Despite the announcement a few weeks ago, this hadn’t yet received its own thread. Trailer now live and the airport’s looking good!
It looks awesome. Maybe the ground textures looked too clean to me but I can live with that. Another much needed upgrade over the old Gaya version. Day one purchase! And it looked quite close to release to me.
They’re always close once the trailer drops. The exception was EGCC, which released about three weeks after the trailer (if I remember rightly). It’s normally a couple of days.
Is it ready to drop, or are they finding problems with it.
The airport is going through a major makeover currently. They are elongating the northern portions of Terminal A and southern parts of Terminal C along with the construction of Terminal F. I hope INI B continue to update the title to reflect the upcoming changes. Either way it looks nice and is welcomed.
Normally, inibuilds standards it will drop tonight.
A few content creators have been streaming preview copies since Wednesday. With luck it releases this afternoon for the rest of us plebs.
Belgium time 21.00 as allways
Just released
So how is it? I’ll probably pick it up tonight. ![]()
To be honest, the first impression is not that great, mainly due to the performance, but also because of the lack of detail. The airport is huge, no question about it. And it is surrounded by high-resolution photogrammetry. But considering that most terminals have parallax or only black surfaces as windows (without night lighting), the airport seems poorly optimised to me. As is usual with Inibuilds, you see many objects popping up at very short distances during the landing. Building textures are also rather low-resolution and the landside is kept very simple. All of this would be okay for me at such a large airport if the performance were good. But with my RTX 4090 and 7800x3d, it stuttered significantly on the runway and taxiway with the PMDG 737. The comparison with Rome V2 is certainly a bit flawed because KDFW is significantly larger. However, the level of detail at Rome is much higher and the performance is far better. In my opinion, the optimisation of their sceneries in terms of LOD and FPS is still Inibuilds’ biggest weakness. Considering the high price, I’m rather disappointed. I’m hoping for further updates for KDFW.
By the way, I have most of my MSFS settings set to High and Dynamic Settings turned off.
I watched a livestream last night and thought it looked a little more basic that their usual output. It’s been a while since I had performance issues at an Ini airport, the last being OMDB. I know many had issues with KJFK but in FS2024, it’s fine for me.
At least one thing you can’t accuse Ini of is not updating post-release so hopefully they’ll iron out any issues. Given the size of the place, I’m really not too surprised they’ve had to tone down the detail a bit. It certainly looks better than the Imaginesim version.
At £23.99, it’s one for a sale for me. It’ll no doubt be cheaper when released at MP but I’m done paying £20+ for airports now.
Yes, no question about it. With an airport of this size (it’s really huge), you have to accept limitations in the level of detail. That’s why the performance is definitely my biggest criticism. Well, that and the constant popping of objects. I’ve always been bothered by the poor LOD optimisation in Inibuild’s sceneries. Most other top developers simply do it better in this regard. But I’m sure other users are less bothered by this than I am.
It’s annoying but I only really notice it when outside the aircraft, looking around. Typically, I’m pre-occupied with getting my aircraft on or off the ground so it goes unnoticed a lot of the time.
But yeah, Ini are bad for it. It’s not THAT unnoticeable!
Well contrary to recent posts, I bought the scenery and think it’s a substantial improvement over the stock Gaya “hand-crafted” version. Flew out of there today on a long-haul and it looked and performed great for me.
I like it too. It feels enormous. When I first loaded in I felt it was missing something but once BATC threw in all the AI traffic things were just moving all over the place.
With all of Inibuilds’ larger hubs, such as EGLL, KLAX, KJFK, and now KDFW, I always experience stuttering during landings and on the taxiways. With my very powerful PC, this only happens at very few other airports. But I have also read several times that these sceneries offer good performance for other users. Ultimately, it depends on individual settings and add-ons. I think that enabling MSFS Dynamic Settings has a particularly positive effect. At least with my settings, my PC reaches its limits at KDFW (all MSFS settings on high, Dynamic Settings off, TLOD 130, OLOD 200, FSLTL, PMDG 737 or Fenix, Rex Atmos Core).
KLGA is always the benchmark test for my system. I have Inibuilds KJFK, Drzewiecki KEWR and Samscene NY installed, and yet I can still land at MK Studios KLGA with good performance. KDFW performs worse. But as written above, such experiences are of course subjective and depend on many factors. I think that VRAM utilisation is an important factor, especially with Inibuilds’ huge airports. Perhaps my settings are too high for this size of airport, but that would still mean that Inibuilds airports are more resource-intensive than other airports. For example, the equally huge Chinese hubs from WF Scenery Studios all run much better for me.
But it’s good to hear that KDFW is running more smoothly for others!![]()
To be fair, WFSS’ airports have very basic interiors and slightly less ground clutter (but I prefer their textures).
Ini airports have always had a reputation for being demanding on hardware but part of that is no doubt due to their tackling superhubs few others developers would dare take on; and for that, I laud them. For me, they’re in the list of top devs but not quite at the apex. That accolade goes to the likes of MK, Pyreegue, Jo Erlend Sund and Marcus Nyberg (plus some smaller, niche devs such as SLH and NZA).
Incidentally, WFSS’ 2024-exclusive airports don’t run great for me. Lots of stuttering. The only Ini airport I still have noticeable stutters at is OMDB.
I finally got to do my first flight to this latest IniBuilds’ creation (from IniBuilds EDDF and in IniBuilds A340
) and I love it. I agree with @DrVenkman3876 , that’s a huge step up from the Gaya’s rendition. I wonder what will be their next large US airport. I hope for KORD or KMCO. KATL’s been in development by Orbx, so that we can consider covered.
I would actually be interested to know the MSFS settings used by others who have good performance at this airport. In particular, what texture quality is set and whether dynamic settings are enabled. As mentioned, this is not the first Inibuilds airport that doesn’t run very well for me…
That’s true, but less so in the case of KDFW. Only about 20 percent of KDFW’s terminals have an interior. Large parts have parallax effects or black fronts. At night, the glass fronts are just black. That’s why I prefer the approach taken by WF Scenery for large hubs, which is to show a rudimentary interior in all terminals instead of a single detailed terminal and nothing at all in the rest of the airport. But as always, that’s a matter of taste.
That doesn’t mean that KDFW is a bad airport, but I measure Inibuild’s scenery against other top developers. There’s no question that the airport is far better than the Asobo version. And yes, Inibuild dares to tackle mega airports that hardly any other top developer would attempt. I really appreciate that.
SU 4 seems to cause problems with some native versions of airports. The native add-ons from WF Scenery don’t run smoothly for me either. The 2020 versions, on the other hand, work perfectly in MSFS 2024. In the case of Fly2High, the native versions also perform significantly worse than the 2020 versions.








