have all arrival routes filled in and put a checkmark behind the waypoint story
Nice, I only have added the 43 missing waypoints (5 named, 38 EH waypoints) at the moment. I tried to get at least ILS approach in (I have still no idea what RNAV is lol) but the “Transition” portion of the Approach definitions is throwing me off and I have no idea as what to set it to, and what the hell is “theta” and “rho” in the of the leg definition, in combination with altitudedescriptor I, A, +, ect NotLikeThis.
On the other hand, my civil apron is finally looking like it has lived some time, not just a flat polygon slapped on the ground haha.
Well done!!
I assume you’ve added “dirt decals” and blended them?
I’ve been working on lighting (Tulip Inn now works too) and added the parking signs (tho grey here, still need to texture them)
theta is the heading (so 215 or 35 for you) rho seems to be the distance to the airport.
*these are my guesses from the sample navaids)
And what about the <Transition …> part? Or well could you share the ILS and Localizer approach maybe how you have set it up so I can compare this to charts and understand this better lol.
I was actually wondering, could you in principle, add-on to my custom airport with buildings, I haven’t tried anything of that sort yet to have a separate package adding stuff to an already community build. I was thinking of creating a quick package of missing Dutch runways, to have only the runways placed and then maybe “add-on” the rest of the stuff for EHEH, this way at least all runways are placed exactly the same for everyone, and others can work on the environment of those runways
BTW, “deleteAllRunways” and “deleteAllILS” checked worked to prevent NaviGraph adding a runway on your airport, so I would suggest to enable that as well.
And yeh, I used a few layers of Aprons to get some life into the place lol.
This really looks payware guys, well done so far!
Looks good guys.
And yeah, quick update: indeed Deleteallrunways and Deleteallils worked. Here before and after:
@MJetten or anyone else,
Someone able or know how to convert SketchUp models from 3DWarehouse to blender or w/e to have them as objects in the game? When I flew over the PSV stadion it was flat, literally flat, also Philips Nederland on the Boschdijk (which I see from my room window) had a good trim leaving half the height.
There are few more but I haven’t checked them in-game yet to see.
https://3dwarehouse.sketchup.com/search/?q=eindhoven
If I knew how to easily do this, or someone could export those models for me so I can create a small Eindhoven Enviorement package
Unfortunately I don’t have any experience with sketchup or blender at all.
Would indeed be cool to have those models in the game as well.
i’ll have a look at those files at some point to see if I can do something with them in 3dsmax
As for navigraph, their runway seems to be longer the the actual real life version
==
Added the gate numbers, makes it a bit easier to find where you need to park
In general, when rwy 21 is in use: taxi out via Kilo (take off via R2) and taxi back via Uniform. Rwy 03: taxi out via Uniform (take off via R5) and taxi back via Kilo. We do not use RA anymore.
BR Maurice
I fully concur! As a frequent user of this airport (aeroclub member) I’m very happy with the progress.
BR Maurice
That’s a good fun fact, as mine only had them on one side!
changing this as we speak!
Probably, only the ones which are NOT in front of the main terminal.
Marcel
well, too late, now all of them have it on both sides
I also couldn’t find such sign for S13 (and S14).
so not sure if those 2 stands have one as well.
S13 is right in front of the T split for service trucks
These a “new” gates, could well be they were not placed. All the positions have ofcourse the big numbers on the tarmac.
Version 0.8:
- Navigraph compatible, this removes externally added runways and ILS.
- Adjusted the height and slope of the runway to match data.
- Adjusted the height of the glide slope to end in the touchdown zone.
- Big update to the civil apron, adding 1 large and 2 small parking spots.
- Updated the visuals a bit so the apron looks more used and not just a flat surface.
- Taxiways around the civil apron (L1, L2, R1, and R2) had a visual update.
- Added a total of 43 waypoints (EHXXX and named) into the game
- This is preparation for the approach and departure programming.
- Zip-file is ModManFX compatible, an MSFS2020 mod manager.
Thanks for all your great work. I live in Eindhoven and was really bummed when I learned that EHEH was not included in the release. I am very much enjoying taking off from my homefield now, thanks to your project!
Thank you for the great job. EHEH is my homebase. Can’t wait for the terminal and the hotel to be added to the scenery.
Did you already figure this out / find someone to do this? I already managed to import the Philips Stadion into the game (albeit from Google Maps), but I also know how to do it for SketchUp models, let me know if you still need someone to do it!