Distance detail has definitely suffered, as well as water (sun) reflections.
The main difference for me is, I used to be able to run at terrain detail 200, now it barely works at terrain detail 100. Maybe the LOD distance has increased at the equator (which is where I am atm). Places with a lot of forests around the equator tend to trigger the ever increasing RAM usage bug on my system, and I have to switch to terrain detail 10 for a while to let it recover. Night lighting is also not very nice anymore, but at least its better than when TAA was broken and sharpen made a mess of everything.
Iâm just hoping the DX12 update wonât make it unplayable, anything else is gravy.
I donât think it has actually - but to be honest, I donât fly along zooming in on the distant scenery - so maybe I donât notice. Current tree drawing range is definitely further though.
Agree this is significantly worse than at release. Over bodies of water I frequently get a sort of grid forming - a little bit as if the relfection is lots of small lights with lens flare. It looks repetitive and unnatural unfortunately.
That probably causes the performance issues on my side (longer tree draw distance). However in your city shots the horizon looks very flat compared to earlier.
I get that grid forming over water as well, and also during lightning. Something odd happened to lighting with patterns standing out during lightning strikes. Shorelines are also still a big problem, as well as lakes and rivers, all creeping up depending on how far you are from them.
This game definitely looks better in (carefully positioned) screenshots than in motion. Drone cam is wonderful, I often position the plane in such a way to cover up graphical glitches or âcloud holesâ
Water is annoying though, always have to avoid getting the sun or moon reflection in water. (And the moon always reflects as the full moon even if itâs just a tiny sliverâŠ)
Another odd thing about the lighting is that even when you turn the plane completely off, it still casts a halo of ambient light. You canât take high exposure screenshots of the plane, just illuminated by moon and star light.
The biggest problem is Bing maps though, wonderful in some places, woeful in others. Perhaps spending a bit more on procedural terrain generation so the patched up areas fit better would be a good use of time. The stand out almost everywhere with the default farms and city blocks. A clone brush would do a better job.
Get the XBox version launched, then Asobo can focus on all the other issues again (horizon line, another pita)
Like so many of the issues people are having in MSFS, not everyone seems to suffer from issues.
You donât seem to have the draw distance issue. You can see trees and objects drawn out to many miles. Many others are in the same boat.
But like many others, I used to see trees and buildings as far as the eye can see, much like you. I donât any more. I get a ring of trees a couple of miles around me, and everything outside that range is low-res blurry graphics. Many others are experiencing the same issue. Doesnât matter what I put my graphics or LOD settings to.
Itâs another one of those issues only affecting a subset of users. Much like the live weather on first flight bug or people never seeing any live traffic at all.
It pains me to say this since I invested all I could spare on MSFS for PC thinking it was going to be an expansion and improvement on FSXâŠ
That is definitely NOT what this is.
This is meant to be a game for for people who have really no idea about serious aviation, historical or technical accuracy, etcâŠ
I wish I was wrong but the writing is ALL over the WALL in here.
Who here seriously thinks MSFS will be focused on anything but Xbox for the foreseeable future?
Who here thinks MSFS would allow half the garbage in the Marketplace that is there today if they were a serious âflight simulatorâ for aviation enthusiasts?
Until or unless there is a paradigm shift in the way this has been going since the outset there wont be anyone in here but gamers ranting about how lame it is that they canât do absurd or offensive gamer stuff with it
I mean - who cares what a Stearman looks like - am I right?
Iâve changed my mind about much of the above criticisms of MSFS -
Itâs a business after all - and since June of 2021 when I posted it there have been some changes for the better. Now we wait to see what MSFS2024 looks like.
Sorry bro - your points donât hold much validity. Not saying you have no reason to have concern, or that Asobo may be taking longer than communicated, but Microsoft isnât stupid â they know where their simmersâ loyalty is⊠Xbox will just add to their customer base. PC simming is not going anywhere and Asobo knows that.
no they arenât stupid - but they are driven by the market and the dollar over any and all other concerns. And if their âresearchâ is telling them the money is in Xbox and gamers over PC flight simmers and fidelity then that is where they are going to takie it.
Well, duh⊠but where is this research? I feel like this is just complete conjecture. The Xbox launch is no surprise - weâve known this since day 1. So to imply theyâre only focusing on Xbox âfor the futureâ and not also with PC just seems completely made up.
Everyone at MS knows that Xbox release is to grab as much money at the release and hopefully hold a small portion of users for longer and they know well from years of experience that PC flight simmers are here to stay long-term and they know that keeping that player base is the only way for longevity of the sim.
Well, theyâve been talking about optimizations across the board for the last couple of months in the Q&As, but none have made it into the sim yet. Most of those are related to DX12 and XBOX development.
The glass cockpits getting their own thread are another one of those optimizations we havenât seen yet. Whether itâs directly a DX12 or not, I donât know. However, DX12 does allow for much more efficient multithreading. So it may or may not be a DX12-specific optimization.
But in any case, chances are good the next sim update in July may bring DX12, and may also bring all the rest of the promised optimizations.
Asobo and Microsoft in last Q&A Session, is state when Xbox Series version is release at same time the PC Version get a SIM Update, and this Sim Update have a Beta Version (Flight Test)
Then why is Asobo spending real money on Working Title to deliver G1000 NXi? And then those same improvements to G3000 and G3X? And along the way, Matt and team need to redo Flight Planning and Routing Logic and subroutines? How inexplicable.
Sigh, come on. We are finally past the point of troubleshooting legacy vs new controls. Who knows what kind of pandoras box this is going to open up. I agree with you on the entertaining partâŠthis is just going to beâŠughâŠwell, weâll see.
Also, I am not one of the naysayers when it comes to xbox. Whatever⊠good for them⊠I am just sad for the community that has ben build up since the beginning working together to make this a positive experience. I hope that continues once this platform takes it next big step.
The problem is that the closer to the poles you fly, the worse the tree lod you get, I mainly fly in Scandinavia, and my tree lod distance is only a couple of miles, it is really bad, I really hope that Asobo has realized the problem now that they is updating the nordic region.
The Xbox hate from some on this forum is really a bit tedious.
The series X is a significantly more capable machine than the average gaming PC currently (as per steam surveys for example where the 1060 and similar are still king), and likely more capable than the PCs from which some of these people post their PC master race âbeing dumbed down for consoleâ rhetoric. It also has support for the full suite of DX12U features which some of the PC users with older cards wonât have. The way some people go on youâd think they were talking about the Xbox one or even 360!
It is also more than capable of having a HOTAS plugged in, and can also support a keyboard and mouse. By no metric is it a sub standard platform! The only thing you miss out on is content outside of the marketplace store, which will become less and less of an issue as the freeware sections and scenery gateway come online. We have already seen the marvellous A32NX from FBW come to the store and that is just the start.
More than ever in these days of ridiculous GPU prices, the Xbox series X is a perfectly valid and indeed in some ways more sensible route for someone that wants to play MSFS⊠and I say that as the owner of a high end PC. The notion that itâs âall kiddiesâ that play Xbox is also plainly wrong, with previous MS internal research showing for example Xbox one demographic being most heavily populated in the 25-34 age bracket followed next by the 35-44 bracket! Link
I really hope that once the release is out the way we can move past this nonsense, but I suspect itâll still be made the scapegoat for any failings (whether real or imagined) of the sim by some.