Just Flight - FSTraffic

Please take your AIG v. FSLTL argument to the correct threads (e.g., not this one). And insulting people by calling names is going to get the thread actioned by moderators. Please stop.

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Well I splurged and bought FS Traffic last night just to go take a look at all their models (which on first impressios look and sound nice!). Having FSLTL injector support them convinced me to buy. For now I have little interest in the offline traffic mode, so haven’t installed the controller software.

I’m going to try to compare all 3 sets of AI models (FSLTL, AIG, FS Traffic) and see what loading is like for each in the same environment. I have to say that I like the sound of downsizing textures to 2K too, but I begrudge paying more money for an editor that is required to do this.

One point of note as others have mentioned is that AI traffic is largely a CPU loader. This also includes ALL OTHER AI like airport vehicles, workers, road vehicles etc, all affect CPU load so I set these to very low values (think 10%, which still looks fine to me).

CPU limitation is the biggest issue we all face with this sim so injecting 80 to 100 AI aircraft is always going to have an impact on that CPU load. Teh other main CPU loader is TLOD, which I currently have set down to 120, which is quite low for me, but it’s there to help accommodate AI loading.

Also, from a short test this morning at Ini’s EGLL (V3), I couldn’t get smooth perf until I dialled their installer texture setting back to SD from the default HD textures (and actually still looks great). I also have most other options for EGLL dialed back now too except for the interiors and people.

All this comes into play when you see fps drops with AI, so it really as @whakamolenz says is a multi faceted system resource balancing act to find a sweet sport where CPU loads require balancing out.
Even people with a 4090 would struggle as they have the same CPU limitation bottleneck to deal with.

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I have to strongly disagree that the difference in performance between FS Traffic and FSLTL is only due to the number of injected aircraft.

Using only FSLTL models, I tried multiple configurations to get better performance. I got to the point of limiting it so much that only 3-4 aircraft appeared on the ground even in busy airports. And just those few aircraft eats almost 10 fps of my performance.

In my opinion, FSLTL with FS Traffic models ended up proving once and for all that FS Traffic models are indeed more optimized than FSLTL ones. In EGLL, the performance diference between FS Traffic models only and FSLTL models only, using FSLTL injector reaches almost 15 fps on my PC.

I’d rather have an empty airport than a single FSLTL model ruining my performance.

P.S.: I saw that one of the FSLTL devs called me an idiot on discord for saying that the FS Traffic models are more optimized than the FSLTL ones.

Honestly I had to laugh that this same person said that the ‘tests’ they did show that FS Traffic models are a ‘little worse’ than theirs. Literally calling all performance comparison videos misleading. It’s the kind of argument I expect to hear from an arrogant dev excusing a bad product.

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I can understand the aspect of the arrogant dev, as we have dealt with a lot of them over the years. :slight_smile: But as to the bad product, I am not sold on that, just yet. I come from the Canadian Forces, were we have an old saying, if the system doesnt work for you, you work the system. We basically have 3 ATC/Traffic apps avaiable now. Each have their good points and each have weaknesses and each are totally reliant on MSFS, which we know has issues in this area. Everyone has been pounding the keyboard with their tests and saying one is better then they other, but I am looking at this differently. What can be done where all three can working together, instead of running independently.

Yes, the reduction of the models to 2k or 1k, does seems to help with the frame rates, and if 1 developer refuses to change their product to fall in line with that, that’s their call. Its their product. But that doesn’t stop us from making changes, when the product is on our hard drives. Each of us have different systems, setups, and so on, so the odds of us finding one solution for all, is not going to happen.

In my case, I decided to use all 3 products, but in different scenarios. When I want realtime and full immersion, then I use FSLTL with all 3 model sets, When i want a off hours flight, then I use AIG and when I want to have a scaled down traffic, where i can have traffic on take off and landing, but a more quiet cruise, then I use FS Traffic. I did decided to reduce the FSLTL and FS Traffic models to 2k to match AIG. This setup is currently working for me and I am back to enjoying the HOBBY. Less the live weather “BS”. Mind you, we have had 6 weeks of sunless days here in Ontario Canada, so it has been a nice change having continuous sunshine, even when its just a simulator. :slight_smile:

We have seen over time, AIG and FSLTL improve, FS Traffic, just hit our systems. It’s yet to mature outside of their test environment. We all have had our shared pains over payware, but we need to give this one a little more time to grow. If it doesn’t, then like other apps, it will be deleted off the drive and we move on. Hopefully the MS/Asobo will fix the ATC issues this year, just like the Maple Leafs has a very good chance of winning the cup. In other words, the ATC apps, will not be going off the drives, anytime soon.

That’s funny. If you’re specifically talking about the models/liveries and not the amount of traffic, because FSLTL/AIG will flood your sim realistically, it should be the opposite. AIG is the Grandfather of AI and was originally ProjectAI from 2004/2006 and ALL of their aircraft//liveries are extensively tested. They’ve been in the game since before 2010. LITERALLY the only newest AI models on the scene recently have been from FSPXAI and AIG just recently updated their A330’s and added new A340’s. Everything else has already existed for quite some time. The only thing that has steadily improved is the quality/performance of textures, and 99% of these are all done by individual or in house painters and you need permission for EVERY PAINT to use it in a package. Example like ICEAI. So anytime some new block developer like FSLTL or the like comes out saying, “We have newly remodeled aircraft with added features and improvements”, sounds like someone mopping an already mopped floor.

Sadly, the amount of people who are actually involved in AI, its development, and understand the process are a small group. So, they can create what they want, throw out some ooh and ahh words and no one would be the wiser or take the time to think about what is actually being offered and buy it. That’s the other thing, too. Buying AI in 2023 is hilarious because both live and past AI schedules are completely free.

Can anyone recommend a good thread about Just Flight’s FS Traffic? Thanks.

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The Moderation Team already reminded everyone to keep it on topic this morning. Looks like no one’s paying attention.

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The thread is now in slow mode - please keep in mind posts cannot be edited in this mode. Another reminder is that arguing with one another in this thread is not the correct venue or helpful to the topic at hand. Please try to resolve your issues in private DMs, or mute users as needed. Thanks.

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Same problem for me.

Charles.

What’s the difference through the LOD settings?

I expect it either “disappears” the traffic closer to your, or changes the level of detail for models to lower-fidelity versions at a closer distance. Basically, as I understand it, every modeled object should have at least a few LOD versions of itself and the sim determines which one to display to you based on camera distance to the model. The closer the distance, the higher the detail version of the model to show you.

That said, I have not read the manual to find any explanation for that setting, nor have I used it myself. I have changed to lower-resolution textures with barely any visible difference except right up next to the model zoomed in on fine livery details, but a gain of several FPS in crowded areas.

How do you change to lower res textures?

In FS Traffic Control Centre

Screenshot 2023-02-12 145250

Yesterday I made a long-haul from KBOS to KLAX (I did use time compression to reduce the real-time duration to under 2.5 hours instead of 6+). Boston was full of American, Delta, Spirit and JetBlue traffic, along with a couple of international carrier heavies. En route I saw contrails in the distance several times, a bunch more on TCAS and once, a jet passing a couple thousand feet below on a near-reciprocal course. It was close enough to see it was some kind of twin-jet but it was there and gone too quickly to identify). Upon landing in LA, the airport was full again - Delta, Southwest and United jets, plus a JAL 787 over on the south side.

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@mhron Thanks for that I had not seen that there…

A further general question, are others getting traffic at the departure airport, but if you sit there preparing for a flight for about an hour or so all traffic stops?
Looking on Little Navmap the skies are then empty!
It seems to happen every time.

This is sort of an aside, but why does it take you an hour to to prepare for a flight? For what it’s worth, I’ve never experienced this but I also haven’t spent an hour getting ready. I think the longest I’ve taken was about 40 minutes and didn’t have any issue.

Anyway, the fact that the AI traffic disappeared from LNM would indicate it’s not a sim object limitation, but something to do with the traffic injector itself. That would be worth opening a ticket with JustFlight support, I think.

I fly in the mornings, so I fire up the sim first while I am sorting out real-life stuff, so by the time I am ready to take off, it can be an hour.

I have already submitted a ticket to JF regarding other issues but got one reply blaming Sim Object issues, (which it was not) they have never followed up on my replies.

As I fly in Europe but live in Asia, live traffic is not good for me, so I really hope they sort out all the issues this has soon.

So yes, maybe I should have dug deep into the various reviews, forum posts etc before parting with my £30.00 but honestly, should I really need to do this? If a company that is creating piece of software feels that the software is ready for the market place then at the very least it should be able to stand up to all the fancy blurb on their website and deliver the functionality as advertised.

There is no doubt that JF Traffic for MSFS is a flawed product. It does not come close to delivering even a small percentage of what it is meant to deliver. As far as I can tell it consists of a set of liveries and nothing else. I have followed the installation guide to the letter. I have set up my MSFS traffic panel as instructed. I have un-installed and re-installed the program, emptied my community folder blah, blah, blah. All I get is some parked aircraft at a normally busy airport, no departures or arrivals and no aircraft whatsoever at the arrival airport. (And yes I have entered the arrival airport into JF Traffic Manager). Of course I have sent a ticket into JF but this brings me to my main point.

I’m sure the software will indeed be developed further and improved but why could they not have waited until it performed to at least 90% or so of it’s advertised functionality?

Well the answer may go something like this. I’ve read quite a few posts stating that we should give JF time to work on updates, the program is new, it will be buggy to begin with etc, etc. Frankly I find this attitude astonishing. Updates are one thing but when the release version of a product is not fit for purpose there is no excuse. Anyone who has purchased this piece of junk software has basically paid JF for the privilege of being a beta tester for the company. Makes sense really. Why pay people to test your product when you can release it into the public domain and get unwitting idiots like myself to pay for the product then have to send in bug tickets for the developers. Of course JF are not alone in using this logic. Many software developers have cottoned onto the fact that we consumers are just mugs that are there to be exploited.

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I can’t agree, for me it works fine, also together with fsltl. No flight without.

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This is very close to Voice of the Customer Feedback, you may get better results posting on the Just Flight forums, or sending feedback directly to the manufacturer.

As a reminder this forum is for General Discussion of Third Party Products.

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