I’ve seen mention of changes to ‘live traffic’ but whether that means live as in AI behaviour on the ground or live as in behaviour in the skies or both I don’t know. We can live in hope. It has enough votes I think. Even one small change to exit runways faster, and another to stop aircraft rotating while waiting would make a huge difference to all the AI traffic programs/options at once.
Wish I could find the post but what you’ve described there was exactly what (I think) it said has been addressed.
Found it!
You can’t leave us in the dark on this. How did this happen, I have to know
And btw do you happen to recall the fps at the time, lol. It’s such a cool screenshot though.
The phrasing there could be interpreted in different ways. here’s hoping it is what were waiting for. mid November? for SU11, so not too long to wait. I can’t see them doing a beta, it would spoil the surprise element for the 40th edition.
Unfortunately I haven’t seen any more specific info on the upcoming live traffic changes.
Same, I’m guessing there won’t be a SU11 beta. I don’t think the AI traffic changes will be anything major though, but I’m hoping to be positively surprised.
Got IVAO MTL working with FSLTL. So the A380, CRJ´s and Embraer are also accounted for.
95% hitrate at EHAM
I think @RadYew520258915 is just having a laugh ![]()
Lol, good one
I’ll order a print and put it on the wall in my living room ![]()
When you see the cycling of livery/aircraft type bug at a single gate you get lots of ‘Parked at {airport} as unassigned’, it repeats and repeats as it goes through endless cycles. Had this bug show at KBUR tonight. The injector shows the ‘unassigned’ message as it spawns them, it must mean something.
EDIT: OK suggestion from devs discord is this is happening because of gates being too busy, so set ‘additional parked aircraft’ in the injector to ‘1’. Something to try if you are seeing this happen.
Well, I’ve just done my first well populated flight, via the first Simbrief suggested route from EGLL to EGCC and it was fantastic.
Loads of ground and air traffic greeted me spawning at Heathrow and I had a bit of a delay, waiting for an AI to clear the runway, before I could take off, but that just added to the experience.
It was only a relatively short trip and there were several visible aircraft along the way, but it was when I got into my final approach, to EGCC’s ILS 23R, that things got really interesting.
If I hadn’t have had multiplayer turned off, I could have sworn that the TUI 738 was trying to take me out, but it turned out that it was just being guided onto the 23L runway by ATC, crossing my path very closely as it did. My TCAS actually needed to take evasive action, but not so much that i wasn’t able to re-enable APPR and still capture the glideslope.
Taxiing to the gate was so much more fun with other aircraft, including a Ryanair 738 being towed back and starting to taxi to the runway, ready for a flight to Alicante i think it was.
I’d really like to offer my thanks to the FBW team for an excellent addition to MSFS. Awesome!!!
KBUR definitely seems to be behaving better now I have ‘additional parked traffic’ option in the injector set to ‘1’ as recommended. Their other comment for reference was-
“parked traffic settings on ‘1’ gives me the closest to {flight radar 24} traffic”.
I’m certainly seeing more open gates and no livery/aircraft constant spawning changes or ‘unassigned’ messages any more. ![]()
Hi all,
I installed FSLTL few days ago and I love it.
I have the sensation that liners cruise speed is quite low.
Does anyone of you have some feeling and eventually a suggestion about if and how it was possible to change it?
Thank you very much!![]()
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Thanks for the instructions! Besides the FPS boost, it free’d up 19GB of SSD space! Liveries now just 2.29 vs 22 GB before. Unreal.
It took less than a minute to do though, not sure why yours took 40-60 minutes?
Did you not ask it to use all your cores?
I had to stop using the injector. That was eating up my fps quite a bit. Honestly all I need is the MSFS online traffic and it’s more than enough whilst using the FSLTL models. A lot of live inbounds and out, gates filling up quite a bit. Landed at KATL from indesign’s KLAX and both airports are very alive and good performance.
It’s hitting quite hard yes. But are you using the FSLTL models with live traffic? Or just back to vanilla models?
FSLTL models. You see some of the vanilla since FSLTL doesn’t have the variants yet such as a350 and a380s etc. but rarely see them.
I didnt see that core thing. Maeby it was it why it last so long.
I’m after some help.
I’m having problems with EGCC, after a period of time I end up with HUGE amounts of aircraft all together stacked within each other in the centre of the airfield / 23R.
I’m pretty sure it’s a file on my system, I use GSX, and the Maccosim EGCC scenery.
My question is what could be causing it as it’s just there? Not seen it anywhere else?
Great product otherwise, thank you!

