One of the problems is that Asobo is using the wrong feeder. And with the feeder they use, you will never get helicopter traffic or in fact any realistic AI. Not all aircraft are captured.
If they would partner with Flightradar24, the community there is one, if not the best place to get accurate flight data.
Now it’s April '23, SU12 is released, and AI Traffic is (for me, with FSLTL) the worst i’ve seen in 8 months. Long landings, clusters of aircraft trying to land at the same time and much worse performance than before. Every view-panning can cause disaster. Lower settings hardly make a difference. I only use ‘Historic Parked’ now. Major regression for me.
I second this, I have experienced all of the same. Along with .bgl based traffic no longer working since SU11 or SU12. So for now, I most custom AI traffic that was working for 2 years no longer will lol.
Regression is a good word for this, WHY would a major part of the sim be getting worse and not better? Not everyone wants live traffic all the time, there are thousands and thousands of flightplan files on Avsim that did work with the sim that no longer do, and the AI is behaving worse than when I bought the game. This is so bizarre.
The only hope we get is from the FSLTL crew. They’ve already fixed the long landings, and i’m sure they’ll fix other issues. But then SU 13 will arrive, and the whole sequence starts again. Currently AI Traffic doesn’t even respect wind direction. Yeah, it’s bizarre after 2,5 years.
Is Asobo planning to address the long landings and go arounds? In my opinion, it would be better if they could give access to third parties to make the necessary fixes.
Just want to add that I wish that AI get a rework about their flight model.
For example, takeoff and landing look really unrealistic.
Not talking about the fact that this plane landed at 3/4 of the runway.
Voted in hope this soon finally gets prioritized. What bugs me the most, other than aircraft floating along the runway, is the absence of flare upon landing and nose lift during takeoff. Nothing more immersion breaking than watching planes moving like sausages on roller skates.
AI traffic add-ons with real-world liveries have become increasingly popular with add-ons such as FSLTL, and airports have become filled with real-world liveries. However, because there currently exists no native tool to assign parking codes, you will often see airlines’ aircraft strewn randomly about the airport, including being parked at terminals and gates those airlines do not park at in real life.
There are ways to get around this - such as editing the airport’s XML files but it is not commonly done from what I have seen.
My proposal is to implement a tool in the scenery editor with the ability to assign parking codes to gates to allow proper airline assignments. This should hopefully encourage developers to include parking codes more often and make airports filled with real-world traffic much more immersive and true to life.
Don’t forget Denver Air Connection flys DO328 jetliners from Denver to Telluride Colorado so it’s some what accurate having a jet there but unfortunately it’s the wrong model
Mate if you can figure out a way to add parking codes to 3rd party airports I’ll pay for it!
To be honest, given the scenery editor that exists within MSFS you’d have thought Asobo would have gotten around to adding the ability to add parking code data there…
Hopefully on July 25, when the WU is launched, the Scenery Gateway System (World Hub) tool will arrive. According to this tool, it will be very helpful for MSFS 2020 and for MSFS 2024