No fix for me and also this disabling reBar theorie isnt a fix !
They are in your library if you have them enabled
Ok thx but there is no such settings for my bigger handcrafted airports
Seems to be working OK here. Settings on high.
[GPU]
GPU processor: NVIDIA GeForce RTX 4070 Ti
Driver version: 576.02 4/16/25
Driver Type: DCH
Direct3D feature level: 12_1
CUDA Cores: 7680
Resizable BAR Yes
Core clock: 2610 MHz
Memory data rate: 21.00 Gbps
Memory interface: 192-bit
Memory bandwidth: 504.05 GB/s
Total available graphics mem: 28624 MB
Dedicated video memory: 12282 MB GDDR6X
System video memory: 0 MB
Shared system memory: 16342 MB
I got this behaviour today landing at Yellowknife (CYZF) in the Pilots Dash 7. Frames got low on approach and it was so laggy after landing I was unable to taxi to the ramp. It hasn’t happened to me before.
Can you even turn off fauna on Xbox?
Hi on some occasion but in order to tix that I usually toggle the frame generation settings in the menu from DLSS to AMD FSR3 go to windowed mode and then back to full screen. That helps most of the time
Regarding the issue with fauna, is the frame loss, as described in the thread below, still an issue?
This thread was closed, it’s suppose to be fixed.
Same here, I tried 576.02 for a day and was experiencing stutters which stopped after reverting back to 572.82
(7800x3d, 4090)
Hi guys just reporting back I’ve done a couple flights with fauna set to High instead of Ultra and my landings were way better and much smoother than before. Try it for yourselves and report back
It’s not fixed. I’m running a pretty much top end system and I still have to have fauna off. As soon as I dare try it again, the low fps comes back in certain situations. Even if I don’t see any animals.
Same here with a 3070ti, and Fauna set to off .
I wonder if the antialiasing is not the problem, mine was set at 16x for a test previously on the day.
I forget it, and had this horrible list of FPS at OMAA…
Gpu = 3070ti. Last driver… (and around 80 FPS all the way before landing)
FYI, there is a similar bug topic here which is still open and feedback-logged
Though tagged with vr it includes posts that are still seeing this in 2D.
I’ve had the same problem with unplayable stutters as I approach the runway when landing. An otherwise smooth flight is ruined. Just rolled back my nvidia driver and had no stutters at all with the Fenix A320 from YMML to YSCB. RTX3070/5800x/64g ram. I’ll keep testing.
Turn off Rocks and plants and try observate on next approach if you have a sttuters.
I got the same today too! And this had not happen to me either, including several flights I did yesterday! Not sure what’s causing this issue but I deleted rolling cache and scenery index! Will report back!
I don’t think so but we can toggle HDR on and off on console… how cool lol
Completed a 7 hour flight in the 737 max last night, hour in and the stuttering started, by Tod was a couple frames a second at best, it didn’t stop there though, atc assigned and cleared me to land, landed apparently without clearance, taxied to parking where there was no box to stop in, left it there for at least half an hour before it decided I can shut the engines down to complete the mission, still at around two frames a second then so everything should of been loaded in by then, only to get held up in the xp and performance screen where I had no input on the remote or mouse. Left it there for an hour or so still no joy, had to shut down and reset the game.
This is on the Xbox by the way
Maybe linked, but could be separate issue.
No fix..
Its a gamecode bug and this exists since the release of 2024. Stutters on final/rwy/taxi/takeoff on bigger handcrafted airports like egll inibuilds/gaya, eddf gaya/aerosoft, kjfk gaya, etc its a mess. Even with lower settings and lod at 100 they dont want to see/hear this fact so we dont get any fix .. i go with xplane.