FSReborn Sting S4

Dead zone will not help much on “Axis” assignments such as a propeller.. the jitter remains.. and yes it is related to old hardware or hardware that would have problems. However it doesn’t mean I can ignore this, users were having issues.. So I pushed an update to help people with this problem.

Should be available this week.

R.

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Not sure what you want to know? we measured the time it takes to warm up the engine in the real aircraft after some feedback from real world pilots on Rotax and adjusted the oil temps to reflect this.

Now it takes exaclty the same time as it does in real world.

R.

This is how it’s done!

Not sure what your next product for FS20 will be but very likely it will be a top contender for my wallet whatever it is.

Love the customer support Raul :slightly_smiling_face:

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Thank you.. the next project is a Piper 500 turbo, we have also in the roadmap a TL3000 an a Piper M600.. if with these projects I get the required funding, I will proceed to build my biggest dream.. B727-200.

Plenty more to come, we will open a vote of what you guys will like me to build after I complete the M600 3D work, the M500 and TL3000 3D is now completed. I will be starting the works on M500 animations next week.

Best,
Raul

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Great to see that you have a planned roadmap.

I know very little about the Piper 500 so will read up on it.

Thanks :slightly_smiling_face:

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After the update I am now experiencing some clicking of the prob whilst in manual mode of the prop lever (whist not moving it myself) Its very occasional, happened a few times whilst flying some circuits at L70 airfield California. The prop lever clicking sound seems to click MORE at a time when physically moving the prop lever myself. So every time I move it slightly it used to just click once, now it clicks about 3-4 times in quick succession? I use a hall sensor warthog thrust lever mapped to prop axes.

Wow now that is one beautyful airplane with a huge full-glass canopy! This one comes on the wishlist!
It looks like riding a flying machine through the clouds while flying it with this huge full-glass canopy.

The upcoming update this week will fix this, it is what we have been discussing. In your case this means your sensor is sending signals all the time and the prop lever catches this and you hear the “click”.

With the next update, I put some code to filter the signals and avoid the sound.

The Sting S4 has custom flights models, and many custom build systems. For this reason it is much more sensitive to many things in MSFS, it is also the reason why so many people like it, it feels alive.

With the update released last Thursday, I introduced “as per user request” a new feature to disable the prop lever sounds when the prop is set to Auto, in order to do this, I had to hook up some sounds to the S4 custom physics model and other things, since this way I can track correctly when you set the prop to auto and avoid the sound.

Unfortunately this made this particular sound very sensitive to signals sent about the prop pitch lever position, such as, axis levers with hardware that are having jitter. In hence why you heard the click sound more often, this is a result of over accuracy of the custom modules for physics and other things. IT didn’t occur to me at that time certain hardware would cause this issue, things happen.. the important thing to take here is I implemented a fix withing 6 hours and pushed to Microsoft for release as soon as posible.

The upcoming fix as explained earlier, will filter the signal so the sound doesn’t play unless the lever is changed for more than 5% from the previous position (up or down), this will filter any noise on the prop lever axis caused by any reasons (old, faulty or de-calibrated hardware). In addition users will be able to turn off the prop pitch lever sounds via the EFB if they wish.

I would recommend you guys to join my discord server, I explained the causes of the issues and the fix there..

Although I am happy to come here often to monitor if anyone needs help, it is a bit difficult to keep track and repeat things many times on forums, so if anyone is looking for deep explanations of certain things is better to please come to my discord server, there users discuss thing in deep and even real pilots of the Sting S4 who were beta testers intervene and explain things for everyone.

Best,
Raul

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It’s only certified for daytime VFR, so there’s no interior lighting. Sometimes awkward towards dawn/dusk when the lighting’s marginal (but beautiful!). :wink:

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Bit like a PC12 or TBM I believe. Turboprop powered by the ubiquitous PT6.

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That sounds good then :slightly_smiling_face:

How do I get chocks to appear? I have it selected in the EFB, but no chocks. Also, even though I only have about 3 hours on the airplane, it says the strobes are damaged 500 hours. How do you fix this?

I think this is a $50 airplane but I can see many not wanting to pay that for an ultralight. First ballistics parachute in the sim too!

For IRL, this airplane seems to glide so well I can’t see the need for a parachute unless control surfaces were lost.

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I love the PT6! It’s nice some other turboprops are coming. I’d like to see some legacy retrofits in the sim, like a Bonanza conversion.

Are there any plans to improve the mouse cursor in VR? It’s usable but feels a little unpolished.

The developer for the RV-14 fixed what they called the “VR collision mesh” which made it much better.

I will need to wait until my VR beta guy returns from holiday, don’t understand much what you mean I am afraid and I don’t have a VR helmet unfortunately..

I did Panel meshes and VR meshes are per SDK instructions..

R.

The cursor seems to float or sink depending on where it’s hovering. The RV14 was doing the same thing when released but it was so bad I had to close one eye to use the buttons. For this airplane it’s mostly cosmetic/polish.

There are points on the PFD and MFD where the cursor looks like it’s inside/underneath the panels.

VR flyers get such little love we appreciate when an airplane works as well as this one does. :grin:

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Perhaps that’s why so many of the 3rd party airplanes seem to have this issue? :thinking:

The Asobo airplanes don’t float the mouse cursor but it seems to happen with 3rd party airplanes. It’s really hard to describe without experiencing it. It’s like the cursor floats on an imaginary surface and then snaps onto the buttons vs. following the contours of virtual surfaces.

It’s a shame you don’t have a headset to enjoy your creation with!

@Seven7Tango, have you noticed the VR mouse mesh issue?

Well, fix or not I love the airplane!

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It is actually the first ultralight with any sort of system depth or detailed failures implemented. If your going to fly an ultralight this is the one to be flying.

It does glide well, you really need to keep your speed on approach down around the POH 55 knots and be around 43 knots in flare or it will float off the runway and across state lines. That said, if you allow enough time on final to slow down and do come in at the right speed it is almost STOL in terms of short field capability.

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I was just practicing farm field landings. Loads of fun!

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