Im done with this sim on XBOX

Agree - still lots of problems to resolve.
I’ve been using the beta to dig and test rather than just fly and the deeper you look…
I thought they’d improved the AA with SU10beta but looking more closely it’s still nowhere near as good as it was - it’s a strange loss..
CTDs are still a problem - for my normal flying, not so much, but I tried flying 6 flights longer than 1:30 (mine are normally about an hour) using IFR flight plans - 3 in stock TBM, 3 in Hjet add-on.

And only 1 of those flights completed successfully. Not a good statistic- 4 CTDs and one snarled up stutterfest that came on suddenly.

My verdict? Improved with this beta but it’s still along way short of where it should be and disappointingly,where it was a few months ago.

I’ll go on about this - but in my opinion practically all the issues have come about because of a lack of testing on commercial Xboxes.

Lots of people talk about the fact (it is a fact) that lots of us on Xbox are getting totally different user experiences. I believe this:

It’s the different SW configurations - add ons and options, it’s not a network thing, there are some fundamental code problems and we see the instability manifest itself unpredictably depending on the configuration.

Its very easy to put up with the result and not see anything unless you do some testing yourself - that’s not a criticism, it’s true though - if you have the beta turn all the settings to max and stretch the sim outside your own comfort zone to try and view problems others have reported - I guarantee you will find most of them If you try hard enough.

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I tend not to get CTDs but I can absolutely understand and appreciate that they are a major source of legitimate frustration for those who do.

To be fair on the devs, the recent Xbox stability beta is a indication that they are stepping up their efforts to diagnose and resolve some of the root causes. That’s why I think some of the comments suggesting that the devs are ignoring this issue, or making no attempts to address it, are not really warranted.

It would be great - maybe at the Q and A - if they could give an idea of what this stability beta uncovered. We don’t know at this stage whether it highlighted some quick fixes that could be included in SU10, or some more complex issues that will take longer to resolve, or a mixture of both.

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I would also love to see/hear about the data that returned.

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No regrets here. I only have the Premium Deluxe base SIM with a few PAID for aircraft and last night I just put everything into 1440, no HDR, went into “offline” mode till after SU10 is released. Smooth as butter, stuttering is nonexistent. But I’ve never really never had any serious issues like everybody else was experiencing “online” or “offline” so…

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All is said in your post

I thought I made it clear that Microsoft may pull the plug on the sim, not the hardware business. They have a very large installed base of consoles and many game titles that run on it. A weak title made by Microsoft that reveals the inadequacy of the hardware and/or is seriously defective, is bad marketing for the company. And Microsoft’s number one focus has always been marketing.

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I very much doubt MS would pull the plug on the sim - to do so would be admitting that the console is a weak product incapable of running a sim, it would crush sales overnight.

They are in this pit now and should see it through to a working product no matter, its a 10-year project so we have ~7 years to go. :wink:

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Yes, we did realise that that was what you meant! Still think it would be a very bad move by MS given the long history of the franchise and would always be seen as a programming failure!

Absolutely no chance will they pull the sim. They have said so many times that its a min 10 year project that if they pulled it their reputation would take a huge nose dive. They will keep working on it and over time it will improve.

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A flight simulator will never be catered to become some action-arcade console game for kids, getting the plug pulled because of some glitches only occuring on consoles. It´s a PC simulator with a serious and stable fan-base (ported to the XBox too) having slowly the highest-quality addon payware rolling out with more to come. Just like it was with FS2004 and FSX.
The Flight Simulator it´s one of the best Microsoft brands since the eighties together with THE Operating System, Windows. :slight_smile:

They are not going to suddenly throw that away “hm that´s it, flight simming is now over” after the world got the best and most sophisticated flight simulator ever made presented in 2020.

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Did someone call MSFS a weak title on Xbox ..
It was GOTY…for all platforms..

Huge numbers are playing on Xbox .. and a good proportion are NOT having major issues.

Whomever said they’d pull the plug because of marketing and bugs. Lol. You think it’s better marketing to give up and pull out.

Jorg is aware of the issues and they’re addressing them. We need patience not folks making wild claims that they’ll pull the plug in year 2 of a 10 year road map.

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Some folks really have no idea how much of a cash cow this is for Microsoft and 3rd Party industries.

Any doubt?

What other Xbox games have 3rd party developers making and selling their hardware AND software to supplement a vanilla game?

It was projected MSFS sold $1 billion in hardware alone in the first year of its release. That was the year BEFORE the Xbox version dropped. That’s just folks buying things like yokes, and graphics cards. Then there’s the dozens upon dozens of addon developers. Even the Game Pass subscriptions sold because of MSFS.

Simmers are not the largest community in gaming (yes, that’s the term we use here as an umbrella) but they do spend vastly more on each title than the average gamer.

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How many purchases of add ons do you have?

Half of my add-ons are useless on Xbox because of CTD’s Therefore, i haven’t bought anything in the past couple of months. I think i’m not the only one. Having a ■■■■ base sim we have now, will hurt in the long term.

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I’ve got a few third party aircraft installed:
Hjet
Islander
Trislander
Carenado C337 Skymaster

Seafront Simulations Vessel packs - global and southeast

No third party airports or scenery

For the beta testing I started with no add-ons and tried each one at a time to check for issues.

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The point is not that the Xbox is a weak product. It’s solid and worth the money. The point is that Microsoft has released a seriously defective title that happens to run on its flagship console. The defects may give users the impression that the console is weak.

Compounding the issue is that the title is also seriously defective in the PC platform. But the PC platform is different because tweakers believe (naïvely) that they can tweak the defects away. You can’t do tweaking in the Xbox and that is as it should be.

Bottom line is that critical defects still exist in the title after two years. That can’t help sales in principle. Waiting for a mythical 10th year for everything to be fixed isn’t how this business can stay afloat. The existing and committed user base may hang around but attracting new users will be a challenge. And new users is what the business needs for growth.

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I agree to a degree but I would not call it seriously defective, especially so when you see how many users there compared to the relatively small amount of complaints on here. I’m not belittling those with complaints, far from it as I am one of them but in terms of numbers the software seems pretty good.

We can tell when it hits the fan as we did when SU9 landed - this forum lit up like a Christmas tree, now, after the debug version and a patch or two, it has settled down a fair bit - I can’t believe users are just not complaining so it must indicate that things have improved a fair bit.

There will always be issues with 3rd party stuff, that is the very nature of 3rd party software and the choice to use it is up to the player.

FS2020 on any platform is pretty groundbreaking in many aspects, in some aspects it is mind-blowing when you look deeply at what is going on inside it, having said that I also think some decent error trapping and reporting is a must, knowing why your console CTD’d might help soften some of the high blood pressure caused by it. :wink:

I’ve had a few issues, 7 CTD’s to date (since Dec '21) but I keep my install clean and my flights short. That’s my preference for now, I am really wanting to get the Spitfire and Concorde but I’m not spending a penny more on it until I have read that it is more stable, my fingers are crossed for SU10.

I also don’t bother with lessons or bush trips etc as have had issues in both, do I care? not really, for me the whole sim is about picking a plane, learning the controls, ramp to ramp flights and the scenery. On the Cessna 152 and 172 I even went as far as manual map planning using dead-reckoning and then taking that flight with a stopwatch etc :wink: I bought an aviation map, manual flight computer, map ruler etc just for this.

Even with its current issues I still think the sim is the best app out there.

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Xbox weak product? Come on..

It runs nearly all games flawlessly which on PC you’ll need to go through endless optimisations and drop a few hundred big ones every time you want stuff to run smoothly.

This is not a hardware thing but a work-in-progress on Asobo’s part. Give them time, they will optimise it on both platforms. MS can’t afford to see angry customers walk away from flight simulator.

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I’m doing a fresh restart from zero as you. Did you install Su10 beta or are you running SU9 after the reboot?

I have a fantastic experience on Xbox Series X.
I don’t know what some people doing wrong, maybe slow internet etc.

I’m glad it exists on Xbox.

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