Is reporting bugs for msfs 2024 worthy?

It would go like this:

“this is the first we are hearing of this, and we haven’t been able to reproduce it. We logged it”.

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Based on what I have read so far, TRUE.

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The worst is that users will never know if it was reproduced or not.
I am not extremely pessimistic, I believe that the most annoying/game braking bugs will be addressed but reading about time frame experiences from the past, it might take years.

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:small_airplane: Here’s My Take on MSFS 2024:

TLDR: I’m cancelling ALL Microsoft related subscriptions.

My kid couldn’t wait to dive into the new “career mode,” so we gave MSFS 2024 a shot over the holidays. From day one, we’ve been plagued by :four_leaf_clover: constant CTDs and other game-breaking issues, but we stuck it out—mainly because he was so eager to start his own private charter company.

Grinding for Progress

When we realized the career mode forces you to grind hours on a single C172 just to move forward, I literally pulled all-nighters flying that thing to help my kid get where he wanted in the game. Finally, we saved up enough in-game funds to make his dream a reality—until an embarrassing bug froze our progress right in its tracks.

Forum Reality Check

Hoping for solutions, I hopped on the official forums. What I found there was both outrageous and heartbreaking. Rage-filled threads, unanswered bug reports, and a general sense that nobody from Microsoft or Asobo is truly listening. I even admitted I was posting out of place, just to shine a spotlight on how serious these issues are.

Why Hype Something That Doesn’t Work?

Microsoft heavily marketed career mode as the big hook for MSFS 2024, yet they launched it in such a dysfunctional state that the main feature is nearly unplayable.
:four_leaf_clover: Daily patches should’ve been the norm if they insisted on releasing it like this, but they dropped the ball, leaving the forums and the community to bear the brunt of the fallout.

A Slap in the Face

It genuinely feels like a slap in the face—for us longtime supporters and the newcomers who jumped in after hearing the hype. If they’re not ready to fix critical problems fast, why bother promoting this career mode at all?

The Hard Question

So, I have to ask: why should any of us keep paying for this “experience”? I’m tired of feeling like a glorified beta tester on my own dime. Are we really expected to keep throwing money at a product that seems fundamentally broken, all while hoping someone eventually decides to patch it?

At this point, I don’t see any reason to keep sinking time and money into MSFS 2024 unless Microsoft steps up to fix the issues they created. If they don’t, maybe it’s time more of us consider whether this simulator is truly worth supporting in its current state.

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Financially, we already paid.
I totally feel what you described, excitement, hours of work and then slap in the face.
I think that Career Mode could be nice IF it was not breaking the game.
I also wish that it would have levels of authenticity but that is too much to ask I am sure.
The truth is that majority of us will get mad, curse and share the frustration in forums but we will keep flying and hoping for better days.
This is what I do now, I bought some bridges around New Jersey and Philadelphia scenery and fly Comanche around this area.
I try to study Skyvector VFR chart and see if I can navigate visually to get somewhere.
With custom weather from SkyMax it looks quite good except low resolution textures that we have thread about with hundreds inputs.
I hope they can fix that Career Mode so your son can enjoy playing.
Thank you for the sad but interesting input.

I was paying 17.99€ monthly for Game Pass subscription. Not anymore.

Just a side question.
What is the advantage of paying monthly for game pass for 2024 instead of one time buy?
Is that because you can play other games as well?
I bet, that is the reason, sorry for kind of stupid question.

I feel your pain. A couple of years ago I bought MSFS as a gift (another experience) for an elderly friend who wanted to fly. It was sort of a test with a longer-term intention of building a cockpit. Needless to say we never got past troubleshooting.

MSFS 2020 was experimental but also worked just enough to show how amazing it COULD be if developed further. That bought them customer enthusiasm and some revenue to further develop and improve. I think that the stability issues and unfinished aspects were quickly “normalized” and enough people just accepted the state of things in order to support development and hope for fixes…

But the code is/was very old and I think they found they needed to rewrite, and 2024 was supposed to be that. However, I believe Microsoft Game Studios has been in turmoil, and there is mission creep about how to publish games - expanding beyond PC and Xbox, talk of Playstation and mobile… and at the same time ruthless cutbacks. I have to believe the heads of MSFS are doing their best to convince their bosses to properly fund quality development - at least that’s my hope.

It’s very unfortunate how normalized the dysfunction has become to anyone who has stuck around for any amount of time. I think we stick around because when it does work, it is very rewarding. It’s the potential. We are reminded how dysfunctional it is when a new user / customer shows up with very reasonable expectations and meets the instability and unfinished state of things.

Edit - I should add that what I’ve learned here in 2 years is that the history of all flight simulation is that it is different from regular software and regular games. It’s very much in a constant state of experimentation, because people want realism at a global scale. There is also a culture of there being several core platforms (MSFS, X-Plane, P3D) and developers who provide add-ons. The mistake that Microsoft has made is in trying to market it as a polished, finished, ready to “just fly” product on any platform (their goal, I think) and they got way out over their skiis without a reality check.

This release was a reality check.

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You pretty much got it right. Game Pass opens up a lot of games, but not EVERY game on the Microsoft store. Some like MSFS are a permanent staple, but a lot also cycle in and out. I’ve found several games I like that I wouldn’t have known about if I hadn’t seen them.

If you only want to play a small number of games long term, then it’s not a wise subscription. If you like to try a lot of games, then it can be cheaper over time. We only have it for our kids that like to cycle in and out of games, so it’s better than paying full price for everything. I think you can also get a discount on game purchases so you can keep playing them even if they are removed from Game Pass.

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One of these new users is me. :slight_smile:

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Thank you very much. All clear now.

Regarding the original topic, I’ve decided I won’t waste any more time reporting bugs. The most basic issues remain unresolved, and when I think about all the glaringly obvious problems that were present at release, it feels like a slap in the face to everyone who purchased this game. Now they expect us to spend our time navigating a bug reporting forum that likely won’t even be read—it’s laughable.

If they can release a game where something as fundamental as powering on a Cessna 172 doesn’t work, they either already know about these issues or they’re even more incompetent than we’ve given them credit for. I’m not going to waste my time assuming they even care to read feedback.

Simple problems, like keyboard inputs interfering with the EFB, should have been caught during the first round of testing—let alone fixed in a post-release patch. For example, try typing an airport name and backspacing to fix a typo, only to have the view switch from the cockpit to external because backspace is inexplicably mapped by default. If Asobo is unaware of this, they’re clearly disconnected from how their game is actually used. And if they do know and haven’t fixed it, it just shows how little they prioritize their customers’ experience. If they care about people submitting bug reports, they should be posting a running list of confirmed bugs in their backlogs without us having to skim thru the forum looking for something that might already be submitted. I want daily updates on what’s being done today and what’s being done tomorrow. Regular sprint reports should be given.

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That WOULD be great but I doubt it will ever happen, sorry.

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I think they should pay a couple of people to fly this sim on a full time, organised basis and report everything they find incorrect or faulty.
First job simples: fly all the stock aircraft that shipped with 2024 and get them all sorted out.

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It’s not all to do with streaming though, take a look at the 3 biggest VR bugs they are Mouse & UI related. Two areas that should be bread & butter to any competent coder, it’s a failure of management plain and simple.

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Oh, I’m not suggesting there isn’t other bugs. Don’t even get me going on the obvious “AI” bugs they have going on in this simulator.

I agree. The biggest bug of all is one that no patch may ever be able to fix. All streaming all the time. If the only time it will work well is when no one is using it, then it doesn’t work.

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Correct, the only thing is that it should be done before releasing this c..p.

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Thanks for the explanations.
I assume you are the software developer knowing what you explained, correct?

Redesign? I doubt it, they will come up with another msfs 2030 or whatever.
It is all so disappointing, I look at these textures , blobs on the trees etc. and can not imagine it supposed to be this incredibly looking simulator…

So all thing is that streaming approach?

Just too early released, right?
Big bosses said so it was released, happy pockets. :slight_smile: