You have to change the file html_ui\InGamePanels\InputViewer\InputViewer.js and rebind the axis settings with variables you can find eg. here: Helicopter Variables
I did it in following way:
"aileron","YOKE X POSITION","position"
"elevator","YOKE Y POSITION","position"
"rudder","TAIL ROTOR PEDAL POSITION","position"
"aileronTrim","ROTOR LATERAL TRIM PCT","percent over 100"
"elevatorTrim","ROTOR LONGITUDINAL TRIM PCT","percent over 100"
"rudderTrim","RUDDER TRIM PCT","percent over 100"
"brakeLeft","ROTOR BRAKE HANDLE POS","percent over 100"
"brakeRight","ROTOR BRAKE HANDLE POS","percent over 100"
"throttle1","GENERAL ENG THROTTLE LEVER POSITION:1","position"
Its a quick change, and may be the mod-developer bring an update for helis, but not sure.
PS: if you check source-code in gitlab, you can better read whats going on in that js
EDIT: changed link to the mod without “de” , thanks @BenderS92 for the hint
it is a very good easy and usefull mod… may be somewhere have time to create a fork in gitlab and make that ‘change’ permanent for helis ( some things are to do , e.g. cases with more engines, etc. ). Or the “gold” solution would be, that the axis are not hardcoded and users can choose that in the mod settings. But here I not sure whats possible… I had till now not enough time to check more than create a basic mod project , and/or “mod” existing mods … on other side, I wondered from day one why msfs itself not offer such a live-axis-viewer.
Why my heli always head up a lot and i have to push down all the way while flying?
Does it have a trim like ordinary aircraft to pitch up and down in MSFS ?
I estimate that the half of the posts here and in the parallel topics for Bell,Capri are about “trim”
Yes, there is a “trim” ( you can check in settings where specialy for helicopters are new trim assigments/axis ). What currently not really works well ( positive sayd ) is Force-Trim ( one trim button ).
I’m a 4,000 hour helicopter pilot, including 150 hrs in the 407 and this things is non flyable. Even a slight pull of the collective and the things bounces everywhere.
I have been developing as well as flying helicopters in my past.
Compared to our real heli the sim Bell 407 is easy to control even though noone of my non experienced friends who gave it a try in the sim ever managed to simply take of - not even talking about hovering or landing.
Helis are hard to fly. Practise and you will manage it as time goes by.
Always remember that torque, collective and cyclic inputs permanently crosstalk and a heli is physically instable: hit left pedal while pitching up, steer left while steering foreward, pitch up when accelerating what will force you to use left torque pedal but go all that way back to maintain a constant flight then…
Its hard. But possible.
I am just a simmer and found its very diffcult to fly foward ,cuz i have to keeping push joystick foward to make it fly forward. Is this real ,pilot ???
I’m not a pilot but from what I understand a helicopter cyclic doesn’t have any centering force, so is much easier to hold in a certain position than a joystick designed to replicate an aeroplane’s controls.