Then I checked that aircraft.cfg for the ugly pesky pointy nose twin jet generic airliner and it looks like the sim changed the first 2 back to IsAirTraffic = 1, I guess while the sim was loading. Maybe that’s why I am seeing only two variations, blue and yellow.
EDIT: I changed all 4 back to IsAirTraffic = 0 and reloaded the sim. This time when I checked the aircraft.cfg after the flight loaded and again after quitting to desktop they were all still IsAirTraffic = 0, but I am still seeing the ugly pesky pointy nose twin jet generic airliners.
I don’t think it would have helped you in this case, but in the future when you search cfg files make sure you search for the entry only like isAirTraffic and not isAirTraffic = with the equal sign because in many files, the equal sign is next to the entry like this: isAirTraffic= and your search would not find those entries.
“Real world online” is the MSFS in-Sim traffic injector.
When using FSLTL as injector, it is recommended to turn the in-sim injector off so you do not get traffic injected twice.
On the one hand this would give you unrealisitic amount of traffic, on the other you can easily end up with more sim objects than the system can handle and cause instability.
But of course you can atill run both at your own risk.
However, with MSFS live traffic I have noticed using the LittleNav map program that there are multiple instances of the same aircraft being parked at the airport. Saw 4 aircraft with the same callsign parked. At JFK there were 4 aircraft parked and for some reason the flight QTR8185 to Houston kept departing and then reappearing about 3 times.
Just an observation, I tried briefly using the default sim “online live” traffic injector with FSLTL + AIG models and generics removed. It all looked busy and nice. I even had loads of CRJ’s moving around which for some strange reason I don’t see with FSLTL injector.
I also had lots of landing traffic which was great.
BUT
About 60% of the landing traffic was too close so ended up going around.
Frustratingly about 80% of traffic that actually landed got pruned after landing before exiting the runway. I have no idea as to why. They just disappeared. (I was running AIGround on defaults, 2.0.4, and didn’t try running without AIGround). Anyone else seeing this?
I’m really not picking at @candykatx promise, but it looks very much to me like this methodology is simply attempting to disable generic aircraft via the .cfg then using the in-built live traffic. All that does is remove the in-built Live Traffic using generic models as a fallback when it can’t model-match correctly.
Turning on the FSLTL injector in addition means the traffic is being injected twice. Because there is a different delay between FSLTL and Live Traffic you are not seeing the traffic on top of each other, but I can’t see how you are not ending up with double the amount of traffic.
It gives the illusion that it’s working in some roundabout way, but I can’t see how that’s possible.
Both injectors on = both lots of injected traffic. There is no workaround to this.
FSLTL has two types
Base models and then the injector
Not at my pc at the moment
Presumably the base models are injecting automatically without the user touching the traffic injection in FSLTL if you have disabled generic Asobo aircraft
Yes that’s the whole point replace generics with AIG/FSLTL models
The base models work with the stock AI traffic (online or offline) in the same way that AIG models do/did without Traffic Manager running. They are just models, and the inbuilt matching with Live Traffic used to work pretty well. Unfortunately the SU11 AI changes broke the stock model matching clamping that option for now as far as I’m concerned.
The injector is FSLTL’s way of injecting traffic via SimConnect. If you have both that Injector (injecting via SimConnect) and the in-built Live Traffic turned on I’m really failing to see how you’re not going to have duplicate traffic. Just because you can’t see it’s duplicated doesn’t mean it isn’t. Obviously it follows that hugely increasing the amount of AI traffic is going to have a detrimental effect on your fps.
Now, it might be that turning FSLTL AI traffic to zero with the injector on might somehow improve the in-game model matching but again, I’m struggling to see how. You could of course use the FSLTL injector to input static aircraft only with Live Traffic but beyond that I can’t see how this workaround is actually doing anything.
Yep, you do not need the FSLTL injector for the Models to be used.
In Sim Traffic is also modelmatching with FSLTL and AIG when found in community folder.
Only when it doess not find a matching model/livery it might fallback to generic (unless deactivated in cdg as described by you).
Unfortunately the in-sim modelmatching is not as good as the one from FSLTL. This is currently the only reason to use the FSlTL injector.
Yes that’s the problem , if you do not use the injector you will get United regional jets at London stansted , totally unrealistic
Now this is a workaround nothing more, using the injector at different airports in Europe /USA all liveries are correct
I don’t care that it may not be accurate to flight radar 24 or whatever
I don’t see multiple aircraft with the same call signs either
It works ok for me in the main , but will test a bit more this morning
This is a WIP not a definitive fix , but people as well as me were ■■■■ off that there was no landing traffic and now they have them instead of the generic ugly unrealistic planes
I’m the first to say it’s no perfect
I do not have any affiliation with AIG/FSLTL/PSXT or just flight
I’m just a normal simmer , maybe not as experienced at trying to create something that fixes the landings
That’s my two cents worth……for what it’s worth
Absolutely, and I appreciate that you’re trying to find a fix to this. It just looks to me like what you’re seeing is not what you think you’re seeing.
It sounds highly likely to me that you are seeing FSLTL traffic injected via SimConnect hence the correct liveries, with landings etc generated by the Sims own Live Traffic, which we know works in this regard.
The reason you are seeing liveries rather than generic is two-fold. One, you have effectively disabled the generic aircraft as a fallback option and two, the game’s Live Traffic model matches with any models you have installed, be they from FSLTL, AIG, Simple Traffic etc. The major problem is that since SU11 the Live Traffic model matching is broken, so although you’ll see real liveries they are incorrect. Running the FSLTL injector alongside makes this appear to be less of an issue because as far as that is injecting live traffic, it is doing so with the correct liveries.
I hope I’m making sense. In a nutshell, I think this isn’t working how you think it’s working, and it isn’t doing what you think it’s doing. However, if you’re happy with the end result that’s all that matters I guess. You will definitely have duplicated traffic however, so if anyone using this finds their performance is really bad, that is why.
Hello
I have done all the steps you indicate, but the moment I go to an airport, I already have traffic on the ground without having activated the FSLTL injector yet. I understand that these traffics are the ones injected by the simulator’s own online traffic using the AIG/FSLTL aircraft that I have in the community folder. But I understand that having online traffic activated in MSFS2020 this is normal behavior
What is your slider setting for aircraft ground density look at my two pics even with AIG and FSLTL I have nothing even in the air
unless I use the injector
Ok bear with me as you and the other poster state that the air traffic density slider does nothing
Well testing this morning it does it injects cessnas /cj4s all over the place at say 100
Ai offline it’s jam packed on little nav map
No injections of 3rd party software at all and all generic disabled in folders
I even got an air Asia spawn on the ground at EGSS using ai offline , once I turned the slider to zero , then put it on real time traffic greyed out at zero the air Asia disappeared and the airport was empty
You test it yourself
I have been watching little nav map with my settings now for half an hour no aircraft in little nav map or at airport I have closed the program and restarted it and no traffic at all
Is is without any injection of 3rd party content
Therefore I deduce that putting the slider to zero does NOT inject Asobo traffic in the sim
Don’t believe me you try it
Can you explain your steps a little more? So if you have data set to real world traffic online and in the traffic tab set it to ai traffic offline and manipulate the slider, it’ll pull the real world data? Do me a favor, next time you have littlenavmap open, zoom in further to see the details of the AI and see just how many duplicates you’re getting for both air and ground/parked.