Look at the roads. Can’t tell me they looked like this before SU5 b/c that is plain wrong…
Live Traffic?!?!?! 2D cars that were 3D pre-SU5 (drone cam)
ULTRA preset @ 4k, film grain off
I sooo wish I had screenshots pre SU5 so I could have definitive proof, but alas… however, I’m sure all of you who played this SIM (it is a SIM right!!! …not a game???) on PC over the last several months can atest that this “update” is a giant step backwards. Bugs that will be fixed? Surely, because if I was an Asobo or MS employee that had any input on quality of product, I would be supremely embarassed, at minimum to the point that I’d stand up and say “Hey, we screwd up. we know it and we are going to fix it to make sure our customers are happy”. Free mkt right? That’s what you do to maintain a healthy business? Any of us that have played video games over the last 30 years know that bugs happen. It’s a given for complex computer platforms, I get it. Some acknowledgement of what’s happening behind the scenes would soothe all of our angers. Anyway, here’s some shots just west of KCLT where I fly quite a bit. Terrain textures are horrid. Objects and terrain don’t mesh smoothly like they did before. Photogrammetry not working correctly? Not on my end, all my hardware works just fine. All settings are appropriate. Tried to correct using several “workarounds” (LOD, post-process, etc) but nothing works around poorly implemented base files or data or w/e you want to blame it on.
Interestingly, I’ve flown this area many many times and can say w 100% certainty that these textures were never this bad, even on release day! Also, the absence of any live traffic on the road leads me to believe that something apart from graphics and cpu processes on the local machine are possible culprits. i.e.-is my machine just not getting the data from the servers to be able to display what it used to? I want to have faith that Asobo will get this figured out and hopefully they feel the same. I can’t even imagine how frustrated and angry 3rd party devs must be having to deal with all the issues.
32 GB RAM (of which MSFS is only using a fraction of)
…and a bunch of preipherals I’ve purchased to use for this sim that hopefully will not be money throw out the window