First MSFS 2024 trailer shows off many new game modes for planes and helicopters, but sadly for gliders it shows only vague “glider pilot” scene with an already implemented glider (other scenes show new aircraft models and sim modes).
I hope it is just a placeholder for future elaboration, as a RL glider pilot and person who almost exclusively tries to use MSFS 2020 for flying gliders would be really dissapointed if no significant improvements would be done in MSFS 2024 in gliders area, especially as at current state (thermals, live weather, flight model, flight instruments) it is sadly still far from satisfying, but still has great potential to become best glider sim ever.
While most glider pilots (including myself) would strongly agree that fixes to weather (thermal&cloud modeling and lifecycle, ridge lift, dangerous weather) and it’s parametrization are the most important things that needs improvement for gliders, there are some other things that would be also welcome for gliders.
So I’d like to give some ideas what a “career mode” would mean for RL glider pilots (in style of MSFS 2024 trailer):
1. Multiplayer Gliding competitions
Many RL and virtual glider pilots concentrate their aviation lives around flying gliding competitions.
In RL there are exciting World Gliding Grand Prix with simultaneous start - very spectacular, also easiest to implement and to understand.
MSFS 2024 would be perfect fit for implementation of the idea from Glider races would be Awesome!
What would be needed at minimum in MSFS 2024:
- Ability to organize, announce and join such races in MSFS (maybe as part of more universal “multiplayer races” MSFS module).
- Ability to synchronize start of multiplayer weather simulation as currently even when players are using exactly the same weather and time presets (or even live weather) weather/cloud/thermals start evolution when given player press the starts flight button - so they are unsynchronized between players,
this makes impossible to guarantee exactly same weather conditions during competitions.
This issue is described more in Multiplayer flying doesn't synchronize weather state - makes multiplayer glider flying (almost) impossible
Probably a waiting area for competition participants and synchronized flight start for all of them would be the simplest solution to this problem. - Improve thermal weather simulation as many aspects - like thermals not in expected in relation to cloud places/their strength/lift distribution, unexpected random small lift over large areas - all make RL gliding racing strategies unrealistic.
- Some anticheat system.
2. Partnership with FAI virtual gliding for esport gliding competitions
https://www.virtualgliding.fai.org/about
As currently it is done with Condor 2 simulator which clearly shows MSFS is behind in this area.
3. Aerobatic championships
Great for showing off, improving and veryfing MSFS flight model.
What would be needed at minimum in MSFS 2024:
- Ability to compose using aresti figures (Understanding Aresti figures in Aerobatic competition | World Air Sports Federation) aerobatics flight programme and then fly it with automatic evaluation of correctness and (multiplayer) scoring.
- Probably would require implementing aerobatic glider type like MDM Fox
4. Challenging cross country tasks with dynamic in space and time weather.
We mostly already have this by third party means and gentelmans agreement not to cheat (by tweaking gliders or weather).
What would be desired in MSFS 2024:
- Easy publishing/installation of cross country tasks by players as a single bundle: flight plan (turnpoints shapes and sizes, height limits, prohibited airspaces) + weather + time preset) - for now it requires separate files and manually setting time.
- Greater ability to specify weather (even if just at XML file level) to set different conditions in different areas and their evolution during flight (current presets are unrealistically static/uniform in space and time for longer glider flights).
5. Wave flying with Ac Lent clouds
While to some extend we have thermal and ridge soaring already implemented in MSFS 2020 we do not have the third common and exciting way of gaining height - often to spectacularly high altitudes (like in Perlan project) - that is wave soaring.
This would require airflow calculation/modelling at greater area
and modeling of Ac Lent clouds.
Probably best to be implemented after fixes to thermal and ridge soaring.
6. Glider SPL training missions*
Personally I would probably prefer various weather fixes over it, but many people would be more interested in gliders if there would have some deeper traning missions that would teach them soaring aspects in greater detail - like teaching all the tasks needed for SPL license and cross country soaring.
In MSFS 2020 there are some glider training missions but sadly their implementation is so shallow that they are more of a misrepresentation of soaring to greater audience than encouragement to understanding what gliding is all about.
Especially thermalling lesson due to incorrect thermal modelling rather makes thermal gliding random and incomprehensible (not much connection between Cu clouds and thermals), also ridge soaring with fake 3d thermal visualization used as ridge lift visualization are broken by design.
7. Weather improvements/fixes
As stated in the introduction - most important for serious gliding simulation is proper simulation of weather. Most glider pilots want it/expect it from future of Microsoft Flight Sumulator future.
- proper thermals placement/alignment under Cu clouds - with significant thermal core worth circling around. Shape of Cu cloud should hint where the lift is.
- any thermals in “blue sky” areas between Cu clouds should after a while form a new cloud - so a proper thermal&cloud lifecycle - so proper thermal/cloud lifecycle. Also as of SU12 many clouds morph too quickly.
- get rid of unexpected ambient lift - as of SU12 there is way too much small rising components of lift thus making glider performance (glide ratio) way too high and making thermalling often unnecessary as flying straight you often get too much lift.
- clouds in live weather often do not provide as much lift as they do in RL - it is easy to determine RL conditions by watching live gliders on OGN network - https://live.glidernet.org - often in MSFS there are Cu clouds, but provide only faint lift as in MSFS only dense clouds settable in presets provide strong lift.
- no abrupt updates to weather state
- ability to choose soaring index/Xcountry distance or other gliding weather forecast scoring (similiar to what MeteoBlue provides) as a layer on the “preflight globe” map just like wind/precipitation filters already available in MSFS2020.
Hope all above mentioned gliding topics will give you inspiration to provide us with great glider flying experience in MSFS 2024