Major issues with turbulence - seriously unrealistic!

of course I did, but too old for that nowadays :slight_smile:
Now seriously, that comparsion is really wrong, this is NOT the same nature of application nor it’s end users and use-cases. The built-in multiplayer aspect of the sim is a vary narrow one compared to MMORPG where you need to have a constantly world data to be synced across all players while they also contribute to those changes. I know exactly what I’m talking about as I’ve been developing software for 30 years and some of it were related to games and game engines.
I have made my point(s) clearly in the following topic:
Any plans to avoid FORCED updates and allowing us to rollback into an older version?

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