I can’t believe they published helicopters that are uncontrollable. Any idea how to assign the tail rotor axis? I’ve been flying helicopters in MSFS since version 2002 - this is a complete joke.
Here’s the issue I’m having:
The collective works as expected, but the THROTTLE does nothing, no matter what axis or button that is assigned to it. I’ve tried assigning all of the various ‘helicopter throttle’ entries to no avail. This is definitely a BUG! The only way that I’ve been able to get the throttle to move, is to highlight it in the cockpit view and control it manually with the mouse or control stick. Not exactly ideal if you want to look at what you are flying toward. ![]()
Oh, and one more thing; If you have assigned anything to the standard throttle controls for fixed wing craft, then those bindings control the collective, not the throttle. How is that not a bug?
And you didn’t really read what I and others said. THIS IS NOT PEOPLE COMPLAINING ABOUT THE NORMAL DIFFICULTY OF FLYING HELICOPTERS, PERIOD. Good grief, this is as annoying as dealing with customer service reps in India whose only answer to every problem is, “Did you reboot it?”
It is DEFINITELY, 1000% some type of problem with how the sim is interacting with at least XBOX controllers, and possibly gamepads on PC as well, though that is less clear at the moment. At the very least, there is a definite problem on XBOX, and I haven’t seen a single XBOX user yet who has said it’s working correctly on their controller. If you are experiencing the issue there is no mistaking it for anything else, because it makes the helicopter completely uncontrollable.
I’m a real-world pilot and know the difference between just a challenging aircraft to fly and one that is broken.
I’m having a similar issue with spoilers on the gliders. There’s a key binding for spoilers, but no matter what I assign to it it has no effect.
I use the secondary control surfaces/‘toggle spoilers’ binding on a button on my joystick.
For the flapless LS8-18 the green weight balance knob is assigned to my joystick throttle under control trimming surfaces ‘elevator trim axis’. I use the same bindings for the Discus-2C.
I’ve not flown the 1001E yet.
Please excuse my English. Indeed, the problem comes from the gameplay. I am a seasoned pilot on many simulators and even some real life experience, and I confirm that there is an anomaly with the helicopter physics update. This bug does not appear for all users but only for a few unlucky ones.
I specify that the bug is present on pc, xbox or cloud. I tried with an airbus trustmaster controller or with an xbox controller. The physics bug is still present.
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Hello,
really don’t have time to read every one post here but from more posts I expect some problem with no correct set in Assistance menu. I have till this time all set to HARD and max realism but with this Update some helicopter settings have set Assistance ON for cyclic and rotor torque compensation. If you want fly little bit for fun and easy, set them to ON that sim helps compensate, in other side with max realism set it to OFF and use pedals, it’s impossible fly without them.
Its not impossible to fly without peddals, I have my rudders set to the twist on the joystick, and it works, its just not right.
The bindings for heli dont seem to work correctly. If you bind a key for heli throttle, it move the cyclic, but I found if you just bind it to throttle itself it will sort of work.
You can fly them with a little practice *(once they start to twirl, you need to nose down, rudder pedal the opposite direction of the twirl ) and start moving, once moving they settle down.
But they are definitely not correct, unless of course every other heli sim out there is wrong then if that is the case never mind ;p Bwhahahah!
Real world helicopters without stability augmentation are unstable: if you don’t touch controls in hover the heli will start drifting and the drifting speed will increase every second. Controlled hover requires constant small inputs based on where the heli is starting to drift, but the problem in simulator is that there is no feeling of movement and especially on monitor field of view is limited, so it’s difficult to detect the developing drift early enough. I think the simulator will always need the assistance options to make enjoyable flying possible for everyone. Maybe Asobo, Helisimmer & other youtubers could also educate people not to feel bad if they can’t control helis without assistance options turned on. It’s not about simulation being bad or unrealistic. It’s also not about people lacking piloting skills. It’s about pilots missing 50-80% of their field of view and 100% of sense of movement. You can set monitor to show high field of view, but typically the monitor fills only 20-40deg area in front of you, vs 180 deg natural vision. VR is better with roughly 100deg FOV and can make helis much easier to control. Still, 100% of the seat of the pants feeling of movement is missing unless you happen to have a properly working motion rig. Helis with SAS are much easier to control in real life and would be better suited for pilots who use a monitor, but don’t want to have the simulator assist options enabled (which basically are the SAS, but done by the sim, not the heli systems).
I didn’t try yet Heli in MSFS. I have lot of experience with Heli on various simulators, mainly in VR. I saw they created specific profile for my Hotas (T16000+pedals).
Do you guys have one of those device with determined profile, and how does it feel?
From note;
- Added dedicated Helicopter gamepad preset
- Added dedicated Glider gamepad preset
- Added a dedicated Thrustmaster T16000M helicopter preset
- Added a dedicated Thrustmaster TCA Flightstick X helicopter preset
- Added a dedicated Thrustmaster T.A320 helicopter preset
- Added a dedicated Thrustmaster HOTAS One helicopter preset (Xbox)
- Added a dedicated Turtlebeach VelocityOne Flightsitck helicopter preset (Xbox)
- Added a dedicated Logitech Extreme 3D Pro helicopter preset
Nah, didn’t get around to doing some real flying yet, unfortunately. And VR requires too much juice for decent performance. Plus when I tried a friend’s VR set it was very unconforable to wear and strained the eyes because of the close distance of the screens. Not my cup of tea.
Xbox user
Heli become uncontrollable, no matter sensitivities, no matter key bindings and assistants
Please any light? Any fix!!! Today is my day off ![]()
What about your pedals, are they also default?
Xbox controller, everything default, tried a lot of combinations and nothing works
Then I can’t help, I only have a joystick and pedals.
note: here’s a discussion about..
https://forums.flightsimulator.com/t/official-discussion-bell-407/554987/112
What I read it should possible, but its not easy. But on other side: if you start with helicopters it will never be easy, independend of joystick+pedals or a xbox-controller. A lot and very sensitive actions on the axis are necessary, and that needs training.
Already flow heli IRL and can confirm this is an abnormal behavior. Yes you have to do the balance, easy inputs but even without touching stick the heli become uncontrollable, like if it’s inside an hurricane eye
Don’t think, thhat is possible to fly helicopters with a xbox controller. Mayber there is a glitch in the sim, but can’t imagine how to handle it without a combination of stick, throttle and pedal. Just my 2 cents.
ah.. okay.. thought you are beginner ![]()
I flew the Bell 407 now a bit and not noticed issues. More in contrast, it flies relativly easy ( e.g. compared with the B-47 third party , or DCS helicopters ) . Its smooth and I think its realistic ( but lack of RL experiance on my side ). May be we need to collect more feedback from xbox / xbox-controller users.
years ago ( like ages
) I started with a single joystick which had such a axis where you can swist the joystick itself , where I used these axis instead of pedals . I assume its all possible if you can set good sensitivity curves. The rest is muscle training..