Is this Sim ever going to be made more Fighter Jet/Fast Jet friendly? I've had some real fun in fast jets, but they're very unreliable and buggy/unstable

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Well… I honestly think a refund should be given to you. I mean, every single aircraft you fly is totally terrible on your system. Even while avoiding rudder input while doing violent flight maneuvers and setting up a very advanced virtual controller that makes you more responsive than actual iron chewing stunt pilots. I mean come on, the copy you have is just damaged compared to ours and hence a refund is totally justified.

Tell you what, with all the assistance offered here, that you could counter with solid arguments, I’m pretty sure you could just open a crowdfund and we’d all throw in a tenner to compensate you for the damaged goods that were sold to you. I’d even throw in two as I feel bad for you.

So yeah, let’s just leave it at that then.

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If the mouse is emulating a joystick outside the sim, MSFS will see it as a joystick and all those same things will apply.

Still seems a very silly choice of input device though.

Yes, joysticks are most certainly analog (unless we are talking Quickshot and Kempston like sticks from 40 years ago)

Not a super mouse, no.

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I’ll take the bet it’s non of those…

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When you did your roll at 0.29 were you doing it consistently? Because notice how the roll rate changes randomly.

Speeds up and then suddenly slows down.

I’ve watched CG navigator for a while, and he’s not done anything I haven’t done plenty of times with even more precision. Mouse gives you a lot of precision you don’t get from a joystick, you can also move around a lot quicker, I can do bank right 90 degrees in almost an instant. Think of sweaty cod players, how precise they can get with a mouse.

Granted that I will do it by practice, he will do it by knowledge. I don’t spend a lot of time thinking about what altitude I should pull into a loop or something like that, I just do it by feel and by intuition, and over time I’ve figured out naturally where I should be.

ALthough with unpredictable flight model behaviour, sometimes a loop in the same weather, same speed, same plane, same loadout, can end up with a perfectly fine pull out at 2000ft, and other times can end up with me heading straight for the ground and crashing as the plane just refuses to pull up.

No I didn’t say that, I said, because the HUD is A) low fps, and B) flips on itself too early, and because unlike a real pilot, I can’t see 360 degrees to check if my wings are level when I’m aiming directly vertical against a blue sky, it’s very difficult to always know where the horizon is and therefore if you have slightly moved off level with it.

Flying in real life in some scenarios, G-force aside, is probably much easier than in game, because you have 360 view, you have all your senses being used, you can literally see everything super clearly, not pixelated, and because the plane is far far more reliable and high tech compared to a simplified or glitchy flight model in a simulator jet.

I found DCS’s HUD much better and had less difficulty because of how much higher quality the HUD is.

I’m not saying I am more skilled than those pilots, but I’m saying that flying in simulator is not the same as flying in real life at all and in some ways it’s actually more difficult to fly in game, because you’re constantly having to work against the computer telling you ‘‘What the ■■■■ did you just do? I can’t model that physics! AHHHH! I don’t know what to do… I guess stall?’’ in real life, there’s no CPU limitations or flight models… it just does what it does.

Remember, I’m saying this in the context of the fact that not many pilots have probably tried doing displays and stuff in the simulator on account of the fact that it would bore them and they have a real plane to do it in.

But from what pilots I have seen flying in fs2020, I’ve not seen them achieve much that I haven’t been able to, and sometimes, with more precision.

That’s basically all I do in fs2020. I rarely do any long haul commercial flights anymore, got bored of that, so I just practice every day nearly, granted the game works.

I’m not sure in what way you’re using the word analog here.

Nothing you plug into the computer is analog at the end of the day.

It’s analog in terms of how it works, but not in terms of how it’s processed or used. It all ends up the same once the computer converts the signal.

Once that signal goes into the simulator, it’s no longer analog. So it makes no difference whether or not it comes from a virtual controller or a real controller. The computer will see the values the same. It can’t distinguish the difference between a 100% value on the Y axis from a virtual controller vs a 100% value on the Y axis from a real controller. The sim just goes ‘‘Its 100%’’ it doesn’t know anything else.

I’m telling you right now, if you were able to sit at my computer screen for and experience the last 3 years I have, in a few minutes, your sarcasm would fade away like :hand_with_index_finger_and_thumb_crossed: that.

Considering 90% of the people that play this simulator don’t do anything outside of a long haul 10 hour flight where they don’t even touch the controls and just let autopilot/cruise do the job until landing and takeoff, I don’t think you ought to really be too confident in that sarcastic tone.

The range doesn’t change from the virtual controller to the real controller.

You set up the mouse so that 100% left = the minimum value of X and 100% right = the maximum value of X, and same for Y.

So if your mouse starts at the center, and goes right to the top of the screen, it will pitch your nose down as much as it possibly can.

i don’t think what you were doing at 0:10 was unsafe or weird. Those planes can do that. I watch them in real life all the time.

I’ve seen the red arrows display in the UK 9 times this year alone.

I’m not saying you can throw them around willy-nilly, I’m saying that in the sim, oftentimes you can find yourself in a situation where the planes are far far far FAR too unstable and far too easy to stall or lose control of.

I mean for gods sake, I can barely even take off in an f16 without the plane wanting to plumet to the floor after I get off the ground.

Seems to reach around 150ft with EASE, all as expected, then suddenly I drop out the sky, and have to add extra thrust and pull up. It’s very strange behavior if you ever seen it.

Seems to happen if you take off without using full AFB and full throttle. Sometimes I want to take off with 90% throttle or 80% as to not go too fast, and to use less runway.

Funny how depending on whats convenient, the argument changes.

One day its: ‘‘BRO the sim wasn’t made to be a fast jet military game! It’s a game meant for 747s and Cessna 172’s! Not F-16s and combat… so what do you expect? The sim’s physics models aren’t designed for acrobatics and fast maneuvering’’

The next its:

‘‘It’s not the sim, you’re just flying badly, or it’s your setup!’’

The ones I’ve flown work fine for me. Mostly just the F-22 and F-18. Can’t speak to many of them though. Based on that I’d say the problem is with the model not the flight sim.

It’s entirely possible! I doubt any of us have sat at your computer. Personally, I can only speak for two of them. Fortunately my system is very much like everyone else’s. I see most of the usual problems others have, but haven’t had to struggle with any of my own things that no one else sees.

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I did use a joystick for a bit, and these things still happened.

Plus, depends what you mean by precision. A joystick gives you more precision in terms of following an axis. So you can more easily pitch up or down without banking left or right, unlike in a mouse where you have to try your best to keep the mouse centered while you go up and down, to avoid going left and right too.

However a mouse is more precise in terms of your ability to move to a precise position.

When I did try a joystick, I found doing 90 degree incremental rolls extremely difficult to do without overshooting, or undershooting.

With the mouse, I just pull the mouse right, until the plane is 90 degrees, then I pull the mouse to the center as it hits 90, then I do that again from 90-180, and so on.

It can be a bit more twitchy, but overall it’s much easier to be accurate, at least with less muscle memory required.

Just think about how precise some professional FPS players can be with a mouse.

Mice can be extremely good for precision.

I’ve even tried doing maneuvers in 0.5x sim speed using the mouse very very carefully and accurately, as a test, and still managed to have the same problems.

It’s only viewed as silly because it’s not popular.

Some people just prefer to use a mouse, and some people are better with mice than joysticks.

And on top of that it saves me 50$-$500 (depending on the joystick)

I was surprised to find out that fs2020 didn’t have a default function for mouse + keyboard controls.

AFAIK you can’t even do it by default, so I had to use this software to emulate a joystick input using mouse data.

Because it doesn’t work as well and that’s why it’s less popular. It’s so much worse people actually spend money (sometimes a lot) in order to have a “real” solution.

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See i think user specific issues can be indicative of a problematic game sometimes even though it may be intuitive to think they’re down to your system.

This simulator has been incredibly inconsistent across different PC’s and users.

Some people have no problems ever. Whilst others have TONS of issues all the time and can’t barely play the sim.

It seems like the simulator is just super super sensitive and needs very specific conditions to work smoothly, which, is indicative of a simulator problem, not a user specific problem.

The amount of times I’ve had basic mods completely screw up the simulator’s performance (fps…) and create CTD’s is incredible.

I nearly got to a point where I just though that more than 1 mod was something this simulator is just not capable of handling, and that I’d have to accept just not using mods (and I’m talking about simple stuff, not like crazy stuff, just simple stuff like shorter tree mods and stuff like that, and even just 3rd party aircraft from sites like flightsim2).

I think the same might be true for flying stability.

Maybe the sim is very sensitive to conflicts, and certain combinations of mods and planes can cause problems.

No it’s not that.

Most people don’t even know you CAN use a mouse, if they wanted to.

They assumed like me, at first, that it just couldn’t be done.

Then I found out about virtual controllers and set it up for my mouse.

Also, most people just assume joystick must be necessary.

But it’s just an assumption.

I’ve tried a joystick, and I did not find anything but a vastly worse experience.

It was a good £70, not super cheap

Would love to watch you try though…

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