Your pix are hard to digest, aren’t they? I (fortunately) didn’t observe it that obtrusive yet.
However, I noticed and reported (together with others) the horizon line in the first alpha, almost 3 years ago. It may be deeply hidden and hard to fix, but given any other flight simulators I fly (including MSFS’s relatives FSX and P3D) don’t show this line, it should be doable.
It’s been a while since I used X-Plane, probably August 20th 2020 if memory serves, but I remember that it has its own graphical artefacts back then that may or may not have been resolved since.
When you had Visual Effects set to HDR+SSAO you got this weird water mask effect when looking through trees towards the horizon. There would be a vertical line intersecting a horizontal line which if I remember right was aligned with the horizon. I probably have some old videos that show this from that time.
Thread about this here, which I contributed to at the time.
You can see it bears more than a passing resemblance to what we have now, and disabling SSAO was the “fix”.
And it wont be in a near future, major code change required, basically need to redone all kind of shader engine from scratch that affect all MSFS graphic from ground to sky. They already explained on Q@A. There is much more important things to improve and fix then this line when someone focus their eyes only on that line.
I just got into the sim again after 18 months away, and am dismayed to see this ■■■■ line still plagues my view. Unbelievable! I don’t see this in YouTube videos but maybe I haven’t just noticed it there. Does this affect anyone, or only certain configs?
Does anyone know an approximate ETA for this issue to be addressed by the Devs? Now that the sim is getting all those new bells and whistles this problem Is starting to become sickening.
IIRC their wording was that it was deeply embedded in the code, and it would need to be ripped apart, and put back together again, or words to that effect. Never is a long time, but it may as well be, which is a shame. Not the end of the world, but a minor niggle.
I believe I’ve read that this one actually would be fairly challenging to fix. It’s a pity though, as it’s especially distracting and noticeable for me in VR.