It seems to have mostly got the scheduled regular stuff covered, I’m just commenting on the stuff not yet included from the feed… and can’t imagine a way to bother with trying to add the missing aspects like full ground phases of flights to that sort of traffic, but that’s because I’m more interested in smoothed representation of the aircraft flying data, than the recreation of them flying from engine start to stop.
Good thread and I really hope we make this thread visible to Asobo.
The “ballerina dance” and lack of taxi / runway exit speed of AI traffic is a must for improvement to begin with. It will take the sim take new levels.
Cheers,
Nish
This and ATC need serious work for getting immersed when not wanting to play multiplayer.
AIG and FSLTL has giving the flight sim community what we wanted now its down to you lot to fix the problems whats been in the sim the last 2 years,.
I was really blown away by things that could be achieved within MSFS. AIG and FSLTL really are awesome at showing how Live Traffic could be handled in a much better way.
Looking at FSLTL the Vatsim-Model Matching VMR file, which is included, is such a QOL feature. (If you use Vatsim of course). And if I remember correctly Vatsim was featured in the Partnership Series, I do think the integration could also be vastly improved (less 3rd Party Apps).
The Ai ATC gets the runway wrong so many times that I now plan an IFR flight first. The Ai should be sensible when assigning a runway when there are 2 or more and note the wind direction when a player asks to land.
Is it possible for the creators of FSLTL to change the way aircraft are depicted landing? The planes do not flare and plop onto the runway like they would break their landing gear IRL. Or is this something only Asobo can adjust in the animations? Please make them more realistic.
I might be super-wrong, but I think that is linked to Asobo / MS (once they fix it).
The default AI traffic does that, so will any other injected traffic.
Cheers,
Nish
I think you’re correct, and from what I’ve read, the API doesn’t really offer functionality to control traffic in real time.
Unfortunately I don’t think MS really care - most of the money the serious simmers are paying out isn’t going to them and they are still fixated on the Xbox crowd - Reno anyone?
For me this is the most annoying quirk as well. Was taxiing at Heathrow (with FSLTL) the other day and there were 3 planes doing their pirouettes at the holding point. It looked so ridiculous.
If you are using FSLTL, you can click on “Remove Nearby Traffic” and it will remove those spinning aircraft, if they are close to you. (This option will appear when you move your mouse in flight).
Helps also when there is an aircraft stuck on the runway.
Cheers,
Nish
With FSLTL being as good as it is. I’d like to see the above worked on sooner rather than later. This is an absolute must
Three things that need improvemnt,
-
Stop this spinning around in circles! Where did it even come from? It never happened in FSX or P3D… From what I understood they just used the same logic or code for MSFS so I’ve no idea how this would have stared (or why have 2 years they havn’t seen fit to address it)
-
Better spacing for arrivals to avoid go arounds.
-
Allow dynamic taxi speed adjustment (or at least improve taxi speed exiting runways) to avoid go arounds.
Two years in Asobo - Time to fix these most basic of things.
FSLTL has brought me here.
Please Asobo, make this awesome Flightsimulator one tiny bit more awesome by increasing the taxi speed
Hey Asobo, just reminding you that the AI system is still very poor even under SU11 beta.
Whilst SU11 beta has brought some more traffic (which is great), today whilst using internal MSFS Real Time traffic at EGLL I saw;
- Three aircraft on approach within 300 yards of each other (photo attached)
- AI aircraft land and then taxi at 10 kts past two runway exits (causing multiple go arounds)
- Some horrendous livery matching when using AIG or FSLTL models & liveries. To use an example, I saw two Aer Lingus aircraft spawn . Despite having Aer Lingus models and liveries from AIG, MSFS displayed one as a JetBlue A320 and the other as a generic A380. Go figure…
CAN YOU PLEASE CONTINUE TO WORK ON THE INTERNAL AI HANDLING!!
Thank you kindly
the problem has not been solved at all at least not in my case
I don’t know why this realism breaking hasn’t been addressed. It would be a simple fix, I think, for AI aircraft (real time as well as auto gen) to just ignore other planes and do their thing. No go-arounds, no crashes, no avoiding other aircraft. This might in itself be breaking realism for some people, but I’d rather have functioning AI planes actually taking off and landing than spinning, disappearing or circling aircraft that just look unusual.
I’ve never thought of having the AI just ignore each other and do their own thing…thats an interesting idea that, whilst wouldn’t be realistic, would probably be a much better option than what we currently have. And as you say, maybe it wouldn’t be that hard to implement…Interesting idea…
SU 12 Beta is starting to address AI traffic performance on the ground and in Air. What is still missing and/or buggy is:
- Eliminate AI aircraft landing and taking off in the wrong directions, based on updated METAR data. For parallel runways, ensure takeoffs are in the same direction as landings. Runways should be restricted and synchronized for both departing and arriving aircraft. (Major bug).
- Reduce go-arounds by adjusting AI to do High Speed runway turnoffs (Currently slowing down to crawl, taxiing too slow and missing turn-offs)
- Reduce go-arounds with fast takeoffs after clearance, instead of AI traffic rolling at 10 knots on runway to take off position, before pushing the throttle and go
- Reduce go-arounds by adding ATC instructions for AI aircraft speed adjustments and longitudinal spacing on landings.
- Introduce traffic landing sequence, and ATC assisting in spacing inbound AI traffic at busy airports (think London Heathrow, a plane lands every every 45 seconds)
- Ensure no planes land on the runway and just stop on the runway without Taxiing off. (bug)
- Realistic landing glide slope for landing AI aircraft. Some AI aircraft come in very high, suddenly drop down, and overshoot the runway
- Ensuring proper livery matching for live traffic with 3rd party libraries AIG or FSLTL
- Improve airport parking space sizes so the correct size liveries can park at the correct gates (Example in Dubai the A380s at OMDB are not parked at their designated terminal.
Good luck Asobo, you can do this! We are almost there!