Is anyone else really dissapointed?

That’s fair. It is an incredible platform for the future, you have to admit. being a “longtime” simmer it’s exciting to be in something new and fresh. I probably would have paid $100 a month ago to be an alpha tester.

Yes but for the love of god tell us about it, at least Laminar Research tells you that you are buying a beta product. Not hard at all to do and people would know it.

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Where do you get this hardware? I can’t find anyone anywhere that carries it!?! :slight_smile:

At least MSFS2020 is new code, XPlane has code from the first iteractions, old OSX menus because of this and was rocking OpenGL until now, when they realised they needed to step up their game because there was a competitor coming up and then, got into developing the Vulkan Compatibility.
Let’s face it, if anything we, as consumers are to benefit from competition between all the platforms.
But you know what I think was abusive as hell?: Third party planes that cost the same or even more than a standalone AAA game with a 5 reinstall cap and hardware-locked: That’s abusive as hell. With the marketplace, we are not going to have those issues.
10% sales on planes, etc…
Other than that: Having to get multiple TB disks in order to generate your own ortho: That was ridiculous and I’m happy Microsoft got rid of that with the real time stream thing.
IMHO, it was worth the 120 quid investment.

You seem upset, aren’t you liking your new game? Don’t worry it will get better over time :wink:

After 3 weeks in agony waiting for this release and not part of the alpha testers there are things I thought would be better. The bing map is maybe of different quality around the world maybe and I feel its not very good in my country. I have high hopes this will only go 1 way…upwards, but the hype has landed for me, hard but not a crash. I am also waiting for a reason to take flights beyond the challenges in the menu. 3rd party programs like AirHauler2 etc that has kept me going for many years now in fsx, p3d and xplane. Camera system was kind of a bummer and feels clunky. The “chaseplane” camera addon for fsx, p3d and xplane is much smoother and user friendly. The dronecamera is a nice touch but the rest feels buggy or not very custom friendly to save presets that will stay that way. Like I said, i dont regret buying it but my hopes and anticipations was a bit too high. I havent figured a way to change planes and locations without going out and home to main menu. Maybe there is a way but if not, well, the old fsx has this.

ps. Yes I was hyped up beyond what is healthy but after using it for a while now it only gets better and better and the immersion with the small prop planes and cessna it dawns on me how good this really is. Its abut getting used to their camera system vs chaseplane for those who knows what that is. Im not a pilot in real life but I am frequently up in cessna 172 as a right seat passenger and the way this sim respond with wind and flaring the plane before landing it feels to me very close to real life. Fsx and p3d runs on rails and have very little immersion to me. Msfs is by far the most true simulator, at least it seems like this to me after a couple of weeks.

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When you say it’s running “properly” what exactly does that mean? For some people they might think running ultra on a 4k display at 120fps is “proper”. For me, I have a 7700k with 32GB of ram and a 1080ti loading off a 2tb SSD. I run on a 32" 1080P display at around 60fps on high settings. This performance seems very reasonable. In X-plane I didn’t get this kind of frame rate until vulcan was released. I run it in VR at 45fps and that seems perfectly acceptable, no stutters or issues. To some people 90fps in VR is the only acceptable performance which i honestly don’t see any difference with in VR since it’s 90fps re-projected, but some people think that 45fps is “unplayable”. Sorry for those people but I was doing just fine with 22fps in x-plane, so it’s hard to determine what you mean when you say “proper” since various ideas of what is “proper” exist.

Das Problem ist dass man es nicht installieren kann - bei 50% der User

It’s a new sim from the ground up, I am going to give them a few months to get things worked out. Now they have 10,000 or more people beating on it you will see a vast improvements in the next few releases. I never had any great expectations for the built in aircraft. They don’t have the resources like dedicated Aircraft builders like PMDG and others. That’s all these companies do is aircraft. So just going to wait for those. I waited this long a few months more isn’t going to kill me. I will just putz around in the 172 for now and wait for PMDG to get their planes converted over. I have been testing MS software since Windows 95, They are all the same. Takes 6 months or so.

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finished means, better optimized and mostly, less bugs…there is certainly a state you can define finished.

We could be as well another 6 months in a BETA but with access to everyone who buys the game. Pretty much standard procedure. Benefit is, noone would be complaining, returning the game, spreading bad word etc. I am sure, most of the sales would happen anyway.

It was definitely bold decision to launch it as it is.

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I didn’t test it at JFK but at EHAM, it felt like a slideshow to me…
Ok, have to admit that went there ‘as is’, without diving into the settings of the sim.
My system should be able to run this sim at medium settings ( i7, GTX1650 Q-max, 12 GB ( not extendable) RAM but perhaps I have to throttle back more.

Also validate that the sim is not using the native resolution of your monitor/screen. Mine defaults to 4K resolution because my monitor has 4K resolution. It also defaults to high settings based on my hardware. With my GTX980ti that also results in slideshows, because that card isn’t capable to deliver proper 4K performance. When I set the resolution to 1080p all is well, I can even run it on 1440p in less populated areas.

I am disappointed in the atrocious performance of this sim at the hand crafted airports. It’s a joke regardless of the specs you have

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when x-plane first version was so bad i stop playing with it, now with x-plane & natives VR my point it with i fee back in time this be a good sim. if the look we ever had now. another when noted when something is and when it leadings curving people since to hate it

$120 is a lot for an unfinished video game.

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I’ve been happy with the game and performance so far. I have played FS since the first version and there is always just a satisfaction i find in playing this game. For the nostalgia feelings I went ahead and plunked the $120 for the full premium version. Not regretting it at all and looking forward to plenty of flying.

Two complaints:

That first download of 90gb, good god. That’s just a beast and i had to let my game sit there for half the day while that downloaded. I don’t recall having an option to let it continue in the background at just get into the game right away. Would have loved some sort of option that would have got me in the game faster.

Second, after just dropping $120, I see in the marketplace there are more airports and planes for $15+ each? Good lord is this just a money grab or what? I already paid you double what you normally pay for a video game and let you chew up a huge chunk of my hard drive. Stop trying to shake me down for cash or at least make it reasonable? $30 for another single plane? $5 maybe… maybe.

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I agree about the UI, which is quite amateurish in places, and has a lot of missing elements. Flight planning and control mapping is especially poor. Personally as a UX designer myself, I find the it subjectively ugly. The button cues are ugly. The homescreen should have been something dynamic, like a seamless looping video / in-engine top view of an aircraft flying through the clouds.

The rest do not bother me. Overall, even in the current state, it is still a masterpiece and landmark achievement, not just among simulators, but in videogaming as a whole.

If I would put the 60 bucks and throw it out of the window , it’s better then this game because some one will get happy.

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Developed for:

1st - Consoles. :rage:
2nd - Casual PC Gamers. :rage:
and last - Flight simulation fans. :■■■■:

in my view.

I want to love it but Microsoft made it so hard.

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I’d be pretty annoyed to get an Aircraft like the A320 with bazillion inop switches or the CJ4 without working clock and outside temperature display, if I paid 120 bucks. Especially, considering they are selling this game with “highly detailed aircraft” marketing line.

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