Microsoft Flight Simulator 2024 General Feedback

Thanks to FS24, I discovered that FS20 was really great.
That’s all I would say about fs24 because otherwise I will be very rude to Asobo and microsoft…!!!

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While I’m not sure your fps issues are necessarily due to the game itself, myself and many others do strongly share your sentiment about the overall experience being a “settings simulator”.

Every single flight is more a game about avoiding bugs than it is to progress through the world which they intended.

A sad state for everyone involved, including the devs. I’m almost out of energy (and definitely out $220 of my hard-earned money) to care at this point.

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The biggest source of grief with FS2024 for me seems to be the hopelessly bugged controller binding system. Last flight with a heli I could not get off the ground due to low rotor speed. I was fiddling and trying until I saw that the rotor brake was engaged. OK, disangaged, reset the view with keyboard command STRG + SPACE. Boom, rotor brake was on again. A look into keyboard bindings showed me - really, double assignment. But not by me - until last update it did work!
So, PLEEASE, repair this cr*ppy interface with the very next update. Multiple assignments should not be possible (warning etc.), user defined settings should never be reset to some default stuff etc.
Also, the minimum UI text size must be much smaller to facilitate all text to fit into the dialog boxes as it was with 2020. Come on, that can’t be soo hard.
We have paid for a A+ title and MS/Asobo must deliver now if they want to regain their reputation and faith of the user base.

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A list things that are killing the experience for me in 2024 that I think need to be addressed ASAP.

  • External aircraft lights are NOT visible during day time.
  • Excessive bloom with cockpit lights and displays at night.
  • External lights on most aircraft are incorrect and face the wrong directions.
  • Sepia mask on the ground at night time is over done.
  • Ground textures are EXTEMELY blurry no matter what LOD is set.
  • Mouse free look axis is way to sensitive even with the lowest value set.
  • Aircraft being streamed and not accessible for modding or local download.
  • Not having a ‘quick reload’ option in dev mode.
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@Varathius as an equally passionate MSFS fan, playing many of the versions back to the very first, I can tell you that this is my favorite version to date. I see a couple of the issues - e.g. the keybinds for my coolie-hat are janky in some planes, and the elevator trim axis is also reversed in some planes, but apart from that, I am 100% good. (Win 11, PC, modern spec, GPU, lots of RAM probably helps, but it’s not a $10K gamer rig by any stretch). I absolutely love the career mode, and the fact that it forces my to fly in lots of different planes. I did some sightseeing photography in a helicopter (not my thing at all, but it worked 100%), and some challenge league sprint runs.
For those still broken, that makes me sad that you vannot experience the full sim. But for me, this game is working great, and does not feel like an alpha at all.

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So you are saying you are 50+ hours into career mode and have not encountered any issues at all, just like FS2020 or even better, is that what you are saying?

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I think stability and performance are the first things and then your nice list. :wink:

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That’s what the small white circle is in the bindings list. If there is a small white circle with ‘1’ in it you have one other conflicting binding for that keyboard button/combination. If you have ‘2’ then you have two conflicts.
You also have the ability to search by input to list what is all bound to one thing.

I admit ithe new control bindings interface is hard to get your head around. It took me the best part of two weeks, but now they are setup I never have to think about bindings.

I do think they should have had mappings that were minimally different from 2020 as default though. Although fs2020 keyboard bindings are an option to set as default if you want them.

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During the initial sim setup, it would have been wise to ask the user if they wished to start with 2020 mappings or 2024 mappings and give a brief explanation of why one would choose one or the other.

Throwing seasoned MSFS users to the wolves with an unexpected mapping change was, in hindsight, a mistake.

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Got Deluxe at launch, refunded after two days.

Set up game pass. Have tried intermittently to enjoy some basic free flights ever since and game crashes basically every time at some point in flights.

Often the crashes totally freeze the PC, where I can only power it off.

Everything is up to date, drivers, game etc.
I have an ok decent PC, 5800x3d/3080ti/32gb3600

No other issues on other games or using my PC, and over 500hrs completed on 2020.

What an awful experience this has been. Will come back in a month and try again.

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I’m assuming that by this you mean you were using FS2020? Typo maybe?

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Seriously? He is using wit. Humor. He hasn’t had any problems with FS24 for 4 weeks, because he never bought it, installed it or used it.

In other words, HE is asserting that the only way to not have any problems with it is to not use it.

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Sorry to read that. Have you tried logging out and in again to your xbox account on the xbox app? Did you try uninstalling the xbox app and reinstalling? Is there maybe some third party firewall or antivirus software on your PC preventing the xbox app to download/install? You may also try the installation via Microsoft Store. In any case, you will have to be logged into your xbox account to be able to install it and to fly it. It is working.

Make also your that in Microsoft Store you check for any updates and that you install them. The xbox app is being updated quite frequently, too.

No, HE is asserting that the only reason HE has no issues with 2024, is because HE is not using it. I cannot speak for others.

That’s not to say there many not be various issues, that strangely some have and others do not, as demonstrated by numerous post on Forums & Discords on the Internet, and vocalized with varying intensities.

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It reminds me one of my first posts after I tried 2020 some time ago.
I said that plane feels like it was supported on a rubber band.
I am NOT trying to be negative or sarcastic but that was my real first impression about flight model versus other sim.
I hope things get better with time.

ok, today was not so great on 2024; one of the most unstable sessions that I have ever had; pushing a button took way too long for a response…I couldn’t even taxi the airplane 'cause it too long to make an directional adjustment…the cockpit setup was a nightmare for the same reasons; moving around on the fightdeck from one panel to another was an absolute nightmare in getting to the specific location desired to flip switches…the flipping of switches took way too long for a response, and sometimes (a lot) the response was 2 clicks of the button instead of one click…not a good session…never got to the takeoff 'cause i knew the way that things were responding it would be a very short and probably a crash.

Yes, setting up controls needs a ton of work - after choosing what each axis or button should do and saving it as a new profile you have to make that the default profile, then go back and select every one and see what other ‘helpful’ automatically created bindings need deleting (one by one). Also have to examine any other input devices and delete things you want to control elsewhere - for example no throttle button or axis should also control the same thing as one on the stick.
It takes ages and can even need partly redoing if it has’t all ‘taken’.
Only then will you be able to fly without weird things happening. I had to change a lot just to keep it same as for 2020 - which I keep and use a lot.
But even then you will discover that the setup made with an aeroplane and made universal won’t apply to gliders or rotorcraft etc. So its start over for every category of flying machine. And the sheer number of possible keyboard, mouse, stick, rudder, throttle commands is staggering

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This!

One of the main reason I uninstalled '24 was the mappings, my expectation that the sim was going to be bugged were high at launch but I got blind sided by the mapping. Went back to '20. Also 12GB bandwidth per hour on '24? Even on Gigabit fiber is not ideal when everything else on my house slows down because I don’t have 10GB/base networking at home.

Will stay with '20 for the time being. I was very let down by this release.

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Today was another drama.

A scheduled flight from EHAM to EDDF aborted twice during departure due to absurdly low performance between 4 and 8 fps.
A shocking experience while I normally have between 35 and 40 fps during taxi and departure from EHAM.

Restarted MSFS2024 and tried again, but the performance remained poor.
Probably another server overload today.

The same flight with MSFS2020 went smooth with 55 to 60 fps during taxi and departure from EHAM.

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This is exactly my sentiments also. This so called flight simulator is a Frankenstein attempt at merging FSX with Asobo’s Zouna engine, whilst simulate the entire Earth using textures and topographical data from Bing Maps. It also use AI to create and represent accurate autogen for the areas you fly in.
Its a great achievement for a game, but this merging of so many elements means its also very limited in many areas of what many would understand a flight simulator to really be.
These issues were there from day one, despite all the gaslighting and denial or just ignoring them from Asobo/Microsoft.
As a Beta tester for MSFS 2020 these same issues that are still evident in MSFS 2024 were raised. But never fully resolved. Whilst we were treated to numerous world updates, and other forced updates that often introduced new issues, the underlying problems remained. Cars driving under bridges, and not travelling on the roads as they should, they were zipping in and out of existence after a few hundred mts, driving under hills, through buildings, some even miraculously flew over bridges, zooming high into the sky as if on cables, then lowered themselves again..Crazy. Then we had the horizon bug, why?
There are a list of bugs here just search fro Bug reporting hub. And we never got the promised Flyby camera, or basic Tower view cameras. Still not implemented in MSFS2024, Why? Because their game engine didn’t include the FSX camera view code to do this, despite having the Camera definition cfg file.
What I love about MSFS 2020 is the low and slow immersion of looking at photogrammetry cities like London in fine life like detail. This is were it shines, its just a shame they have crippled themselves for creating a mish mash of code which they just don’t seem able or capable of fixing. ALL flight simulators have a basic flyby and Tower views, yet even MSFS 2024 was released without these. Asobo either don’t care or just fob the community of. One reason I have still not purchased MSFS 2024, despite initially considering it. I have found myself to be increasingly using X-Plane 12, its actual flight dynamics, great feel and far better realism in most areas apart from visuals, just make it a much better experience. I currently use Orbx true earth, in combination with other free plugins, it offers a smooth, great looking, nicer experience, with great flybys, real doppler engine sounds, amazing on the ground engine sounds, especially in the included A330. And overall just a much better flying experience. Anyway I may take another look at MSFS 2024 in a year, if it addresses the many issues.

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