Hello, I’ve been having some trouble getting my graphics settings right. I was hoping some of you guys/gals with the same hardware could post what your settings are so I could try them. I have most settings on Ultra, but I’m seeing a lot of scenery popping while rendering, scenery spikes, stutters etc.
My complete specs are in my summary, but basically I have an i9-10900K CPU @ 5.0GHz and an RTX 3090 GPU (457.30 drivers). I’m using an ASUS Tuf Gaming VG289Q monitor with 3840x2160 resolution.
Just don’t put your render scale above 100%. Leave that at 100.
Start at Ultra and see how it performs. You can then start tweaking things downward from there is you’re not seeing performance you’re happy with. But word of caution, you won’t be seeing stupid high frame rates. If you can maintain over 30 consistently, you’re golden.
I had that issue as well with far lower specs than you (Ryzen 2700X + 2080). THat and melty looking buildings. I turned off my rolling cache and both problems are cleared right up. I turn it back on, that the problem is back.
If you have fast internet, I would recommend trying that to see if it helps
OP is complaining about stuttering and you go and suggest this? Man ohh man… Wrong advice. This setting will cause stutters as it heavily loads the CPU, causing you to become main thread limited. To achieve smoothness in this sim, you MUST be GPU limited at all times. This way the CPU is able to provide the data to the GPU at a constant steady pace. Increase your GPU settings until you become GPU limited, ensuring that you are never main thread limited. It is a fine balance.
The UserCfg.opt mod did not present any noticeable difference for me. The Vegetation Draw Distance Fix however did show an improvement in the scenery popping while rendering. I used the 50-75 with default tree sizes and I’m very pleased with the results?
On another note, what’s up with the scenery spikes? I just saw in the “Bugs” section that it was “complete.” Doesn’t look like it…