Improve AI Traffic at Airports and in The Air

Xbox users cannot use the majority of third-party add-ons, so there is a large chunk of the playerbase that would miss out.

Personally, I had previously voted for this topic. I don’t use third-party traffic add-ons and think that this is a ‘core feature’ of the sim either way and it should be improved!

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Has there been any mention on offline AI traffic for msfs 2024? While I admire the technology and initiative behind live AI I also hope for what used to be fossible in fs2004 and fsx. To have offline ai traffic based from flight plans. To be able to modify them and enjoy the sim as a sandbox and let one’s imagination fly.

@Jummivana It would be nice to hear from the team what the intentions are for offline ai functionality. They seem only focused on live traffic, which is great too, but it ignores a biiig community of fs2004/fsx ai traffic enthusiasts.

Yep! Something needs to be done about the ai traffic. I am fed up with being given clearance to land, and then when my wheels are about to touch the tarmac I am told to go around because an ai A320 has suddenly appeared on my six. Then when I go around the a320 suddenly disappears after landing.
Also no matter what runway I select at my destination I often get an ai A320 hurtling towards me as I’m landing, and this happens if I use the runway that is in the world map, or if I ask permission to land and let ATC tell me which runway to land on.
And there’s the thing when on approach, after being given clearance to land, and on final, the ATC gives an ai aircraft clearance to land, and it flies right through me causing me to almost losing control of my plane.
It’s all very annoying!

Hi @Elric1st ,
FYI, if you or others have not seen these, there are a couple of bug reports about this:

and

a search for:
ai traffic in:title #bugs:atc-traffic-navaids-bug
will show others.

My biggest gripe is if a airport has a VRB wind direction, every single runway end is used for take off and landings at the exact same time, the Sim can’t stick to one departure flow, it just assigns aircraft to take off and land from all directions, often aircraft landing into each other on the runway from opposite ends…

Ich hoffe der neue Simulator ist keine Baustelle wie der 2020.

Moderator Edit:
Internet translation:
I hope the new simulator is not a construction site like the 2020.

I agree, I dont want live traffic, I just want to be able to fly around with some realistic looking flights offline at any time of the day.

Currently, at a busy airport like JFK with FSTL Traffic running 50 AI flights they jam the radio for (as of now) over 30 mins.

You have to sit there spamming the ATC button (1) to try and get your Request for clearance in between theirs.

Then if you are lucky enough to get that in you have to sit there spamming the Request Pushback ATC call on the lucky chance there is a break in ATC requests.

In FSX you didnt have to wait you could at least press the button and “lodge” your request in the queue.

But as FS2020 has not been built for airline simmers, its been built for GA nobody ever bothered to test ATC with more than 5 AI planes trying to leave an airport on IFR flights.

I am not hopeful for 2024 because I just dont think Seb and the guys get it, still, they talk a good game in fairness about the pilot career… but if they werent willing to fix any of these game breaking issues for 4 years I cannot see them getting it right for the next sim with all the other stuff they are doing. It will be some new liveries and some kind of basic career stats, essentially improving the logbook marginally.

In the time I have written this entire post I am still waiting for AI planes to get off the radio, so I can just REQUEST TO STOP PUSHBACK! I cant even stop pushing back until everyone else requests clearance, taxis to the runway.

Its bizarre how nobody at Asobo tried loading up a flight from a busy airport with lots of AI planes and… tried to fly somewhere!

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Exactly my point, well said. I don’t know about getting it, but definitely not showing interest. I still have my fingers crossed since they have mentioned they have spoken to @Kaiii3 from AIG, but that was ages ago and nothing else has been mentioned.

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I’ve noticed a serious MSFS engine AI traffic limitation. This problem happens ONLY when you are doing more legs in the same aircraft. Let me explain.
You spawn at your airport lets say Miami KMIA. You are going to fly to the New York KJFK. You spawn at the gate, start FSLTL injector, it injects traffic everything works fine. Then you fly to NY. AI aircraft is there, AI aircraft is moving, landing, taking off in New York - everything works fine. Problem starts when you decide to continue (no game restart, no going back to menu) from the New York to anywhere. For example you want to fly back to Miami KMIA. At New york it still works fine as it should. Planes are landing, taking off and taxiing. BUT in Miami there is not single aircraft spawned, planes are not taking off and planes are landing only, but 10 seconds after touchdown (according to the fsltl traffic command prompt log) they are removed by MSFS engine (no explanation like for example out of range). Restarting injector does not help neither removing traffic. Only fix is - going back to menu/restarting game and start over from the scratch - spawn again at the gate let the game load again.

TLDR - if you want to fly more than one leg in one game session aircraft wont spawn at the 2nd, 3rd 4th, 5th etc. destination airport no matter what you do.

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Moderator edit:

Yes, the AI airplanes are one of the most longed-for highlights, which unfortunately don’t work well. Unfortunately, some paintings are still missing. Behavior at the docks is a disaster. ( rotate directly at the dock when driving out )Won’t be pushed back nicely.) Driving around the airports like raudis. Do confused approaches make strange overflights at the airports…

Ja die KI Flugzeuge sind mit das am meisten ersehnte Highlight, welches leider nicht gut funktioniert. Bemalungen fehlen leider noch einige. Verhalten an den Docks ist eine Katastrophe. ( drehen sich direkt am Dock beim herausfahren )Werden nicht schön zurück ge -pusht.) Fahren wie Raudis auf den Airports herum. Machen wirre Anflüge komische Überflüge auf den Airports…

Fs2024 ai is a nightmare, you got planes taxing without care (yes I already checked to see if I was off multiplayer and I was off Multiplayer ) and the ai is worse than an uncontrolled multiplayer session with how much stuff was going on like fast taxing aircraft don’t turn on crash settings in fs2024 if you want to survive at the busiest airports

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Seems Asobo has yet to come to any agreement to model Dassault planes as AI traffic but were able to with Embraer-one improvement I’d love to see even if not a high priority.

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Why is this a wishlist item? What was promised (various interviews, live streams etc) is clearly not provided. I expect to get what I paid for.

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What I hope is for an FSX equivalent AI.

The original wish was made in October 2020 for MSFS 2020.

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It’s tough to see that after four and a half years, they still haven’t delivered a realistic airport traffic model. We’re stuck with those ugly, pointy planes that really get on my nerves.

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then probably it will be available in FS2028 or FS2032…

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