So question again. Is this only for the PC users or could this be available on Xbox
Seems to be PC only afaik
Having struggled to get past numerous CTD’s I did a long clearout/debug run through my community folder today.
Traffic injector is set up properly now and fingers crossed but everything seems to be now working ok: I was treated to LMFN populated with a lot of A320CEO’s and Neos/A321’s from Air France, EasyJet, Turkish Airlines etc, a few Learjets and the ubiquitous Ryanair 737 700’s and 800’s. A really nice addition was the ATC sounding a lot more immersive during both taxing and flying.
EGSS looks smart with a lot of 737’s (including the huge Ryanair car park…), A320’s, a few 777’s and even a cargo MD11 in FedEx livery.
Yes its not perfect with quite few white aircraft and there are still some of the generic Asobo airliners in the default colours (pity there isn’t an A380 yet) Some bugs exist still with floating/hovering aircraft at Stanstead but I think this may be due to some issues still in the core sim.
Overall a good start especially as its a piece of freeware, and I’m interested to see how this develops.
Guys we need more votes for better AI behaviour: https://forums.flightsimulator.com/t/improve-ai-traffic-at-airports-and-in-the-air/307490
Voted!
Live AI was promised as one of the major features for MSFS when it was announced, marketed as groundbreaking feature. 2 years on and Asobo still fails to deliver an AI system that is working even remotely like real air traffic, neither online nor offline AI.
So yes, it’s time for them to finally fix this.
Nice! They were not spinning around?
WOW. I use PROATC/SR and can hear the communication between ATC and Live Traffic.
And VOTED.
That was probably Peach.
EDITED:
For all who are wondering how parked traffic number is calculated:
Number of parked aircraft = Number of Airport Spawn Locations x 5 % x Additional Parked Aircraft value
→ so 0 means 0 parked aircraft
1 means 5% parked aircraft
10 means 50% parked aircraft
In the command window you will see the exact number of injected parking aircraft in the first line after starting the injection.
Kind Regards
JayDEe
I think I have found my sweet spot.
I am more concerned with accurately depicted traffic in the air than I am crowded airports. That being said, while using FSLTL models and the injector, I had very busy airports, the traffic in the sky was sparse and did not mimic the tracking websites at all in regards to density.
My solution that is working really well for me is to use the FSLTL models along with the Simple Traffic and using Real-Time Live traffic (not using the FSLTL injector)
This provides me with lots of traffic in the air, a good amount of planes at the airports, accurate liveries, cool contrails of planes above me, and traffic labels.
I don’t have AIG.
For those having issues, thry this and I hope you have good results.
Set ground traffic to zero in taffiic opitons in the default sim these could be static aircraft from non zero traffic in sim setting. All in sim traffic should be set to zero including ground/satic aircraft. The default liveries suggest you have it at a non zero value. The injector controls all aircraft including it’s own static ones. If it doesn’t have a livery it should be white.
hello, there is always smoke at the back of the planes, I don’t know where it comes from?
I was reading up on the Discord channel. I don’t know if this is right or wrong or even related to your issue , but according to several there we actually need to set the Ground Aircraft Density slider to a MINIMUM of 1%, not zero as stated in the instructions.
Everything else in my FSLTL set up is per the instructions.
I was at KORD this morning and only had 1 or 2 leave the gates over a 1/2 hour or so. After I adjusted this departures seemed much more ‘normal’. Not sure if departures increase if you move the slider up, but want to find out.
Per the Discord this is ‘a bug with SU10’. Again, don’t know if that is true or not, just what was stated over there, so take it for what it’s worth.
Disclaimer: I am not saying this is a fix, just passing along what I read and briefly tested. However it is a very simple, safe thing to try so worth a shot.
Sounds like an interesting approach. ST doesn’t have it’s own models, it uses default AI pointy nosed ones. Are you saying that with ST installed and in game live traffic set then it actually uses FSLTL models for all airport AI traffic? ie all pointy nosed aircraft are no more?
I doubt ST liveries work on FSLTL as they have all been painted for default low poly models I think.
I have ST but currently have it uninstalled after installing FSLTL.
Yes I did!
I don’t know about the pointy noses, all I know is that combination done away with the default Asobo liveries that I saw with FSLTL and it’s injector and I think I read that FSLTL will use ST files as a fall back if theirs don’t match.
It fits my needs.
Unfortunately I did have 2 aircraft Spin while holding short waiting to take off.
I didn’t see that mentioned. Details were a bit sketchy over other livery packages. AIG did get a mention. I was just wondering if by using it in that mode default AI traffic(what ST uses) was now using FLSLT models or default AI (or pointy nose low poly models). You’d be able to tell by what was taking off and landing. I’d be surprised if the default models are now cahnged to rounded nosed just by having FSLTL installed but not injected. Could be though.
Honestly, I am not that hardcore about the models. If it has a real world livery on it, then it is OK with me.
I spend little time at the airport. I fly GA planes and start on the runway most of the time. I guess I am a ‘casual’ player
If you have ST, try it out.