For it to have any value in the sim it would need to be compiled into a bgl.
FWIW, I spent some time today trying to create a scenery fix that excludes everythng, including OSM autogenerated buildings, based off your findings for the likely location for the problematic scenery.
Every attempt I made (and I used both an exclusion rectangle and also a rectangle that excludes OSM buildings) failed to rectify the issue. That being said, others may have more success than I did.
This would have been the first time I would have created scenery that wasn’t solely an airport mod. After a couple of hours I decided it might be better to leave it to someone who may have more experience and is more likely to get it to work. Of course, if the issue cannot be solved by this method then all such attempts will fail in any event. Impossible for me to know which is more likely at this stage.
i don’t have much experience, just done one airport scenery ! so i don’t think to be succesfull as my plan was to do the exact thing you have done. did you try to flatten the area also ? (perhaps a very bad elevation point with a value at the limits can cause the crash (as it can be anything) ?
Or create an airport at the place of the ctd ?
My settings are default. I have not touched any config settings. I have 2 market place items, the Junker and Asobo taildragger. Everything else is stock. I used a Cessna 172 for this flight.
I tried spawning at Andrews 3 times yesterday and experienced ctd’s in normal mode and safe mode. I then spawned at Reagan and flew over Andrews and did manage to land but suffered a ctd when leaving the runway. I did notice that the server ‘eastusa’ was not loaded.
A rectangle whose sole purpose was to “exclude buildings”, i.e. OSM buildings.
I did not set the scenery as an airport. I did not use any of the other options for the rectangle properties.
The scenery built OK and installed successfully in the community folder. It’s location in the community folder would overwrite anything in the sim base scenery data that may be causing the issue- if indeed the items ‘excluded’ are causing the crash.
As I say, it didn’t correct the issue.
A number of possibilities exist:
The issue is caused by something that can be excluded by the method described but lies outside the region that was excluded;
What I hoped to achieve and what I actually achieved are two very different things;
The issue can’t be resolved by this sort of approach.
In the end I thought “I’ve spent enough time on this”
Maybe, if you are willing to try again, make an exclusion area, and then add in something like a Tower, or Windmill, so you can be 100% sure that that scenery mod is loading correctly.
Also, initially, make the Area really BIG, just to make sure it covers where the issue is. Maybe initially as big as the Outer circle of the FP graphic !!!
If it then works, one can always start making it smaller, and zeroing in on the exact location.
Great idea… but I am going to leave that for someone else due to the time involved in going through that process… versus the benefit achieved.
Unless it works, I wouldn’t be able to see any scenery created there as a ctd results when loading into that area to check if the scenery added exists. Also, each time the package gets rebuilt, in my experience MSFS needs to be closed down and restarted to load the new package to then test that new package. All in all too time consuming for me…
If MSFS is about to add helicopter, it would make sense that they might be updating and adding HeliPads to support them, and this “COULD” be what is causing the issue … very Wild Guess, but those TWO HeliPads are at exactly the right location, and what may unique about them, is that there are TWO, very close together.