IFR Visibility

Hello,

I was pretty shocked that MSFS broke the MS tradition of setting a visibility range for IFR conditions, while all other modern and heritage simulator platforms are capable of that.

I tried to practice zero-zero situations and CATIII ILS landings but I didn’t manage to limit the visibility to a realistic or exact level. It seems like there is no exact setting for fog like on other platforms. Fog is just rendered as clouds, but there seem to be no rules for visibility.

Are you planing to change that? I find this as licensed pilot quite disappointing to miss such a feature in a simulator which claims to have a certain level of realism. It’s limiting IFR capabilities dramatically.

Thank you!

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Have you tried to use the Overcast preset, move the clouds down and max out the clouds density and also add in the aerosol density as well?

Yes, I tried that, doesn’t give any useful result. The horizontal visibility is even with highest settings way to far. ILS conditions with zero visibility aren’t doable.

While Prepare3D, FSX and even FS2004 allowed to set visibility to exactly 200, 400 or 1000 ft FS2020 doesn’t allow anything like that.

Training or simulating IFR conditions are therefore pretty useless in this simulator. While VFR works great, I’m wondering how Adobo plans to implement FS2020 as professional platform for training purposes, this seems to be quite an obstacle.

I train myself with IFR conditions and CAT-III autoland even when it’s clear sky and calm winds… Lol…

Where did you get this idea from? I’m pretty sure professional platform for training purposes has a specialised supplier that airline and flight schools have a deal with that costs $10,000 to purchase.

Why would Asobo wants FS2020 to be used for professional platform for training purposes, with a $100 software? that doesn’t make business sense.

Prepar3D also has a cheap consumer license and it’s still used as platform for flight schools due to it’s customability. Anyway, that’s not the topic here.

I think a modern simulator should be capable of simulating zero visibility when it was possible with all other and even old platforms years ago.

Vote here. Has been discussed in many threads regarding fog.

P3d nor MSFS are for “training” (nor is ANY stand-alone software) but won’t go there.

P3D absolutely is a training program and used by plenty of organizations for exactly that.

Do they plan this ?? I have not seen any such announcement
Do you are a reference to any such official statement ?

P3d by itself isn’t used in training. Schools may have P3d and hardware combinations certified by the FAA, but just using it at home is different.

But I’m really splitting hairs here and has nothing to do with the OP main point. I understand what the OP is trying to say; that fog is well represented in P3d.

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This was pre SU5. Enough to give most low time folks a sweaty palm or two.

I’m aware that in certain situations the visibility might be quite limited, but the issue is that there isn’t a slider which provides control for that.

Looking at the screenshots on the runway it’s still showing a few hundred ft, as far as I can judge.

An older video also shows the issue with maxed out cloud settings. As you can see the runway is perfectly visibility a few hundred ft before landing:

Here again during day, 3/3 cloud layers all with 100% settings in 0 - 4500 ft. You can see almost spot the end of the runway:

CAT-III and Autoland are two separate things though. When skies are clear its not a CAT-III approach, just autoland. Only thing required is for ATC to keep the ILS sensitive area clear.

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Looks like any COMMERCIAL License for MSFS may be being managed by Aerosoft ?

This is something that has really bugged me ever since this sim launched. Yes, fog is well-rendered based on METAR now, but why can’t I set a visibility value in manual weather? It’s such a basic function of any flight simulator. And remember, just because you can’t log the time, that doesn’t mean there isn’t significant IFR training value in this software. Procedures practice, keeping your scan sharp etc… the sim is very good for these things. It would be much better if you could specify a vis value to ensure that you broke out right at mins, or never did break out, depending on training desires.

A workaround for lower vis btw is to incorporate precip. Max out a rain layer and you’ll have very low vis indeed. But, how low exactly? No one knows, because we can’t specify it. This really needs fixed.

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Yes it’s kind of disturbing that all other platforms and are capable of simulating that while MSFS doesn’t really care.

I am afraid that the issue is within the weather engine and how fog is rendered.

Claiming you can also fly IFR with visibility is a silly argument to me. You also don’t really need sound and can make the engine noise on your own :wink:

For such a huge project which so many resources which aims at leading the market, this should just work.

Please fix this!

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To me this subject (visibility) is the only thing that needed to be changed, textures aside, in the old weather system. Instead there was a lot of clamoring for METAR based weather and we have what we have now. Sad.

The ‘fog’ in SU7 did help but often visibility is too ‘good’.

Old weather system with actual limited visibility (not via clouds or precip) is what we need(ed). Just base the METARS on what the sim is generating at a given airport and don’t look out your window (don’t tell anyone but…, your NOT in a real plane).

I played around at a few airports to see how METAR is rendered in the weather engine, the results are quite random. The METARs are met by procuding clouds with similar properties, therefore no chance to get achieve a dedicated value.

Afterwards I tried to move the coverage slider several times and it looks like it’s just randomizing the cloud positions around the aircraft, which has the biggest effect on visibility. So there is no chance to aim for a certain value, it’s obviously just dependent and the position where the clouds are centered :open_mouth:

→ In a nutshell, the user has no control regarding visibility. Visible is an arbitrary result of a few parameters




I just landed at LFPG. Metar was 0.6 nm visibility and MSFS real weather was precisely spot on. Low level ground fog and it was exact.

I am not saying that it ain’t possible, but it’s just absolutely random how clouds are positioned since there isn’t a parameter for visibility itself :woozy_face:

I tried LFPG with following METAR/TAF:
LFPG 121842Z 1218/1324 19008KT 4000 BR BKN003 TX09/1218Z TN07/1306Z TEMPO 1218/1309 0800 -DZ BCFG BKN001 BECMG 1310/1312 6000 NSW BKN008 BECMG 1312/1314 BKN012 BKN020 BECMG 1315/1317 BKN008 PROB40 TEMPO 1318/1324 2500 BR BKN004

I guess everyone with flying experience has an idea how this should look like.

RWY27R has 2700 meters, I can easily spot half of the runway from ground. Even buildings which are more then 2 km away are visible.

For me, that doesn’t match at all, visibility is way too much. Again, it’s just depended on where the weather engine is placing random clouds.

Not really a satisfying result for a simulator :frowning: