Is it normal that the Cub Crafter X Cub - Floats can't steer on ground?

We will have to agree to disagree on that one! I will do a comparison video soon. I agree that this is a bit of a pet complaint of mine. Here is a video of t he C172 Amphibian turning on land as I consider to be ‘normal’. Microsoft Flight Simulator 2021 08 09 11 39 06 02 - YouTube

It is not a question of agreeing or not. it just works for me and many people. It should work for you. I suspect that you have a controller problem or a modded aircraft plays a nasty trick. I play with a Warthog HOTAS and MFG rudder pedals with only one addon in my Community folder (the DC-6).

Now, any software including flightsims are a bit temperamental. Some things work for one simmer and not for another… Ii have already seen that.

Add to that that SU5 has corrupted the controller maps of many people.

Why would the developer of the Cessna Bird Dog tell me on the forum that the water rudders are not able to be implemented at this time ?

I do not know the guy nor the addon so I won’t comment about his ability.
The default aircraft have come from Asobo who knows its code inside out which is not the case, I suppose, of this developer.

What I see on my screen seems to me more important than what he says.

I do not try to be argumentative, you believe whatever and whoever you want to believe :wink: Good luck…

EDIT Just did a full circle on water around a ferry ship in the Channel with the Cub :rofl:

I’m glad that you have as much fun as I do with the amphibians. I also hate to argue and have only made friends along the way with this great hobby. If the water rudders suite you then that is great. I have hopes that they will get even better! Just for fun, I include a video from the old days just to show the difference when the water rudders are deployed. Take care. https://youtu.be/IKm3dr7v5Pw

For anyone having ground/water handling problems with the X Cub floats and the C172 G1000 floats, I’ve edited the [CONTACT_POINTS] in each plane’s flight_model.cfg file to create steerable front wheels and steerable rear floats - that’s right, since at least FS2004 all floatplanes have four floats (two front & two rear) because with only two floats they just do a backward somersault and sink. All FS floatplanes with good water handling have had steerable rear floats for as long as I can remember (FS2002).
Both planes can now turn on a dime on ground and water - be careful not to turn too sharply on water or you’ll tip over and “overstress the airframe” or whatever the “game over” message is!

Cub Crafter X Cub floats:

[CONTACT_POINTS]
static_pitch =-0.1
static_cg_height =6.49
gear_system_type = 5 ; gear system type (betweeen 0 and 4) 0 = electrical, 1 = hydraulic, 2 = pneumatic, 3 = manual, 4 = none, 5 = undefined
tailwheel_lock =0
max_number_of_points =18
gear_locked_on_ground = 0 ; Defines whether or not the landing gear handle is locked to down when the plane is on the ground.
gear_locked_above_speed = -1 ; Defines the speed at which the landing gear handle becomes locked in the up position. (-1 = Disabled)
max_speed_full_steering =110
max_speed_decreasing_steering = 120 ; Defines the speed above which the angle of steering stops decreasing (in feet/second).
min_available_steering_angle_pct = 0.2 ; Defines the percentage of steering which will always be available even above max_speed_decreasing_steering (in percent over 100).
max_speed_full_steering_castering = 120 ; Defines the speed under which the full angle of steering is available for free castering wheels (in feet/second).
max_speed_decreasing_steering_castering = 140 ; Defines the speed above which the angle of steering stops decreasing for free castering wheels (in feet/second).
min_castering_angle = 0.05236 ; Defines the minimum angle a free castering wheel can take (in radians).
max_castering_angle = 3.14159265358979 ; Defines the maximum angle a free castering wheel can take (in radians).
point.0 = 1, 4.4, -3.5, -6.8, 2200, 1, 0.75, 60, 0.237, 4, 0.8, 8, 8, 2, 0, 0, 1
point.1 = 1, -4.9, -3.5, -7.05, 2200, 1, 0.75, 0, 0.237, 4, 0.8, 8, 8, 2, 0, 0, 1
point.2 = 4, 3, -3.29, -5.65, 2200, 0, 0.75, 0, 0.237, 4, 0.8, 0, 0, 2, 0, 0, 1
point.3 = 4, -9.5, -3.55, -4.95, 2200, 0, 0.75, 90, 0.237, 4, 0.8, 0, 0, 2, 0, 0, 1
point.4 = 5, -11.55, -3.55, -8.3, 2200, 0, 0.75, 90, 0.237, 4, 0.8, 1, 2, 2, 0, 0, 1
point.9 = 5, -11.55, 3.55, -8.3, 2200, 0, 0.75, 90, 0.237, 4, 0.8, 1, 2, 2, 0, 0, 1
point.5 = 1, 4.4, 3.5, -6.8, 2200, 2, 0.75, 60, 0.237, 4, 0.8, 11, 11, 3, 0, 0, 1
point.6 = 1, -4.9, 3.5, -7.05, 2200, 1, 0.75, 0, 0.237, 4, 0.8, 11, 11, 2, 0, 0, 1
point.7 = 4, 3, 3.29, -5.65, 2200, 0, 0.75, 0, 0.237, 4, 0.8, 0, 0, 2, 0, 0, 1
steering_time_constants= 3, 5
point.8= 4, -9.5, 3.55, -4.95, 2200, 0, 0.75, 90, 0.237, 4, 0.8, 0, 0, 2, 0, 0, 1
point.10= 2, -3.9, -17, 2, 100, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 1
point.11= 2, -3.9, 17, 2, 100, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 1
point.12= 2, -18.2, 0, 3.9, 100, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 1
point.13= 17, 4.2, 0, 0.1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 1
point.14= 2, 4.0, -3.5, -4.7, 500, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1
point.15= 2, -4.0, -3.5, -5.8, 500, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1
point.16= 2, 4.0, 3.5, -4.7, 500, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1
point.17= 2, -4.0, 3.5, -5.8, 500, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1

C172 G1000 floats:

[CONTACT_POINTS]
static_pitch = 1.2 ; degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height = 6.2 ; feet, altitude of CG when at rest on the ground
gear_system_type = 0 ; gear system type (betweeen 0 and 4) 0 = electrical, 1 = hydraulic, 2 = pneumatic, 3 = manual, 4 = none, 5 = undefined
tailwheel_lock = 0 ; Is tailwheel lock available TRUE/FALSE
max_number_of_points = 21 ; Number of contact points
gear_locked_on_ground = 0 ; Defines whether or not the landing gear handle is locked to down when the plane is on the ground.
gear_locked_above_speed = -1 ; Defines the speed at which the landing gear handle becomes locked in the up position. (-1 = Disabled)
max_speed_full_steering = 110 ; Defines the speed under which the full angle of steering is available (in feet/second).
max_speed_decreasing_steering = 120 ; Defines the speed above which the angle of steering stops decreasing (in feet/second).
min_available_steering_angle_pct = 0.2 ; Defines the percentage of steering which will always be available even above max_speed_decreasing_steering (in percent over 100).
max_speed_full_steering_castering = 120 ; Defines the speed under which the full angle of steering is available for free castering wheels (in feet/second).
max_speed_decreasing_steering_castering = 140 ; Defines the speed above which the angle of steering stops decreasing for free castering wheels (in feet/second).
min_castering_angle = 0.05236 ; Defines the minimum angle a free castering wheel can take (in radians).
max_castering_angle = 3.14159265358979 ; Defines the maximum angle a free castering wheel can take (in radians).
point.0 = 1, 4.4, -3.5, -6.5, 750, 0, 0.5, 60, 0.424, 1.5, 0.75, 8, 8, 0, 0, 0, 4
point.1 = 1, 4.4, 3.5, -6.5, 750, 0, 0.5, 60, 0.424, 1.5, 0.75, 8, 8, 0, 0, 0, 4
point.2 = 1, -4.2, -3.5, -6.2, 1500, 1, 0.5, 0, 0.132, 2, 0.75, 11, 11, 2, 0, 0, 4
point.3 = 1, -4.2, 3.5, -6.2, 1500, 2, 0.5, 0, 0.132, 2, 0.75, 11, 11, 3, 0, 0, 4
point.4 = 4, 3.6, -3.75, -5.2, 1500, 0, 0, 0, 0.3, 2.5, 0.39, 0, 0, 4, 0, 0, 1
point.5 = 4, 3.6, 3.75, -5.2, 1500, 0, 0, 0, 0.3, 2.5, 0.39, 0, 0, 4, 0, 0, 1
point.6 = 4, -7.550428, -3.75, -4.590277, 1500, 0, 90, 0.3, 2.5, 0.39, 0, 0, 4, 0, 0, 1
point.7 = 4, -7.550428, 3.75, -4.590277, 1500, 0, 0, 90, 0.3, 2.5, 0.39, 0, 0, 4, 0, 0, 1
point.8 = 5, -10.2, -3.55, -7.9, 2200, 0, 0.75, 90, 0.237, 4, 0.8, 1, 2, 2, 0, 0, 1
point.9 = 5, -10.2, 3.55, -7.9, 2200, 0, 0.75, 90, 0.237, 4, 0.8, 1, 2, 2, 0, 0, 1
point.10 = 17, 3.6, 0, 0.9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0
point.11 = 2, -3.9, -17.8, 3.5, 350, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0
point.12 = 2, -3.9, 17.8, 3.5, 350, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0
point.13 = 2, -18.4, 0, -0.3, 720, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0
point.14 = 2, -22, 0, 5.3, 350, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
point.15= 2, 4.390305, -3.49685, -4.181302, 500, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1
point.16= 2, 4.390305, 3.49685, -4.181301, 500, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1
point.17= 2, -0.526055, -3.500003, -5.370309, 500, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1
point.18= 2, -0.526055, 3.500003, -5.370309, 500, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1
point.19= 2, -10.207049, -3.499701, -4.113675, 500, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1
point.20= 2, -10.207049, 3.499701, -4.113675, 500, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1

7 Likes

Lol, sure.

Water rudder are ineffective. If you try to start a turn and lower/raise the water rudder while keeping the rudder applied, you can see that it make no difference in turn radius, indipendently of your speed and pitch attitude.
The fact that the aircraft turn better when an amount of thrust is applied is due to the effect of the propwash on the tail rudder.

1 Like

Yes. I think it very cheeky of MSFS to advertise ! WATER. The water rudders should be working before making this sort of sales claim.

Agreed. They should work. However, Water rudders are just one feature of many that do not work. I do not think anyone ever tested the XCub Float version properly. Compared to… (sorry for mentioning this)… X-Plane Aircraft models, MSFS (in my book) gets a 5 out of 10. The Model Developers have a long way to go before I buy anything I have to pay for.

I am having the same issue, have flown both the C172 and the Savage Cub and both are un-steerable when taxing on land or water. While on water, the rudder deflects to the right and stays deflected and impossible to steer or dock up. Been this way since launch. I have no add on float aircraft so it’s an issue with the .cfg itself. This is done through the Xbox controller with reset points.

I notice the contact points are in the flight_model.cfg rather than the aircraft.cfg. Tried your contact points in both files but still had no ground steering in the XCub float plane.

Thanks for spotting the .cfg name error, I’ve edited my post now.
Did you copy and paste the entire [CONTACT_POINTS] section into the XCub floats flight_model.cfg?

Thanks. Tried it again and had success this time. Don’t know what I stuffed up the 1st time.

Read a pilots review of the cub crafter float plane today and it mentioned that there was noticable pitch change when selecting flaps. So while I was looking at the flightmodel.cfg I looked at the “lift_coef_flaps” which was set to virtually nothing at 0.0604, so increased it to 0.5604 (which I got from the default Icon A5). Gives a more realistic angle of attack once flaps are out, and a pitch up on extension that you would expect on an aircraft like this. The Asobo had no change at all on flap extension, which is not surprising given the low values of the default setting.

1 Like

That’s good to know, I’ve edited mine now as well - thanks for the tip!

Thank you GBTAW. They are WAY WAY too sensitive, but it does give me a starting point on tweaking them a bit more realistic!.

TB2

1 Like

Thank you, this makes these two aircraft usable on the water… May be a little too aggressive on the turning radius but I’ll take it. You wouldn’t happen to have a fix for the Savage shock ultra with floats would you? I don’t even see that it has a flight model config file in it’s folder.

Thanks again for the fix/bandaid!

1 Like

Thank you for the tip !

1 Like

THANK YOU so much! This has done a great job and makes taxying on floats a joy again! It also took me a couple of attempts… thanks again.

1 Like