Exactly. The error seems to be in the Project build. It cannot create a BGL that Load Assets can read. I always start out with a build, because I import Blender things. So my issue starts immediately… There goes my King Kong plan
Exactly. The error seems to be in the Project build. It cannot create a BGL that Load Assets can read. I always start out with a build, because I import Blender things. So my issue starts immediately… There goes my King Kong plan