Thanks @CplPhokett 
I look forward to the development of the Catering Truck! It has a detailed interior, a 10-level high lift system to work on different aircraft, smooth road steering control, suspension sway on brakes, lights and other things that I will add. It’s a different world, but the project is moving forward as expected.
I really appreciate your support and I thank the other Marine RM supporters as I dedicate all of my time to these products.
I also thank everyone who evaluated on Marketplace, my sincere gratitude. 
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The Nostalgia 44-foot Sailboat Cruiser Class testing process is underway!
And we are just a few days away from being able to meet him in the incredible virtual world of Microsoft Flight Simulator
This boat has a large deck below the waterline, with a kitchen, living room, two bedrooms and a suite with a flat-screen TV.
Navigating with this boat is very comfortable, as it has a boarding ramp adjustable to the height of any pier, and it is possible to move the mast to the left or right, thus modifying the inclination of the boat in relation to the sea. =)
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@RagingWombat839 move the mast and that movement altering the boat’s behavior in relation to the water is a first step for wind-reactive sails.
I will keep working on it
For now, the Cruiser Class Sailboat remains “engine powered” to avoid the expectation of a functional mast with sails. For now, its mast movement is aesthetic and only changes the boat’s inclination, either left or right.
Do you mean move the boom?
I’ve sailed yachts with rotating masts and with running rigging, but sail boats don’t have movable masts.
There is an interesting new feature about the new method of viewing ships in the Hangar.
I finalized a code tonight that allows the use of a wheeled crane with tonnage option for several vessels in the Marine RM portfolio, and this will be rolled out to all products offered on the platform’s Official Marketplace and other markets, starting by Sea Ray L510 Fly, Sailboat Nostalgia and Mega Yacht Poseidon and in the latter, the transport crane will be larger and prepared for the tonnage of the 400-foot mega yacht.
In this example view where I worked on this project, I used the Trawler Yachtfish 48’, a product that will hit the market next month.
In a future publication, I will talk about the new products that will hit the market - there are many, from a coast guard ship and speedboat to a classic 1967 riva and a submarine, with all interior modeled and functional. 
Reply to @RagingWombat839
Yes, there was a small translation issue where I refer to Boom as a moving part in Sailboat Nostalgia, thanks!
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Hey! I love your boats and really enjoy sailing in them in MSFS. actually I think the sim has a lot of potential as a marine simulator, the world it’s there already.
I’m very excited about your upcoming ASD Tug, Ferry and offshore supply ship. How are they coming along? do you expect a release soon?
That submarine sounds exciting too!
Also, have you considered adding rain drops on bridge windows as the crew vessel you did for aerosoft and all planes have currently?
Thanks!!
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Hello there! I really admire the mod, and I previously played Virtual Sailor NG. I mean, I’m still playing it. I can’t wait for further updates to your mod. It’s like a dream to come true for marine enthusiasts. It would help if you created a community to keep in touch with your fans. Discord is a perfect choice if it’s possible. Again thank you so much, and I can’t wait for more!
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There was an official discord for Marine RM (Discord) , but it seems to be gone. I allso played Virtual sailor for several years and actually developed some scenery packages for it ( South West Europe Scenery)
MSFS has so much potential as a marine simulator, even with it’s limited water physics. the combination of Rogrigo’s boats, MSFS entire world and the upcoming Henrik Nielsen’s realtime marine traffic tool is amazing.
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@jafergon @Alsonean I really appreciate the support!
There is a possibility that the ASD Deep Sea Tug will be present on the platform’s official marketplace in the next two weeks, if the tests are successful.
The Offshore Supply Ship could be available next week if it gets in the final approval queue in time. I’m watching and cheering.
Ferry Red Jet 7 could be finished by July - its development ranks behind the World Trade Center and Coast Guard Cutter in my personal work queue. There is an active discord - actually there always has been - and here’s the access link. Everyone is and will always be welcome to participate, as I talk about all my works in progress, futures and ideas, as well as development tips.
Greetings!
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For anyone on the fence, we really got a sweet boat simulator out of MSFS just by design.
The scale of this sim is amazing, I actually got excited seeing trees pop up on the horizon headed toward Cat Cay after sailing for what seems like forever at 33KTS.
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@ImmersiveVR Your work is always amazing! I subscribed to your new channel and I wish you every success!!
His videos are important because they offer a first-person perspective of everyday life within Asobo’s 3D environment, showing that this environment has the potential to be worked on larger-than-air scales.
Congratulations on the amazing videos!! Greetings!
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Hi @RoProdMoraes or anyone else who has the Poseidon yacht… I just got this and it does look very cool… however I can’t seem to steer this vessel.
Can you please tell me which actions to bind in order to steer it?
Also, are there any bindings I can use to control the start/stop, the lighting and the anchor/mooring lines? In fact, maybe a document showing how to set this up to work with a yoke and switches would be great.
Most importantly though, I cannot seem to find the right binding to be able to steer the vessel with my Honeycomb Alpha yoke. I thought it would just be as simple as binding the roll axis (ailerons) to the yoke… that does seem to make the wheel turn, but the ship doesn’t turn at all.
Any help would be appreciated! Thanks.
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Use rudder to turn the boat and aileron roll to turn the wheel. Yes I know, it makes no sense but it’s always been like that. Then hope it’s not windy as the handling is completely broken with wind, the boat will weathervane like crazy.
Basically don’t expect it to steer like a boat, it’s a nice looking model and that’s about all. At least, this is all true for the power boat but I’m guessing it’s going to be the same on all of them.
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Thanks for the info!
After a bit of messing around with this last night off the coast of South Beach Miami, FL I figured out that using the yaw axis wasn’t working. So I bound my left-right on my hat switch to simply yaw left and yaw right… I find that I can pretty much hold a good-enough heading by just finding the sweet spot of yaw using clicks of the hat switch. I think I had about 10 knots of wind directly off the port beam (lol now we get to use nautical terms in this sim I love it
) Worked out ok and ended up having some fun with this.
It’s really cool in VR - I bound 10 views to various locations around the vessel and was pretty easy to get around once I had the views bound to buttons…
@RoProdMoraes This is a pretty cool concept!! If you don’t mind, a few enhancement requests (not complaints
Just for the future roadmap maybe) - A simple autopilot would be nice. Something where you could pick a heading and then have the vessel hold that heading (maybe by manipulating the yaw automatically if it drifts off by 1 degree or something). That would relieve the work of having to constantly tweak the yaw if there is any wind to hold heading. A simple heading indicator, wind direction indicator and a speedometer would be nice, too. I use a VR tablet which shows these things, but it would be cool to see these displayed on the helm.
I also don’t know what any of the gauges do on the helm. There seem to be several round dials with numbers… I think a few of them show engine RPM, but what do the other ones do? The needles move, so they seem to be operational. Just don’t know what parameters they are showing.
Thanks again! I’ll play around with this more today and maybe do a quick video in VR. It really does look nice and is a good relaxing way to use the sim!
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I think I spoke too soon… just tried again off the coast of Sardinia with real weather… I guess the 20+ knot winds were too much for this. Couldn’t use yaw to keep it from weathervaning into the wind. Winds were about 250* at 20 and all the vessel did was point directly at 205*
Anything that can be done about this? It’s too bad if you have to switch live weather off to use this… it looks so amazing with the whitecaps on the sea and the pitching up and down over the swells… Again, something that would just automatically hold a heading that you specify might fix this issue… and would be fairly realistic. Even small craft have simple autopilots that will hold a heading (actually, they are pretty good at following a plotted course
)
Thanks.
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@Deelee6800 @RagingWombat839
Thank you for raising important points on the use of boats in the Sim.
It’s true - navigation is in its nascent state when it comes to physics and behavior on the water.
There is some drift in the mechanics of movement on water, but it is somewhat realistic on seaplanes, but does not work on ships.
A bigger issue, however, is the weight vs. contact points ratio.
Using a realistic weight information of a vessel breaks the whole functioning of the vehicle in the water and this is a problem that goes beyond development - it needs to be adjusted in the SDK by Asobo.
Therefore, unfortunately, do not expect a realistic behavior of the ship at sea for the time being. My desire is to add realistic axial movement, but for now we can rely on cornering with Aileron as the main feature and Rudder as an auxiliary feature.
It is very important, however, to correctly configure your simulator for moving in the water. Anyone who uses seaplanes has probably already done this, but those who haven’t tried it may find it difficult to trigger curves - unfortunately some people going through this have rated the product negatively, when in fact it was a lack of conguration on their own Sim.
The problem is: aileron and rudder movement over water is turned off by default when installing MSFS. This means that when using boats, you may experience this lack of movement even though you apply input to the controls.
Another expected problem is directly linked to the use of external hardware on boats, but generally, correctly configuring the simulator to move in the water solves the problem.
The recommended configuration is shown in pictures.
It is also important to say that on the product page on the Marketplace there is a URL indicating the mega yacht documentation download page, but I can put it here, along with the link to access the channel on Discord
Everyone is always welcome!
The introduction of autopilot, for now, is my personal wish. For now, there is a maneuver execution lock that prevents the use of autopilot on land/sea
The controls move, but the vehicle does not turn in any direction. It’s frustrating!
We hope that at some point, when the restriction on autopilot operation on land/sea is removed, it will be possible to use it on ships.
Any doubt or suggestion will always be heard and applied as possible on the boats, as I am constantly working on improving the products.
I wish you all amazing sailings on MSFS! I thank you for the support and confidence in my work
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I need to figure this out in VR, it would save me alot of time instead of trying to eyepoint move around to all the sweet views on the ship.
Hi @RoProdMoraes, thanks for the response. I have the Sea Ray 510 which I bought as soon as it was available on xbox because the idea of exploring in a boat really appeals to me. I don’t fly aeroplanes IRL but I do spend a lot of time in boats IRL and I thought it would be fun in the sim.
I must admit I was very disappointed with it and apart from occasionally trying it to see if it’s improved I almost never use it, which is a shame. I do run my settings with maximum realism normally and don’t change them so I had no idea this was breaking the behaviour of the boat. I don’t see how I was supposed to know either, I checked the marketplace product page, no info on these settings nor any link to a manual. I spent 10 mins looking around your website and using Google, still no manual found for the 510. I’ve been lurking in this thread since the start and I think this is the first time I’ve seen this documented. If buyers aren’t aware of this it’s going to negatively affect their use and of course your rating score if they choose to rate it.
The good news is having tried the settings it does now work, as in the boat is now steerable and usable even with wind. I tested with live weather at Portsmouth where it was 15kt and then in the Canaries where it was blowing 30kt, which obviously is a strong wind on a boat. I was able to steer in both cases without issue, and when using the stick to turn the boat the wheel turns in sync.
IMO there’s still a lot of problems with it which makes it fall short for me. This is a planing boat that would be lots of fun in real life but I’m not finding it fun to drive in the sim. I do understand that the sim is a flight simulator and it’s water dynamics are not right so I understand some of these items may not be fixable:
- The boat should plane but doesn’t.
- The handling is not like any boat. This boat has steerable props, it should turn tightest when you steer on full lock and apply high power but it does not. Instead it steers tighter with more boat speed and irrespective of engine power.
- Power boats turn in the smallest circles when moving slowly and bigger circles at speed, while the steering gets more sensitive at speed. This is not happening.
- It should ride over waves but does not.
This list of problems should be fixable I think:
- This boat should have a turning diameter of about 3-4 boat lengths but instead it turns in about 8 boat lengths, it should be much more manoeuvrable. This makes it very cumbersome to use.
- The power lever should be shown centred at idle power and then draw backwards in reverse, it does not. In reverse it does not move.
- The boat should come to a rest at idle power, and the wind should blow it downwind. Instead the boat always moves forwards in idle power, I need to use reverse to stop, even when heading into 30kt wind. If I turn the engine off it eventually stops but does not drift.
- The dials should include a water speed and an RPM gauge. Instead we have 4 dials that don’t seem to represent anything realistic, their behaviour is bizarre.
- If I grab the power lever I should be able to move it with the mouse, like in the aeroplanes but this is not modelled.
- None of these switches in the lower cockpit work at all.
- There are some working switches on the top deck but none are labelled on the boat. The tooltips give the sim names so I’ve no idea what they do. Alternator switch or strobe light on a boat?
- The starter key doesn’t turn like it does in the planes, it’s not animated.
- There is a touchscreen display that has buttons to turn lights on and off but these really should be on the switches like they would IRL. This display is only on the top deck so you can’t control these from below.
- The boat would have an electric windlass so the anchor should be on a switch too.
- There is a Garmin like screen on the bottom deck but it doesn’t do anything useful. Once I click on a button then I can’t get out of that page as there are no controls.
The strongest point of the boat is the visual model which is nice. I continue to hope that the cockpit functionality is improved and made realistic like we have in all of the aeroplanes, and that at least as far as possible within the confines of the sim that the handling is improved.
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