couldn’t start, except for Ctrl-E…
fuel selector stuck on right tank
the avionics switch inop. Avionics powered on iwth battery.
no needle movement VOR number 2
Thanks for the video… I noticed your fuel selector started in the off position… mine starts in the right tank.
Fuel Pump should be off when key switch is turned to start, per POH.
I follow the POH procedure for start up, Avionic switch after engine start, alternator switch to ON.
Just a question to the developer and the community.
The developer keeps releasing new aircrafts, which is great. However, it bugs me that there are still some quirks regarding the Trinidad (which I bought earlier).
To mention one for example: There is a noticable difference in quality of the textures, expecialy visible on the horizontal stabilizer. So, when viewing the plane from the external camera, this plane looks a bit unfinished and it bugs me since I noticed it. Am I the only one with this complaint? I just feel this product been left alone since there hasn’t been any update for a while.
On the other side, I think the developer does an amazing job regarding all of his effort so far and I don’t want to sound to complaining.
This aircraft looks nowhere near the real Trinidad. The TB-20/21 does not have a nose landing gear door, engine inlets are way too big. The whole model is wrong.
It is advertised as a GT model, yet the cockpit is that of a non-GT variant. Not to mention all the system inaccuracies, go-around button is used as alternator on / off switch. Its a fictional aircraft.
There was a recent update to this plane on the marketplace. Is there is changelog of the updates available? Also would this plane every come to the Xbox?
Lionheart is indeed working on getting this on Xbox. They posted recently on FB saying they are asking Microsoft review it for Xbox inclusion.
Updates for this version from Bill/LHC on Facebook:
TRINIDAD UPDATE LAUNCHED!
The looping/redownloading/failure to install issue-bug has been repaired. The update is now live.
The Trinidad went through some updates as well. I hadnt expected to launch the updates this soon, but the break in the system by the MSFS SU11 Update caused me to press into a fast ‘finish’ of the package.
Some changes that have been integrated into the new version;
Rain effects on the interior windscreen!
Better material management of plexi on exterior. Some micro ‘barely visible’ plexi-based grunge/scuffing and increased ‘plastic appearance’
The dirty version plexi is different and still grungy, but dialed in better.
The warning lights, small square lights along the top of the left panel, have been totally redone with newest Asobo lighting system and smoked plexi button plastic.
The package now uses a cool Asobo soundpack (A different model) of the same caliber and performance of engine, better matching the aircraft. Also, thanks to JonX at Studio ‘Got Friends’, I have learned to add sounds from the soundpack into my own switches and some custom animations. Not all, but most items in the cabin now make some sounds and clicks, etc.
A 3D engine was installed into the engine bay so you see a real engine in there, not the photo panels.
The rear elevator wasnt in PBR high realism texture. That was updated and repaired.
The bump mapping of wing surfaces was updated to a little more realistic view. I also adjusted some of the rivets scale and panel lines.
Some of the things in the update are not true.
None of the buttons I tried had sound. Battery, Lights, Avionics, Alternator. Also when the doors are open there is no sound from the outside environment.
Also what is Cockpit Instrument View 6 supposed to be? The view just clips through the floor.